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	<title>Comments on: Sales Statistics: Xmas Bonus</title>
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	<link>http://www.gameproducer.net/2006/02/04/sales-statistics-xmas-bonus/</link>
	<description>I&#039;m baking games. Indie style.</description>
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		<title>By: GameProducer.Net &#187; Are You Ready For Christmas?</title>
		<link>http://www.gameproducer.net/2006/02/04/sales-statistics-xmas-bonus/comment-page-1/#comment-110893</link>
		<dc:creator>GameProducer.Net &#187; Are You Ready For Christmas?</dc:creator>
		<pubDate>Wed, 15 Aug 2007 13:07:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/04/sales-statistics-xmas-bonus/#comment-110893</guid>
		<description>[...] great example is Xmas Bonus game. That game sold 165 copies in 9 days during the heated Christmas time. Gross profit (excluding [...]</description>
		<content:encoded><![CDATA[<p>[...] great example is Xmas Bonus game. That game sold 165 copies in 9 days during the heated Christmas time. Gross profit (excluding [...]</p>
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	<item>
		<title>By: GameProducer.Net &#187; How Much Money Can You Make Selling Video Games Online</title>
		<link>http://www.gameproducer.net/2006/02/04/sales-statistics-xmas-bonus/comment-page-1/#comment-105443</link>
		<dc:creator>GameProducer.Net &#187; How Much Money Can You Make Selling Video Games Online</dc:creator>
		<pubDate>Wed, 25 Jul 2007 06:05:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/04/sales-statistics-xmas-bonus/#comment-105443</guid>
		<description>[...] at the Xmas Bonus sales statistics: a non-serious attempt to earn money by selling game online got over $3000 in sales. Adventure and [...]</description>
		<content:encoded><![CDATA[<p>[...] at the Xmas Bonus sales statistics: a non-serious attempt to earn money by selling game online got over $3000 in sales. Adventure and [...]</p>
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	<item>
		<title>By: PhilSteinmeyer.com &#187; Blog Archive &#187; How much does an average casual game make?</title>
		<link>http://www.gameproducer.net/2006/02/04/sales-statistics-xmas-bonus/comment-page-1/#comment-537</link>
		<dc:creator>PhilSteinmeyer.com &#187; Blog Archive &#187; How much does an average casual game make?</dc:creator>
		<pubDate>Tue, 14 Mar 2006 15:58:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/04/sales-statistics-xmas-bonus/#comment-537</guid>
		<description>[...] Example 2: Xmas Bonus - a competent JewelQuest clone with a Christmas theme (released in December). Distributed on BigFish and Reflexive and the developer&#8217;s own site. Hard costs - about $500. Revenues - about $3.5K. Data here. [...]</description>
		<content:encoded><![CDATA[<p>[...] Example 2: Xmas Bonus &#8211; a competent JewelQuest clone with a Christmas theme (released in December). Distributed on BigFish and Reflexive and the developer&#8217;s own site. Hard costs &#8211; about $500. Revenues &#8211; about $3.5K. Data here. [...]</p>
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	<item>
		<title>By: PhilSteinmeyer.com &#187; Blog Archive &#187; Bits and Pieces</title>
		<link>http://www.gameproducer.net/2006/02/04/sales-statistics-xmas-bonus/comment-page-1/#comment-230</link>
		<dc:creator>PhilSteinmeyer.com &#187; Blog Archive &#187; Bits and Pieces</dc:creator>
		<pubDate>Thu, 09 Feb 2006 17:02:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/04/sales-statistics-xmas-bonus/#comment-230</guid>
		<description>[...] Game Producer has printed a second excellent post with sales and production details for a casual game - this time the JewelQuest-like Match-3 game Christmas Bonus. [...]</description>
		<content:encoded><![CDATA[<p>[...] Game Producer has printed a second excellent post with sales and production details for a casual game &#8211; this time the JewelQuest-like Match-3 game Christmas Bonus. [...]</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2006/02/04/sales-statistics-xmas-bonus/comment-page-1/#comment-204</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Mon, 06 Feb 2006 11:43:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/04/sales-statistics-xmas-bonus/#comment-204</guid>
		<description>basically you should remove the revenue (net profit) bit as even with the word &quot;estimatation&quot; it&#039;s way out.  Altough I guess you should ask the publisher first as I don&#039;t want to tread on his toes.

