Raph Koster, Chief Creative Officer for Sony Online Entertainment, has written a book Theory of Fun. This book convincingly answers the question, What makes a game fun?
The book explains why we love certain genres, like the FPS, RTS, RPG, & MMOG: “Given that we’re basically hierarchical and strongly tribal primates, it’s not surprising that most of the basic lessons we were taught by our early childhood play are about power and status.”
This reminds a bit the post Players Prefer Points – we want to rank higher and higher. I think this is an element which we game developers should consider.
I’d like to hear your comment, please tell us: What makes a game fun?