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	<title>Comments on: Sales Statistics: Cactus Bruce and the Corporate Monkeys</title>
	<atom:link href="http://www.gameproducer.net/2006/02/08/sales-statistics-cactus-bruce-and-the-corporate-monkeys/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2006/02/08/sales-statistics-cactus-bruce-and-the-corporate-monkeys/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Thu, 16 May 2013 13:23:44 +0000</lastBuildDate>
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		<title>By: PhilSteinmeyer.com &#187; Blog Archive &#187; How much does an average casual game make?</title>
		<link>http://www.gameproducer.net/2006/02/08/sales-statistics-cactus-bruce-and-the-corporate-monkeys/comment-page-1/#comment-538</link>
		<dc:creator>PhilSteinmeyer.com &#187; Blog Archive &#187; How much does an average casual game make?</dc:creator>
		<pubDate>Tue, 14 Mar 2006 15:58:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/08/sales-statistics-cactus-bruce-and-the-corporate-monkeys/#comment-538</guid>
		<description>[...] Example 3: Cactus Bruce and the Corporate Monkeys - a cross between breakout and a bubble popper. Distributed on various (smaller) portals and the developer&#8217;s own site. Hard costs - ???. Revenues - &#8216;tens of thousands&#8217; (probably about $20-30K, by my estimate). Note that this game had a 5 man team developing it, probably about 10 man-months of development, and salary costs probably well above revenues. Data here. [...]</description>
		<content:encoded><![CDATA[<p>[...] Example 3: Cactus Bruce and the Corporate Monkeys &#8211; a cross between breakout and a bubble popper. Distributed on various (smaller) portals and the developer&#8217;s own site. Hard costs &#8211; ???. Revenues &#8211; &#8216;tens of thousands&#8217; (probably about $20-30K, by my estimate). Note that this game had a 5 man team developing it, probably about 10 man-months of development, and salary costs probably well above revenues. Data here. [...]</p>
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	<item>
		<title>By: Dark Moon Blog &#187; Blog Archive &#187; Indie Game Sales Statistics</title>
		<link>http://www.gameproducer.net/2006/02/08/sales-statistics-cactus-bruce-and-the-corporate-monkeys/comment-page-1/#comment-304</link>
		<dc:creator>Dark Moon Blog &#187; Blog Archive &#187; Indie Game Sales Statistics</dc:creator>
		<pubDate>Mon, 20 Feb 2006 23:04:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/08/sales-statistics-cactus-bruce-and-the-corporate-monkeys/#comment-304</guid>
		<description>[...] Recently, GameProducer.net, a very interesting blog for game developers, started publishing sales statistics for several games, including Cactus Bruce and the Corporate Monkeys, Xmas Bonus and Democracy. [...]</description>
		<content:encoded><![CDATA[<p>[...] Recently, GameProducer.net, a very interesting blog for game developers, started publishing sales statistics for several games, including Cactus Bruce and the Corporate Monkeys, Xmas Bonus and Democracy. [...]</p>
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	<item>
		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/02/08/sales-statistics-cactus-bruce-and-the-corporate-monkeys/comment-page-1/#comment-257</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Tue, 14 Feb 2006 06:35:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/08/sales-statistics-cactus-bruce-and-the-corporate-monkeys/#comment-257</guid>
		<description>@dunno: unfortunately the developer did not enclose this information. But - I don&#039;t think that needs to harm your selling strategy: you should try different pricing as well. You can try $10, $15 or $20 prices (or $5 or $30) and see what suits for &lt;b&gt;your&lt;/b&gt; game. And of course it depends on how many games you are selling: if you have many games then one customer can buy more games (meaning: you could aim to have more first-time customers rather first-time profit)... it really depends your situation.</description>
		<content:encoded><![CDATA[<p>@dunno: unfortunately the developer did not enclose this information. But &#8211; I don&#8217;t think that needs to harm your selling strategy: you should try different pricing as well. You can try $10, $15 or $20 prices (or $5 or $30) and see what suits for <b>your</b> game. And of course it depends on how many games you are selling: if you have many games then one customer can buy more games (meaning: you could aim to have more first-time customers rather first-time profit)&#8230; it really depends your situation.</p>
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		<title>By: dunno</title>
		<link>http://www.gameproducer.net/2006/02/08/sales-statistics-cactus-bruce-and-the-corporate-monkeys/comment-page-1/#comment-255</link>
		<dc:creator>dunno</dc:creator>
		<pubDate>Mon, 13 Feb 2006 20:59:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/08/sales-statistics-cactus-bruce-and-the-corporate-monkeys/#comment-255</guid>
		<description>What I&#039;d like to know is the sales statistics for the different prices (since this game had a huge varying pricing model). I&#039;m wondering if the overall profit was higher with a high price/low volume or low price/high volume.</description>
