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	<title>Comments on: One Way to Enchance Your Productivity</title>
	<atom:link href="http://www.gameproducer.net/2006/02/10/one-way-to-enchance-your-productivity/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2006/02/10/one-way-to-enchance-your-productivity/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Wed, 12 Jun 2013 15:09:19 +0000</lastBuildDate>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/02/10/one-way-to-enchance-your-productivity/comment-page-1/#comment-252</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Mon, 13 Feb 2006 16:36:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/09/one-way-to-enchance-your-productivity/#comment-252</guid>
		<description>@chaos: every 15 minutes? 24 hours a day? all week along? whoa. Now that&#039;s automated :) Never heard builds made so often... so automatically. 

Oh well, I guess one can learn new every day...</description>
		<content:encoded><![CDATA[<p>@chaos: every 15 minutes? 24 hours a day? all week along? whoa. Now that&#8217;s automated :) Never heard builds made so often&#8230; so automatically. </p>
<p>Oh well, I guess one can learn new every day&#8230;</p>
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	<item>
		<title>By: chaos</title>
		<link>http://www.gameproducer.net/2006/02/10/one-way-to-enchance-your-productivity/comment-page-1/#comment-251</link>
		<dc:creator>chaos</dc:creator>
		<pubDate>Mon, 13 Feb 2006 16:33:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/09/one-way-to-enchance-your-productivity/#comment-251</guid>
		<description>Use continous builds. We have a machine just doing builds on everything, debug version, release version etc. every 15 minutes. You need to have a version control system for that, but it ensures that everything that is checked in, doesn&#039;t break the build and everybody knows that the build was broken within 15 minutes and can fix that. The system sends an email message if this happens. And you always have a release build handy in case of demos or press versions.

Use something like Bugzilla and get everybody to use ist. I even use it to assign tasks and bugs to myself as a reminder.</description>
		<content:encoded><![CDATA[<p>Use continous builds. We have a machine just doing builds on everything, debug version, release version etc. every 15 minutes. You need to have a version control system for that, but it ensures that everything that is checked in, doesn&#8217;t break the build and everybody knows that the build was broken within 15 minutes and can fix that. The system sends an email message if this happens. And you always have a release build handy in case of demos or press versions.</p>
<p>Use something like Bugzilla and get everybody to use ist. I even use it to assign tasks and bugs to myself as a reminder.</p>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/02/10/one-way-to-enchance-your-productivity/comment-page-1/#comment-247</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Mon, 13 Feb 2006 06:04:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/09/one-way-to-enchance-your-productivity/#comment-247</guid>
		<description>@Jyskal: Thanks for the info.
@Jake: stay away from those forums ;)</description>
		<content:encoded><![CDATA[<p>@Jyskal: Thanks for the info.<br />
@Jake: stay away from those forums ;)</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2006/02/10/one-way-to-enchance-your-productivity/comment-page-1/#comment-239</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Fri, 10 Feb 2006 19:36:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/09/one-way-to-enchance-your-productivity/#comment-239</guid>
		<description>How can I automate looking at forums and making posts on my behalf so I save LOADS of time per day ;-)</description>
		<content:encoded><![CDATA[<p>How can I automate looking at forums and making posts on my behalf so I save LOADS of time per day ;-)</p>
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		<title>By: Jyskal</title>
		<link>http://www.gameproducer.net/2006/02/10/one-way-to-enchance-your-productivity/comment-page-1/#comment-238</link>
		<dc:creator>Jyskal</dc:creator>
		<pubDate>Fri, 10 Feb 2006 16:58:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/09/one-way-to-enchance-your-productivity/#comment-238</guid>
		<description>I myself use Subversion on a Linux box with Windows clients. And I am very pleased with it. 

It is easy to use and all the necessary features you need are available. It is indeed a little less complex than CVS but is for sure a worthy competitor. I don&#039;t even know if the higher complexity of CVS makes it so much better...

SVN is fairly easy to setup on Linux box. (even for beginning Linux users). It is also available for windows but I don&#039;t know how easy it works on windows. There is lots of documentation available &amp; a very active IRC channel.(even a free digital SVN book) 

Another nice thing about Subversion is that it has a lot of plug-ins which makes in-program support available. (You have TortoiseSVN for windows, AnkhSVN for Visual Studio, Subclipse for Eclipse,...)

