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	<title>Comments on: 1-Minute Solution to Getting Things Done</title>
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	<link>http://www.gameproducer.net/2006/01/03/1-minute-solution-to-getting-things-done/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: minnie gaverson</title>
		<link>http://www.gameproducer.net/2006/01/03/1-minute-solution-to-getting-things-done/comment-page-1/#comment-84550</link>
		<dc:creator>minnie gaverson</dc:creator>
		<pubDate>Sat, 26 May 2007 21:05:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=43#comment-84550</guid>
		<description>not helpful</description>
		<content:encoded><![CDATA[<p>not helpful</p>
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		<title>By: Game Producer</title>
		<link>http://www.gameproducer.net/2006/01/03/1-minute-solution-to-getting-things-done/comment-page-1/#comment-44</link>
		<dc:creator>Game Producer</dc:creator>
		<pubDate>Sun, 08 Jan 2006 08:04:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=43#comment-44</guid>
		<description>It&#039;s true that this is more like a produtivity issue than direct programming issue, but I can think of some examples:
- naming conditions or re-naming some functions or modules (especially in the beginning of game development)
- use of some functions right when they are needed (for example: let&#039;s say you secure all your art files into &quot;art.pak&quot; and decrypt them using &quot;Pak()&quot; function. As you load a new model &quot;newguy.3ds&quot; you should use command &quot;LoadModel(Pak(&quot;newguy.3ds&quot;)). But if you keep it lazy and decide NOT to add newguy.3ds in the &quot;art.pak&quot;, you decide to use &quot;LoadModel(&quot;newguy.3ds&quot;)&quot;. This might take only couple of minutes to do, but if you don&#039;t do it - it might bring some problems in the later. (This is quite an artificial problem, but still something like this could happen)
- commenting a function or module (you decide to &quot;do it later&quot;... but if you leave the function untouched for couple of months it will take ages to remember what it should do)</description>
		<content:encoded><![CDATA[<p>It&#8217;s true that this is more like a produtivity issue than direct programming issue, but I can think of some examples:<br />
- naming conditions or re-naming some functions or modules (especially in the beginning of game development)<br />
- use of some functions right when they are needed (for example: let&#8217;s say you secure all your art files into &#8220;art.pak&#8221; and decrypt them using &#8220;Pak()&#8221; function. As you load a new model &#8220;newguy.3ds&#8221; you should use command &#8220;LoadModel(Pak(&#8220;newguy.3ds&#8221;)). But if you keep it lazy and decide NOT to add newguy.3ds in the &#8220;art.pak&#8221;, you decide to use &#8220;LoadModel(&#8220;newguy.3ds&#8221;)&#8221;. This might take only couple of minutes to do, but if you don&#8217;t do it &#8211; it might bring some problems in the later. (This is quite an artificial problem, but still something like this could happen)<br />
- commenting a function or module (you decide to &#8220;do it later&#8221;&#8230; but if you leave the function untouched for couple of months it will take ages to remember what it should do)</p>
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		<title>By: GBGames</title>
		<link>http://www.gameproducer.net/2006/01/03/1-minute-solution-to-getting-things-done/comment-page-1/#comment-40</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Fri, 06 Jan 2006 18:10:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=43#comment-40</guid>
		<description>I&#039;m actually going to read GTD a second time in the coming month.  I liked my productivity improvements from last year, and I want to try improving more this year.  I believe he uses two minutes as the time limit, but the principle is the same.

That said, I don&#039;t know of any programming tasks that would only take one or two minutes.  Maybe the actual coding would, but it isn&#039;t usually as simple as sitting down, writing code, and walking away.

On the other hand, you could send out a quick email.  You could learn the price of that product you were thinking about buying.  You could get the address of the mechanic as well as a price for when you bring your car in to be fixed.  

I am not sure how much this method could be directly applied toward game development, but it sure helps to get through  meta-work.</description>
		<content:encoded><![CDATA[<p>I&#8217;m actually going to read GTD a second time in the coming month.  I liked my productivity improvements from last year, and I want to try improving more this year.  I believe he uses two minutes as the time limit, but the principle is the same.</p>
<p>That said, I don&#8217;t know of any programming tasks that would only take one or two minutes.  Maybe the actual coding would, but it isn&#8217;t usually as simple as sitting down, writing code, and walking away.</p>
<p>On the other hand, you could send out a quick email.  You could learn the price of that product you were thinking about buying.  You could get the address of the mechanic as well as a price for when you bring your car in to be fixed.  </p>
<p>I am not sure how much this method could be directly applied toward game development, but it sure helps to get through  meta-work.</p>
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		<title>By: Game Producer</title>
		<link>http://www.gameproducer.net/2006/01/03/1-minute-solution-to-getting-things-done/comment-page-1/#comment-37</link>
		<dc:creator>Game Producer</dc:creator>
		<pubDate>Fri, 06 Jan 2006 07:41:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=43#comment-37</guid>
		<description>Jack9: Thanks for your comment. 


I think programming is only one area where you can use this. You can use it on other ares of your life very well. Let&#039;s take a simple example: let&#039;s suppose you receive a letter from a bank. Basically you can check out the letter and put the paper on your desk &quot;to file later&quot;. When you continue this practise your desktop ends up being a big pile of papers... and when you try to search something important from that pile it takes awful lot of time. That&#039;s why it would have been better to file that bank paper immediately. I&#039;m sure similar issue can happen for example with emails. 