DannyB: Team size, hmm really just one (me), but with very big input from publisher (and his staff), and my partner Helen (play tester).  Time to complete: well I started it at the start of June 2005.  However, I used a lot of code libraries that I had already written for my free games.  Then I worked on it part-time on/off until the release date at the start of December.  However, the last couple of months were much much more busy.  Then in December I made several post-release versions with minor improvements/fixes.  All the development startup costs are now listed on the blog (excluding my PC which I had already).  I can&#039;t say what the publishers costs were though.  Actually there were &quot;extra&quot; costs like opening of some champaigne and having an Indian takeaway to celetrate the first sale.  Plus a few other &quot;celebrations&quot; at key points, I probably spent all my profit lol :-)</description>
		<content:encoded><![CDATA[<p>basically you should remove the revenue (net profit) bit as even with the word &#8220;estimatation&#8221; it&#8217;s way out.  Altough I guess you should ask the publisher first as I don&#8217;t want to tread on his toes.</p>
<p>DannyB: Team size, hmm really just one (me), but with very big input from publisher (and his staff), and my partner Helen (play tester).  Time to complete: well I started it at the start of June 2005.  However, I used a lot of code libraries that I had already written for my free games.  Then I worked on it part-time on/off until the release date at the start of December.  However, the last couple of months were much much more busy.  Then in December I made several post-release versions with minor improvements/fixes.  All the development startup costs are now listed on the blog (excluding my PC which I had already).  I can&#8217;t say what the publishers costs were though.  Actually there were &#8220;extra&#8221; costs like opening of some champaigne and having an Indian takeaway to celetrate the first sale.  Plus a few other &#8220;celebrations&#8221; at key points, I probably spent all my profit lol :-)</p>
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	<item>
		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/02/04/sales-statistics-xmas-bonus/comment-page-1/#comment-203</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Mon, 06 Feb 2006 09:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/04/sales-statistics-xmas-bonus/#comment-203</guid>
		<description>@Phil: Now I got the info. There was some missinfo: gross profit excludes portal fees. And the two portals were BigFish and Reflexive.</description>
		<content:encoded><![CDATA[<p>@Phil: Now I got the info. There was some missinfo: gross profit excludes portal fees. And the two portals were BigFish and Reflexive.</p>
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	<item>
		<title>By: Game Producer</title>
		<link>http://www.gameproducer.net/2006/02/04/sales-statistics-xmas-bonus/comment-page-1/#comment-197</link>
		<dc:creator>Game Producer</dc:creator>
		<pubDate>Mon, 06 Feb 2006 06:19:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/04/sales-statistics-xmas-bonus/#comment-197</guid>
		<description>@Jake: Very sorry... now it&#039;s fixed.

@Istari: Thanks for the suggestion. Btw - the category &quot;How to get more sales?&quot; is based on the stuff we did... so that&#039;s first place to look for the info. I&#039;ll get more details in the future.

@DannyB: well, now I shall put the &quot;expenses&quot; the way the developers (or publishers) tell me. I&#039;ll ask about those in the future. Thanks for the suggestion. (and good luck with that &#039;negotiation&#039; you are having... ;)</description>
		<content:encoded><![CDATA[<p>@Jake: Very sorry&#8230; now it&#8217;s fixed.</p>
<p>@Istari: Thanks for the suggestion. Btw &#8211; the category &#8220;How to get more sales?&#8221; is based on the stuff we did&#8230; so that&#8217;s first place to look for the info. I&#8217;ll get more details in the future.</p>
<p>@DannyB: well, now I shall put the &#8220;expenses&#8221; the way the developers (or publishers) tell me. I&#8217;ll ask about those in the future. Thanks for the suggestion. (and good luck with that &#8216;negotiation&#8217; you are having&#8230; ;)</p>
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	<item>
		<title>By: DannyB</title>
		<link>http://www.gameproducer.net/2006/02/04/sales-statistics-xmas-bonus/comment-page-1/#comment-194</link>
		<dc:creator>DannyB</dc:creator>
		<pubDate>Sun, 05 Feb 2006 18:39:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/04/sales-statistics-xmas-bonus/#comment-194</guid>
		<description>I enjoy these statistics as well!  I&#039;d like to see some detail added.  For example:

-Team size
-Time to complete
-Start up costs (engine used, tools used [maya, 3dmax etc])

It will help (me anyway) figure out exactly what the profit margin was :)

**I&#039;m slowly getting my wife to come around on making game production a career choice.  She agrees that programming is a siginificant and viable career choice - its the gaming that throws her off... ::sign::!**</description>
		<content:encoded><![CDATA[<p>I enjoy these statistics as well!  I&#8217;d like to see some detail added.  For example:</p>
<p>-Team size<br />
-Time to complete<br />
-Start up costs (engine used, tools used [maya, 3dmax etc])</p>
<p>It will help (me anyway) figure out exactly what the profit margin was :)</p>
<p>**I&#8217;m slowly getting my wife to come around on making game production a career choice.  She agrees that programming is a siginificant and viable career choice &#8211; its the gaming that throws her off&#8230; ::sign::!**</p>
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	<item>
		<title>By: Istari</title>
		<link>http://www.gameproducer.net/2006/02/04/sales-statistics-xmas-bonus/comment-page-1/#comment-192</link>
		<dc:creator>Istari</dc:creator>
		<pubDate>Sun, 05 Feb 2006 09:23:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/04/sales-statistics-xmas-bonus/#comment-192</guid>
		<description>I love these sales statistics, because it&#039;s usually impossible to get something like this. Great work! Maybe you could do a similar series on marketing indie games? It&#039;s fascinating to know how much a certain game sold, but even more interesting to see how these sales numbers were actually achieved.</description>
		<content:encoded><![CDATA[<p>I love these sales statistics, because it&#8217;s usually impossible to get something like this. Great work! Maybe you could do a similar series on marketing indie games? It&#8217;s fascinating to know how much a certain game sold, but even more interesting to see how these sales numbers were actually achieved.</p>
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	<item>
		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2006/02/04/sales-statistics-xmas-bonus/comment-page-1/#comment-188</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Sun, 05 Feb 2006 00:24:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/04/sales-statistics-xmas-bonus/#comment-188</guid>
		<description>Thanks for fixing the link.  Never mind about publishing, but the hyperlink &quot;gray&quot; is stilll spelt with an &quot;a&quot; not an &quot;e&quot; :-)</description>
		<content:encoded><![CDATA[<p>Thanks for fixing the link.  Never mind about publishing, but the hyperlink &#8220;gray&#8221; is stilll spelt with an &#8220;a&#8221; not an &#8220;e&#8221; :-)</p>
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