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	<title>Comments on: How to Build a Successful Game Business?</title>
	<atom:link href="http://www.gameproducer.net/2005/12/05/how-to-build-a-successful-game-business/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2005/12/05/how-to-build-a-successful-game-business/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Bagaimana membuat bisnis game yang sukses? &#171; deepSKY Studios</title>
		<link>http://www.gameproducer.net/2005/12/05/how-to-build-a-successful-game-business/comment-page-1/#comment-130277</link>
		<dc:creator>Bagaimana membuat bisnis game yang sukses? &#171; deepSKY Studios</dc:creator>
		<pubDate>Mon, 21 Jul 2008 02:01:24 +0000</pubDate>
		<guid isPermaLink="false">http://indiepath.com/gameproducer/?p=16#comment-130277</guid>
		<description>[...] (diterjemahkan secara asal dari sini) [...]</description>
		<content:encoded><![CDATA[<p>[...] (diterjemahkan secara asal dari sini) [...]</p>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2005/12/05/how-to-build-a-successful-game-business/comment-page-1/#comment-73527</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Thu, 05 Apr 2007 06:25:16 +0000</pubDate>
		<guid isPermaLink="false">http://indiepath.com/gameproducer/?p=16#comment-73527</guid>
		<description>:)</description>
		<content:encoded><![CDATA[<p>:)</p>
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		<title>By: overklokan</title>
		<link>http://www.gameproducer.net/2005/12/05/how-to-build-a-successful-game-business/comment-page-1/#comment-73493</link>
		<dc:creator>overklokan</dc:creator>
		<pubDate>Wed, 04 Apr 2007 22:49:28 +0000</pubDate>
		<guid isPermaLink="false">http://indiepath.com/gameproducer/?p=16#comment-73493</guid>
		<description>LMAO im kinda late with comment ... nvm</description>
		<content:encoded><![CDATA[<p>LMAO im kinda late with comment &#8230; nvm</p>
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		<title>By: overklokan</title>
		<link>http://www.gameproducer.net/2005/12/05/how-to-build-a-successful-game-business/comment-page-1/#comment-73492</link>
		<dc:creator>overklokan</dc:creator>
		<pubDate>Wed, 04 Apr 2007 22:48:47 +0000</pubDate>
		<guid isPermaLink="false">http://indiepath.com/gameproducer/?p=16#comment-73492</guid>
		<description>@eelke

speaking of same boring storylines in movies and games = you didnt
noticed that people actualy want more of them ??? after years and years
of brainwashing with same content most people became addicted to that
stereotype ... RPG games are great example for that = how many of them
you know that DONT have elves, orcs, wizards etc ??? with RPG we are
in the fields of unknown but still people EXPECT to see same boring
character types, magic, monsters etc ...

i think its bad idea to start your bussines with fresh and original games
cause chance youll fail is much greater than if you opted for coping old
boring ideas = only after you made some success you should go with
originality, in small doses :o=</description>
		<content:encoded><![CDATA[<p>@eelke</p>
<p>speaking of same boring storylines in movies and games = you didnt<br />
noticed that people actualy want more of them ??? after years and years<br />
of brainwashing with same content most people became addicted to that<br />
stereotype &#8230; RPG games are great example for that = how many of them<br />
you know that DONT have elves, orcs, wizards etc ??? with RPG we are<br />
in the fields of unknown but still people EXPECT to see same boring<br />
character types, magic, monsters etc &#8230;</p>
<p>i think its bad idea to start your bussines with fresh and original games<br />
cause chance youll fail is much greater than if you opted for coping old<br />
boring ideas = only after you made some success you should go with<br />
originality, in small doses :o=</p>
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	<item>
		<title>By: Game Producer</title>
		<link>http://www.gameproducer.net/2005/12/05/how-to-build-a-successful-game-business/comment-page-1/#comment-15</link>
		<dc:creator>Game Producer</dc:creator>
		<pubDate>Tue, 03 Jan 2006 06:18:18 +0000</pubDate>
		<guid isPermaLink="false">http://indiepath.com/gameproducer/?p=16#comment-15</guid>
		<description>First of all I have to say I completely agree with you: there are plenty of copycat games and I don&#039;t wanna see those again. 

I clear my &quot;Recipe&quot; a bit: 

I wasn&#039;t meant to write about &lt;b&gt;what&lt;/b&gt; to do, but &lt;b&gt;how&lt;/b&gt; to do. I believe there are success ingredients. They can be mental, psychological, skills, habits, visions, processes... anthing related to person and operating &amp; building business in general. I didn&#039;t mean you should &quot;clone the first successful indie game and get rich&quot;.</description>
		<content:encoded><![CDATA[<p>First of all I have to say I completely agree with you: there are plenty of copycat games and I don&#8217;t wanna see those again. </p>
<p>I clear my &#8220;Recipe&#8221; a bit: </p>
<p>I wasn&#8217;t meant to write about <b>what</b> to do, but <b>how</b> to do. I believe there are success ingredients. They can be mental, psychological, skills, habits, visions, processes&#8230; anthing related to person and operating &amp; building business in general. I didn&#8217;t mean you should &#8220;clone the first successful indie game and get rich&#8221;.</p>
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		<title>By: eelke</title>
		<link>http://www.gameproducer.net/2005/12/05/how-to-build-a-successful-game-business/comment-page-1/#comment-12</link>
		<dc:creator>eelke</dc:creator>
		<pubDate>Mon, 02 Jan 2006 23:06:54 +0000</pubDate>
		<guid isPermaLink="false">http://indiepath.com/gameproducer/?p=16#comment-12</guid>
		<description>I disagree with your &quot;Recipe&quot; for game success, it might work in the short run (what has been sold before will sell again) (at least thats the strategies the big publishers take because of the high costs and the low risk of success) but in the long run it definately leads more &quot;stereotypical&quot; games e.g. sequels and copycat games. And we end up with a situation similar to the movie industry; hollywood  bores us with the same storyline movies (good guy vs bad guy, climax anti climax good guy wins in the end) kind of movies. Its not strange that we see an increase in the popularity of the independent movie industry. People get bored of hollywood. The main difference between movie and game industry is that with relatively few money you can make a blockbuster movie (see the blair witch project) however producing games is still very expensive and with a limited budget you will never be able to produce a blockbuster game.</description>
		<content:encoded><![CDATA[<p>I disagree with your &#8220;Recipe&#8221; for game success, it might work in the short run (what has been sold before will sell again) (at least thats the strategies the big publishers take because of the high costs and the low risk of success) but in the long run it definately leads more &#8220;stereotypical&#8221; games e.g. sequels and copycat games. And we end up with a situation similar to the movie industry; hollywood  bores us with the same storyline movies (good guy vs bad guy, climax anti climax good guy wins in the end) kind of movies. Its not strange that we see an increase in the popularity of the independent movie industry. People get bored of hollywood. The main difference between movie and game industry is that with relatively few money you can make a blockbuster movie (see the blair witch project) however producing games is still very expensive and with a limited budget you will never be able to produce a blockbuster game.</p>
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