A version control system is a must for every development team. I am using it on a few of my own projects myself and you have no idea how much time it saves you. Especially when working together with a lot of people. Never the less it even saves you time when only working in a “two-man-team”.</description>
		<content:encoded><![CDATA[<p>I myself use Subversion on a Linux box with Windows clients. And I am very pleased with it. </p>
<p>It is easy to use and all the necessary features you need are available. It is indeed a little less complex than CVS but is for sure a worthy competitor. I don&#8217;t even know if the higher complexity of CVS makes it so much better&#8230;</p>
<p>SVN is fairly easy to setup on Linux box. (even for beginning Linux users). It is also available for windows but I don&#8217;t know how easy it works on windows. There is lots of documentation available &amp; a very active IRC channel.(even a free digital SVN book) </p>
<p>Another nice thing about Subversion is that it has a lot of plug-ins which makes in-program support available. (You have TortoiseSVN for windows, AnkhSVN for Visual Studio, Subclipse for Eclipse,&#8230;)</p>
<p>A version control system is a must for every development team. I am using it on a few of my own projects myself and you have no idea how much time it saves you. Especially when working together with a lot of people. Never the less it even saves you time when only working in a “two-man-team”.</p>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/02/10/one-way-to-enchance-your-productivity/comment-page-1/#comment-237</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Fri, 10 Feb 2006 16:22:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/09/one-way-to-enchance-your-productivity/#comment-237</guid>
		<description>@mahlzeit: yes, this is exactly the way to do it. Of course there must be real person to answer the questions if the support database cannot handle it. 

@nick: it depends. I&#039;m not sure if there are many VERY easy to use version control systems, but quick/efficient there must be. I have used CVS and Subversion (I didn&#039;t set them up) and both seem to work quite well although there are problems. CVS seemed to be slower and subversion maybe little simpler to use (yet it&#039;s still complex I think). I haven&#039;t made enough research to tell a really good version controller (I prefer simplicity, easy-to-use, fast and need little features).</description>
		<content:encoded><![CDATA[<p>@mahlzeit: yes, this is exactly the way to do it. Of course there must be real person to answer the questions if the support database cannot handle it. </p>
<p>@nick: it depends. I&#8217;m not sure if there are many VERY easy to use version control systems, but quick/efficient there must be. I have used CVS and Subversion (I didn&#8217;t set them up) and both seem to work quite well although there are problems. CVS seemed to be slower and subversion maybe little simpler to use (yet it&#8217;s still complex I think). I haven&#8217;t made enough research to tell a really good version controller (I prefer simplicity, easy-to-use, fast and need little features).</p>
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		<title>By: nick</title>
		<link>http://www.gameproducer.net/2006/02/10/one-way-to-enchance-your-productivity/comment-page-1/#comment-236</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Fri, 10 Feb 2006 14:45:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/09/one-way-to-enchance-your-productivity/#comment-236</guid>
		<description>What type of version control software would you recommend?  I want something very quick and efficient, but also something that fits my tight budget.</description>
		<content:encoded><![CDATA[<p>What type of version control software would you recommend?  I want something very quick and efficient, but also something that fits my tight budget.</p>
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		<title>By: mahlzeit</title>
		<link>http://www.gameproducer.net/2006/02/10/one-way-to-enchance-your-productivity/comment-page-1/#comment-235</link>
		<dc:creator>mahlzeit</dc:creator>
		<pubDate>Fri, 10 Feb 2006 12:51:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/09/one-way-to-enchance-your-productivity/#comment-235</guid>
		<description>The other day I made a support inquiry at some website. After clicking submit on the form, a page appeared that said: &quot;We found some answers in the FAQ that might answer your question.&quot; Then it listed those answers (or summaries of them), followed by a link at the bottom: &quot;This doesn&#039;t answer my question. Send the support request anyway.&quot;

So what they do is scan your request for keywords, then pull the FAQ entries matching those keywords from a database. No doubt this reduces the amount of support requests that you&#039;ll receive. Not everyone looks in the FAQ before they fire off their question, but I&#039;m sure they&#039;ll be happy to receive such an instantaneous answer.</description>
		<content:encoded><![CDATA[<p>The other day I made a support inquiry at some website. After clicking submit on the form, a page appeared that said: &#8220;We found some answers in the FAQ that might answer your question.&#8221; Then it listed those answers (or summaries of them), followed by a link at the bottom: &#8220;This doesn&#8217;t answer my question. Send the support request anyway.&#8221;</p>
<p>So what they do is scan your request for keywords, then pull the FAQ entries matching those keywords from a database. No doubt this reduces the amount of support requests that you&#8217;ll receive. Not everyone looks in the FAQ before they fire off their question, but I&#8217;m sure they&#8217;ll be happy to receive such an instantaneous answer.</p>
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		<title>By: Sila Kayo</title>
		<link>http://www.gameproducer.net/2006/02/10/one-way-to-enchance-your-productivity/comment-page-1/#comment-234</link>
		<dc:creator>Sila Kayo</dc:creator>
		<pubDate>Fri, 10 Feb 2006 08:14:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/09/one-way-to-enchance-your-productivity/#comment-234</guid>
		<description>I agree with you, automating tasks frees up lots of time.</description>
		<content:encoded><![CDATA[<p>I agree with you, automating tasks frees up lots of time.</p>
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