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	<title>Comments on: Players Prefer Points</title>
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	<link>http://www.gameproducer.net/2005/12/13/players-prefer-points/</link>
	<description>I&#039;m baking games. Indie style.</description>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2005/12/13/players-prefer-points/comment-page-1/#comment-35828</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Wed, 24 Jan 2007 05:52:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=22#comment-35828</guid>
		<description>@SasQ: If I remember correctly, the answer is *yes*. If the user can reverse engineer the program, I believe he can manipulate the system and send fake scores.</description>
		<content:encoded><![CDATA[<p>@SasQ: If I remember correctly, the answer is *yes*. If the user can reverse engineer the program, I believe he can manipulate the system and send fake scores.</p>
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		<title>By: SasQ</title>
		<link>http://www.gameproducer.net/2005/12/13/players-prefer-points/comment-page-1/#comment-35825</link>
		<dc:creator>SasQ</dc:creator>
		<pubDate>Wed, 24 Jan 2007 05:43:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=22#comment-35825</guid>
		<description>@Game Producer: But how do you recognize who send that scores - the real game or the hacktool? Even if transmission is encrypted, the key must be hardcoded into a program or being get from the server - in both cases it could be found by end user, right?</description>
		<content:encoded><![CDATA[<p>@Game Producer: But how do you recognize who send that scores &#8211; the real game or the hacktool? Even if transmission is encrypted, the key must be hardcoded into a program or being get from the server &#8211; in both cases it could be found by end user, right?</p>
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		<title>By: MOG Blog - The official blog of the Mousebreaker Online Games development team</title>
		<link>http://www.gameproducer.net/2005/12/13/players-prefer-points/comment-page-1/#comment-370</link>
		<dc:creator>MOG Blog - The official blog of the Mousebreaker Online Games development team</dc:creator>
		<pubDate>Fri, 24 Feb 2006 12:09:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=22#comment-370</guid>
		<description>[...] It may be a truism that casual games players like to see their name on a scoreboard - players love points as pointed out here - but many games sites (and a few developers) seem to misunderstand it, either ignoring highscores altogether or completely overloading the player with every conceivable flavour of scoreboard. [...]</description>
		<content:encoded><![CDATA[<p>[...] It may be a truism that casual games players like to see their name on a scoreboard &#8211; players love points as pointed out here &#8211; but many games sites (and a few developers) seem to misunderstand it, either ignoring highscores altogether or completely overloading the player with every conceivable flavour of scoreboard. [...]</p>
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		<title>By: Game Producer</title>
		<link>http://www.gameproducer.net/2005/12/13/players-prefer-points/comment-page-1/#comment-111</link>
		<dc:creator>Game Producer</dc:creator>
		<pubDate>Fri, 20 Jan 2006 15:41:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=22#comment-111</guid>
		<description>@Michael: Yes, but that would require reverse engineering the program itself - and changing the post sending functions. There&#039;s no 100% sure way to prevent this kind of hacking, but it would require the person to dig really deep. The system I mention doesn&#039;t allow user to send fake scores - because they are crypted inside the program.</description>
		<content:encoded><![CDATA[<p>@Michael: Yes, but that would require reverse engineering the program itself &#8211; and changing the post sending functions. There&#8217;s no 100% sure way to prevent this kind of hacking, but it would require the person to dig really deep. The system I mention doesn&#8217;t allow user to send fake scores &#8211; because they are crypted inside the program.</p>
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		<title>By: Michael McCulloch</title>
		<link>http://www.gameproducer.net/2005/12/13/players-prefer-points/comment-page-1/#comment-110</link>
		<dc:creator>Michael McCulloch</dc:creator>
		<pubDate>Fri, 20 Jan 2006 15:36:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=22#comment-110</guid>
		<description>This is probably not the place to debate specific issues related to a posting system, however it seems to me the root of the problem is storing the scoring stats in a secure manner that hides the data from the end user -- as the end user is more likely to hack the stored stats BEFORE the process of posting rather than manipulating the server and/or transfer mechanism. Thanks.</description>
		<content:encoded><![CDATA[<p>This is probably not the place to debate specific issues related to a posting system, however it seems to me the root of the problem is storing the scoring stats in a secure manner that hides the data from the end user &#8212; as the end user is more likely to hack the stored stats BEFORE the process of posting rather than manipulating the server and/or transfer mechanism. Thanks.</p>
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		<title>By: Game Producer</title>
		<link>http://www.gameproducer.net/2005/12/13/players-prefer-points/comment-page-1/#comment-105</link>
		<dc:creator>Game Producer</dc:creator>
		<pubDate>Fri, 20 Jan 2006 06:02:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=22#comment-105</guid>
		<description>@Michael: I know that is a problem. Luckily - there&#039;s a solution for that. Indiepath &amp; Polycount Productions has a software called IndieNET. It&#039;s a system that uses 128/256bit RC4 encryption (=&quot;secure way to post stuff&quot; in English). The software is not *yet* available but will be soon via &lt;a href=&#039;http://www.indiegamebusiness.com&#039; rel=&quot;nofollow&quot;&gt;www.indiegamebusiness.com&lt;/a&gt;. Drop me or Tim (at indiepath.com) an email if you are interested.</description>
		<content:encoded><![CDATA[<p>@Michael: I know that is a problem. Luckily &#8211; there&#8217;s a solution for that. Indiepath &amp; Polycount Productions has a software called IndieNET. It&#8217;s a system that uses 128/256bit RC4 encryption (=&#8221;secure way to post stuff&#8221; in English). The software is not *yet* available but will be soon via <a href='http://www.indiegamebusiness.com' rel="nofollow">http://www.indiegamebusiness.com</a>. Drop me or Tim (at indiepath.com) an email if you are interested.</p>
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		<title>By: Michael McCulloch</title>
		<link>http://www.gameproducer.net/2005/12/13/players-prefer-points/comment-page-1/#comment-100</link>
		<dc:creator>Michael McCulloch</dc:creator>
		<pubDate>Thu, 19 Jan 2006 19:43:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=22#comment-100</guid>
		<description>I have often considered a high score list, but how do you prevent abusers? For those that REALLY like points will just abuse/hack the system to post a huge score. I&#039;ve seen similar games to my own that post high scores with simply unbelievable stats.

