What are differences between bad game producers and professional game producers?
There certainly are something that makes people hate others, and praise others – and in this article I will display some factors from my experience.
Here are 21 differences which I’ve read, seen, heard and experienced coming true among poor or good game producers.
Check out the list – poor versus good:
- Doesn’t play video games at all (or all the time) – is not interested.
- Is so “busy” that is never around when needed.
- Is the Dictator – the one who commands.
- Can’t remember team member names. Doesn’t care. Treats everybody the way he wants. Ignores everybody.
- Escapes problems – blames for “bad conditions”.
- Is totally clueless about the future.
- Tries to lead the team – fails miserably.
- Takes, never giving anything or contributing in an efficient way.
- Misses meetings, doesn’t respect other people’s time or schedules.
- Postpones decision making.
- Focuses only on profit.
- Foggy goals: vague objectives, never uses any deadlines. Cannot tell when goal is achieved.
- Has a great game idea – but no any skills to produce it. Thinks he can be the master-mind with the game idea.
- Hides things deliberately or accidentally. Loses documents. Is unorganized.
- Expects others to perform well all the time.
- Over promises, under delivers.
- Has never finished a title. No Pong nor Tetris clone yet wants to create the next revolutionary MMORPG.
- Has heard about ‘project management’.
- Poor communication skills. Thinks negotiations are something where you say, and the other agrees.
- Stays in the pool of other whiners. Thinks the project is going to fail. Has lots of negative energy.
- Changes plans all the time. Doesn’t listen to others in decision-making.
- Plays different games for ideas, motivation and learns from playing.
- Is available anytime – or almost at anytime.
- Is the Leader – the one who leads by example.
- Knows all team members, including their style of working – their habits and treats them accordingly.
- Owns problems, even when they aren’t his mistakes.
- Has clear and focused vision.
- Has the respect of other team members.
- Gives, contributes and works harder than anyone in the team.
- Is reliable – is never late, informs early about possible delays.
- Is good at making decisions.
- Has passion for games.
- Absolutely clear goals: goals that are either DONE or NOT DONE. Nothing in the between.
- Wears different hats when needed: artist’s, designer’s, programmer’s, manager’s, marketer’s, leader’s – you name it.
- Keeps the project visible, makes sure all know what’s happening in the project.
- Performs well – and helps others to do the same.
- Under promises, over delivers.
- Has industry experience. Has participated in game productions – small or big. Is eager to get more experience.
- Excellent project and time management skills.
- Communicates well with programmers, artists, publishers, marketing team and others.
- Thinks big – knows that reaching the top is a matter of time and dedication.
- Makes proper planning – sticks with the plans, but is ready to be flexible.
Of course these 21 qualities are only rough guidelines and examples, not rules written in stone. Not every producer have these qualities, and it’s not a necessary depending on the producer’s role. Generally speaking producers are expected to possess qualities from the right side of this list – the more the better.