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	<title>Comments on: Promote Your Business Daily</title>
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	<link>http://www.gameproducer.net/2005/12/31/promote-your-business-daily/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: GameProducer.Net &#187; Archive &#187; Year 2007</title>
		<link>http://www.gameproducer.net/2005/12/31/promote-your-business-daily/comment-page-1/#comment-30113</link>
		<dc:creator>GameProducer.Net &#187; Archive &#187; Year 2007</dc:creator>
		<pubDate>Tue, 02 Jan 2007 08:55:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=37#comment-30113</guid>
		<description>[...] In the end of 2005 I wrote a short article Promote Your Business Daily and I think the tip is worth repeating also in the end of 2006. You could also use that as &#8220;work on your game daily&#8221; or whatever it is you are going to commit yourself doing for the year 2007. Don&#8217;t forget 1 Hour Solution to Any Problem and 1-Minute Solution to Getting Things Done that can help you out. [...]</description>
		<content:encoded><![CDATA[<p>[...] In the end of 2005 I wrote a short article Promote Your Business Daily and I think the tip is worth repeating also in the end of 2006. You could also use that as &#8220;work on your game daily&#8221; or whatever it is you are going to commit yourself doing for the year 2007. Don&#8217;t forget 1 Hour Solution to Any Problem and 1-Minute Solution to Getting Things Done that can help you out. [...]</p>
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		<title>By: Game Producer</title>
		<link>http://www.gameproducer.net/2005/12/31/promote-your-business-daily/comment-page-1/#comment-25</link>
		<dc:creator>Game Producer</dc:creator>
		<pubDate>Wed, 04 Jan 2006 05:43:45 +0000</pubDate>
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		<description>True - it doesn&#039;t need to be daily. &lt;i&gt;Regular&lt;/i&gt; is a better term: you could set up to do something every Monday, Wednesday and Friday (or some other dates if you wish) - main point is to do it regularly. Remember: even if it&#039;s daily... it doesn&#039;t have to be &quot;big news&quot; every day. Screenshots etc. Thanks for the comment Ken.</description>
		<content:encoded><![CDATA[<p>True &#8211; it doesn&#8217;t need to be daily. <i>Regular</i> is a better term: you could set up to do something every Monday, Wednesday and Friday (or some other dates if you wish) &#8211; main point is to do it regularly. Remember: even if it&#8217;s daily&#8230; it doesn&#8217;t have to be &#8220;big news&#8221; every day. Screenshots etc. Thanks for the comment Ken.</p>
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		<title>By: Ken Bowen</title>
		<link>http://www.gameproducer.net/2005/12/31/promote-your-business-daily/comment-page-1/#comment-23</link>
		<dc:creator>Ken Bowen</dc:creator>
		<pubDate>Tue, 03 Jan 2006 21:26:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=37#comment-23</guid>
		<description>Marketing should have regular promotion but not necessarily daily. It depends on the medium and the audience. Sending an email every day to your fanbase can shrink your subscription list quickly, although updating a blog every day is very reasonable.

The author is right about making it small, just a screenshot or a piece of concept art or a &quot;day in the life of the developer&quot; can keep your audience&#039;s attention with little effort to you, but be consistent. Penny Arcade posts every Monday, Wednesday, and Friday like clockwork, you should endeavor to do the same.</description>
		<content:encoded><![CDATA[<p>Marketing should have regular promotion but not necessarily daily. It depends on the medium and the audience. Sending an email every day to your fanbase can shrink your subscription list quickly, although updating a blog every day is very reasonable.</p>
<p>The author is right about making it small, just a screenshot or a piece of concept art or a &#8220;day in the life of the developer&#8221; can keep your audience&#8217;s attention with little effort to you, but be consistent. Penny Arcade posts every Monday, Wednesday, and Friday like clockwork, you should endeavor to do the same.</p>
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