The trouble of developing a secure and true system for comparing scores seems to be a lot of touble.</description>
		<content:encoded><![CDATA[<p>I have often considered a high score list, but how do you prevent abusers? For those that REALLY like points will just abuse/hack the system to post a huge score. I&#8217;ve seen similar games to my own that post high scores with simply unbelievable stats.</p>
<p>The trouble of developing a secure and true system for comparing scores seems to be a lot of touble.</p>
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		<title>By: Players love Points at Suttree, Elixir for Immortal Baboon ~ Casual Games development</title>
		<link>http://www.gameproducer.net/2005/12/13/players-prefer-points/comment-page-1/#comment-86</link>
		<dc:creator>Players love Points at Suttree, Elixir for Immortal Baboon ~ Casual Games development</dc:creator>
		<pubDate>Wed, 18 Jan 2006 15:16:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=22#comment-86</guid>
		<description>[...] GameProducer.net has a short and sweet post about game design, specifially the idea that &#8216;Players love Points&#8217;.  &#8230;players just love to get points. They want those victory points. They want bonuses. They want more and more points. When designing your game: keep in mind that Players Prefer Points. [...]</description>
		<content:encoded><![CDATA[<p>[...] GameProducer.net has a short and sweet post about game design, specifially the idea that &#8216;Players love Points&#8217;.  &#8230;players just love to get points. They want those victory points. They want bonuses. They want more and more points. When designing your game: keep in mind that Players Prefer Points. [...]</p>
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		<title>By: Game Producer</title>
		<link>http://www.gameproducer.net/2005/12/13/players-prefer-points/comment-page-1/#comment-80</link>
		<dc:creator>Game Producer</dc:creator>
		<pubDate>Tue, 17 Jan 2006 05:57:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=22#comment-80</guid>
		<description>Minority? I really would like a statistics to prove that - as far as I recall, almost every single game uses points/ranks in some way. Some simulations might not use points and some chat &quot;games&quot; like Habbo Hotel (where the main element is collecting stuff and socializing). I bet all games at ironcode.com contain points - do they? 

Majority of players like points, ranks, status, titles - western society is built on that. Players prefer them. 

I must say that I would be more than glad to hear about those players who don&#039;t like points (or other status symbols). I believe I&#039;m one of them - for the most part.</description>
		<content:encoded><![CDATA[<p>Minority? I really would like a statistics to prove that &#8211; as far as I recall, almost every single game uses points/ranks in some way. Some simulations might not use points and some chat &#8220;games&#8221; like Habbo Hotel (where the main element is collecting stuff and socializing). I bet all games at ironcode.com contain points &#8211; do they? </p>
<p>Majority of players like points, ranks, status, titles &#8211; western society is built on that. Players prefer them. </p>
<p>I must say that I would be more than glad to hear about those players who don&#8217;t like points (or other status symbols). I believe I&#8217;m one of them &#8211; for the most part.</p>
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		<title>By: Pallav Nawani</title>
		<link>http://www.gameproducer.net/2005/12/13/players-prefer-points/comment-page-1/#comment-77</link>
		<dc:creator>Pallav Nawani</dc:creator>
		<pubDate>Tue, 17 Jan 2006 02:17:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=22#comment-77</guid>
		<description>Some players like points - competetive people really like points. Unfortunately, those are in the minority.</description>
		<content:encoded><![CDATA[<p>Some players like points &#8211; competetive people really like points. Unfortunately, those are in the minority.</p>
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