		<content:encoded><![CDATA[<p>What I&#8217;d like to know is the sales statistics for the different prices (since this game had a huge varying pricing model). I&#8217;m wondering if the overall profit was higher with a high price/low volume or low price/high volume.</p>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/02/08/sales-statistics-cactus-bruce-and-the-corporate-monkeys/comment-page-1/#comment-229</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Thu, 09 Feb 2006 09:43:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/08/sales-statistics-cactus-bruce-and-the-corporate-monkeys/#comment-229</guid>
		<description>And to confuse things more.... I keep editing the post ;)</description>
		<content:encoded><![CDATA[<p>And to confuse things more&#8230;. I keep editing the post ;)</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2006/02/08/sales-statistics-cactus-bruce-and-the-corporate-monkeys/comment-page-1/#comment-228</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Thu, 09 Feb 2006 09:33:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/08/sales-statistics-cactus-bruce-and-the-corporate-monkeys/#comment-228</guid>
		<description>Juuso: Of course, I misread it like a dumbass.  Thanks.</description>
		<content:encoded><![CDATA[<p>Juuso: Of course, I misread it like a dumbass.  Thanks.</p>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/02/08/sales-statistics-cactus-bruce-and-the-corporate-monkeys/comment-page-1/#comment-225</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Thu, 09 Feb 2006 07:03:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/08/sales-statistics-cactus-bruce-and-the-corporate-monkeys/#comment-225</guid>
		<description>@cliff: yep it&#039;s there. I&#039;ve heard some people benefit from it, some don&#039;t. Same with google adwords. 

@Jake: Well, affiliates generally get about 30% per sale - so the overall income generated by affiliates must have been few thousands (if I did the math correctly... :)

@Roman: yes. They include portal sales. I just got info from the developer that the price range was different... so I&#039;m not sure how much he got but anyway - the channels took most of the profit.</description>
		<content:encoded><![CDATA[<p>@cliff: yep it&#8217;s there. I&#8217;ve heard some people benefit from it, some don&#8217;t. Same with google adwords. </p>
<p>@Jake: Well, affiliates generally get about 30% per sale &#8211; so the overall income generated by affiliates must have been few thousands (if I did the math correctly&#8230; :)</p>
<p>@Roman: yes. They include portal sales. I just got info from the developer that the price range was different&#8230; so I&#8217;m not sure how much he got but anyway &#8211; the channels took most of the profit.</p>
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		<title>By: Roman Budzowski</title>
		<link>http://www.gameproducer.net/2006/02/08/sales-statistics-cactus-bruce-and-the-corporate-monkeys/comment-page-1/#comment-219</link>
		<dc:creator>Roman Budzowski</dc:creator>
		<pubDate>Wed, 08 Feb 2006 17:45:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/08/sales-statistics-cactus-bruce-and-the-corporate-monkeys/#comment-219</guid>
		<description>Do gross sales for 2005 include portal sales? I mean distrubution channels revenue share is 60%, so do I have to:
$100k*60% * channels profisions to calculate net sales
or that $100k is for money to producer?</description>
		<content:encoded><![CDATA[<p>Do gross sales for 2005 include portal sales? I mean distrubution channels revenue share is 60%, so do I have to:<br />
$100k*60% * channels profisions to calculate net sales<br />
or that $100k is for money to producer?</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2006/02/08/sales-statistics-cactus-bruce-and-the-corporate-monkeys/comment-page-1/#comment-217</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Wed, 08 Feb 2006 15:49:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/08/sales-statistics-cactus-bruce-and-the-corporate-monkeys/#comment-217</guid>
		<description>wow that&#039;s pretty cool.  Seems that the revenue share % from affilates is very small!  Also the sales via distribution channels is more than direct sales, which is odd, but very interesting overall figures nonetheless.  Thanks to all for posting.</description>
		<content:encoded><![CDATA[<p>wow that&#8217;s pretty cool.  Seems that the revenue share % from affilates is very small!  Also the sales via distribution channels is more than direct sales, which is odd, but very interesting overall figures nonetheless.  Thanks to all for posting.</p>
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		<title>By: cliff harris</title>
		<link>http://www.gameproducer.net/2006/02/08/sales-statistics-cactus-bruce-and-the-corporate-monkeys/comment-page-1/#comment-216</link>
		<dc:creator>cliff harris</dc:creator>
		<pubDate>Wed, 08 Feb 2006 15:39:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/08/sales-statistics-cactus-bruce-and-the-corporate-monkeys/#comment-216</guid>
		<description>Interesting to see the downlaod.com pay per downlaod program being cited. Ive considered it, but backed away suspecting its not good VFM.</description>
		<content:encoded><![CDATA[<p>Interesting to see the downlaod.com pay per downlaod program being cited. Ive considered it, but backed away suspecting its not good VFM.</p>
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