If your programming tasks seem to take 1 minute, but end up taking 2 hours then I personally wouldn&#039;t use this rule for those. If it&#039;s not 100% clear that the task will take only 1 minute, then simply don&#039;t apply the rule. I know very well &quot;little things&quot; &lt;i&gt;will&lt;/i&gt; take lots of time. I think &quot;little things&quot; and &quot;1-minute things&quot; are two different issues which has to be able to recognised (at least in that point when you notice that 1 minute has passed and you notice the &quot;little thing&quot; to grow into a &quot;massive task&quot;)

I recommend reading bestselling book &lt;i&gt;Getting Things Done&lt;/i&gt; by David Allen. The author has worked over 20 years as a management/organizer/productivy consultant and is perhaps one of the leading productivity consultants in the worl. He uses this rule (or similar one) as a part of his process. He believes in the whole system and I think the 1-minute rule can have tremendous impact getting &quot;annoying tiny things&quot; off your ToDo list and away from your mind. &lt;i&gt;(The reason I didn&#039;t mention him previously is simple: (1) I have used this 1-minute rule before I heard of him and (2) I have not finished reading the book yet)&lt;/i&gt;</description>
		<content:encoded><![CDATA[<p>Jack9: Thanks for your comment. </p>
<p>I think programming is only one area where you can use this. You can use it on other ares of your life very well. Let&#8217;s take a simple example: let&#8217;s suppose you receive a letter from a bank. Basically you can check out the letter and put the paper on your desk &#8220;to file later&#8221;. When you continue this practise your desktop ends up being a big pile of papers&#8230; and when you try to search something important from that pile it takes awful lot of time. That&#8217;s why it would have been better to file that bank paper immediately. I&#8217;m sure similar issue can happen for example with emails. </p>
<p>If your programming tasks seem to take 1 minute, but end up taking 2 hours then I personally wouldn&#8217;t use this rule for those. If it&#8217;s not 100% clear that the task will take only 1 minute, then simply don&#8217;t apply the rule. I know very well &#8220;little things&#8221; <i>will</i> take lots of time. I think &#8220;little things&#8221; and &#8220;1-minute things&#8221; are two different issues which has to be able to recognised (at least in that point when you notice that 1 minute has passed and you notice the &#8220;little thing&#8221; to grow into a &#8220;massive task&#8221;)</p>
<p>I recommend reading bestselling book <i>Getting Things Done</i> by David Allen. The author has worked over 20 years as a management/organizer/productivy consultant and is perhaps one of the leading productivity consultants in the worl. He uses this rule (or similar one) as a part of his process. He believes in the whole system and I think the 1-minute rule can have tremendous impact getting &#8220;annoying tiny things&#8221; off your ToDo list and away from your mind. <i>(The reason I didn&#8217;t mention him previously is simple: (1) I have used this 1-minute rule before I heard of him and (2) I have not finished reading the book yet)</i></p>
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		<title>By: Jack9</title>
		<link>http://www.gameproducer.net/2006/01/03/1-minute-solution-to-getting-things-done/comment-page-1/#comment-36</link>
		<dc:creator>Jack9</dc:creator>
		<pubDate>Fri, 06 Jan 2006 06:13:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=43#comment-36</guid>
		<description>Of course, the problem is that things that seem like 1 minute, never take 1 minute. They take 2 hours most of the time and you just didn&#039;t expect it. This is called &quot;getting bogged down&quot;. I find &quot;do the little things&quot; advice to be among the worst for DEVELOPERS.</description>
		<content:encoded><![CDATA[<p>Of course, the problem is that things that seem like 1 minute, never take 1 minute. They take 2 hours most of the time and you just didn&#8217;t expect it. This is called &#8220;getting bogged down&#8221;. I find &#8220;do the little things&#8221; advice to be among the worst for DEVELOPERS.</p>
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		<title>By: Tim Fisher</title>
		<link>http://www.gameproducer.net/2006/01/03/1-minute-solution-to-getting-things-done/comment-page-1/#comment-33</link>
		<dc:creator>Tim Fisher</dc:creator>
		<pubDate>Thu, 05 Jan 2006 08:56:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=43#comment-33</guid>
		<description>I really shoule take a minute to think about this, hmmn, maybe later.</description>
		<content:encoded><![CDATA[<p>I really shoule take a minute to think about this, hmmn, maybe later.</p>
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		<title>By: Game Producer</title>
		<link>http://www.gameproducer.net/2006/01/03/1-minute-solution-to-getting-things-done/comment-page-1/#comment-24</link>
		<dc:creator>Game Producer</dc:creator>
		<pubDate>Wed, 04 Jan 2006 05:40:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=43#comment-24</guid>
		<description>Heh, excellent - contact info was missing alright. I&#039;ve added. Took me about &lt;b&gt;1 minute&lt;/b&gt; to set that information on this site so I did it right away ;)</description>
		<content:encoded><![CDATA[<p>Heh, excellent &#8211; contact info was missing alright. I&#8217;ve added. Took me about <b>1 minute</b> to set that information on this site so I did it right away ;)</p>
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		<title>By: WILL</title>
		<link>http://www.gameproducer.net/2006/01/03/1-minute-solution-to-getting-things-done/comment-page-1/#comment-22</link>
		<dc:creator>WILL</dc:creator>
		<pubDate>Tue, 03 Jan 2006 21:00:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/?p=43#comment-22</guid>
		<description>How do I get contact information for your site/author in 1 minute?</description>
		<content:encoded><![CDATA[<p>How do I get contact information for your site/author in 1 minute?</p>
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