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	<title>Comments on: Dealing With Publishers</title>
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	<link>http://www.gameproducer.net/2006/02/20/dealing-with-publishers/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/02/20/dealing-with-publishers/comment-page-1/#comment-309</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Tue, 21 Feb 2006 07:00:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/20/dealing-with-publishers/#comment-309</guid>
		<description>@MariuszH &amp; Penguinx: Glad to hear they are helpful - but remember: use you own mind to make the judgement. Don&#039;t accept what I say here - ask others, visit forums in case you want to have second opinion on issues. Even though these texts are from real life experience - that doesn&#039;t mean there wouldn&#039;t be other ways to handle issues. 

@IoryaDragon: Well, I believe that self-publishing is something that comes along with being &quot;indie&quot;, on the other hand - I like doing marketing/making business decisions by my own. If I was more &quot;programmer oriented&quot; and would *only* prefer programming games I would seriously think about getting a publisher. 

I know that if you do casual/puzzle/&quot;small&quot; games, then head towards &lt;a href=&#039;http://www.cloverleafgames.com&#039; rel=&quot;nofollow&quot;&gt;Indiepath Ltd. / cloverleafgames&lt;/a&gt; and ask if Tim could take a look at your game demo (feel free to mention me if you want). He did great job with &lt;b&gt;Xmas Bonus&lt;/b&gt; (you know, the &lt;a href=&#039;http://www.gameproducer.net/2006/02/04/sales-statistics-xmas-bonus/&#039; rel=&quot;nofollow&quot;&gt;sales stats are here&lt;/a&gt;) and I&#039;m sure if your game has potential - you can make a nice deal with him. Tim is a trustworthy guy, so go ahead and try. If you still hesitate, why don&#039;t you check out &lt;a href=&#039;http://greyaliengames.com/&#039; rel=&quot;nofollow&quot;&gt;Grey Alien Games&lt;/a&gt; (developers of Xmas Bonus) and ask them how did they feel about dealing with Indiepath &amp; will they deal with them in the future. 

And btw - even if you want to self-publish, you can still make non-exclusive deals with publishers. Just try to make sure the contract has 30 or 60 day &quot;test period&quot; so you can cancel the deal if it doesn&#039;t sound good. We had a quite bad experience with one portal as we ended up paying them money for selling our game (because there had been refunds... and sales were minimal or zero)! I won&#039;t disclose their name because we only had to pay couple of dollars and I believe this is one-time case. There are lots of developers who are happy with this portal - so don&#039;t get afraid of dealing with them. Just make sure you know where you are getting into when signing those contracts.</description>
		<content:encoded><![CDATA[<p>@MariuszH &#038; Penguinx: Glad to hear they are helpful &#8211; but remember: use you own mind to make the judgement. Don&#8217;t accept what I say here &#8211; ask others, visit forums in case you want to have second opinion on issues. Even though these texts are from real life experience &#8211; that doesn&#8217;t mean there wouldn&#8217;t be other ways to handle issues. </p>
<p>@IoryaDragon: Well, I believe that self-publishing is something that comes along with being &#8220;indie&#8221;, on the other hand &#8211; I like doing marketing/making business decisions by my own. If I was more &#8220;programmer oriented&#8221; and would *only* prefer programming games I would seriously think about getting a publisher. </p>
<p>I know that if you do casual/puzzle/&#8221;small&#8221; games, then head towards <a href='http://www.cloverleafgames.com' rel="nofollow">Indiepath Ltd. / cloverleafgames</a> and ask if Tim could take a look at your game demo (feel free to mention me if you want). He did great job with <b>Xmas Bonus</b> (you know, the <a href='http://www.gameproducer.net/2006/02/04/sales-statistics-xmas-bonus/' rel="nofollow">sales stats are here</a>) and I&#8217;m sure if your game has potential &#8211; you can make a nice deal with him. Tim is a trustworthy guy, so go ahead and try. If you still hesitate, why don&#8217;t you check out <a href='http://greyaliengames.com/' rel="nofollow">Grey Alien Games</a> (developers of Xmas Bonus) and ask them how did they feel about dealing with Indiepath &#038; will they deal with them in the future. </p>
<p>And btw &#8211; even if you want to self-publish, you can still make non-exclusive deals with publishers. Just try to make sure the contract has 30 or 60 day &#8220;test period&#8221; so you can cancel the deal if it doesn&#8217;t sound good. We had a quite bad experience with one portal as we ended up paying them money for selling our game (because there had been refunds&#8230; and sales were minimal or zero)! I won&#8217;t disclose their name because we only had to pay couple of dollars and I believe this is one-time case. There are lots of developers who are happy with this portal &#8211; so don&#8217;t get afraid of dealing with them. Just make sure you know where you are getting into when signing those contracts.</p>
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		<title>By: IoryaDragon</title>
		<link>http://www.gameproducer.net/2006/02/20/dealing-with-publishers/comment-page-1/#comment-306</link>
		<dc:creator>IoryaDragon</dc:creator>
		<pubDate>Mon, 20 Feb 2006 23:48:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/20/dealing-with-publishers/#comment-306</guid>
		<description>Well after reading some post about indie publishers in some forum, i must say it you are better off without a publisher. Only publisher that you can count on them are those that u really now for sure, that your friend or someone u trust had a contract with them and everything went well. Most of the stories i heard, is some of the indie publisher, sold copies of games, and gave the developer incorrect data, about sales, incorrect like in lower sales, but they made some money. Ofcourse someone with more experience, can clear things up about good indie publishers and bad indie publishers.</description>
		<content:encoded><![CDATA[<p>Well after reading some post about indie publishers in some forum, i must say it you are better off without a publisher. Only publisher that you can count on them are those that u really now for sure, that your friend or someone u trust had a contract with them and everything went well. Most of the stories i heard, is some of the indie publisher, sold copies of games, and gave the developer incorrect data, about sales, incorrect like in lower sales, but they made some money. Ofcourse someone with more experience, can clear things up about good indie publishers and bad indie publishers.</p>
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		<title>By: Penguinx</title>
		<link>http://www.gameproducer.net/2006/02/20/dealing-with-publishers/comment-page-1/#comment-303</link>
		<dc:creator>Penguinx</dc:creator>
		<pubDate>Mon, 20 Feb 2006 19:28:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/20/dealing-with-publishers/#comment-303</guid>
		<description>I find these anecdotes and instructions a great help. It&#039;s a never ending quest for the ambitious indie developer to learn more; especially as one who juggles all the balls themselves. 2D art, 3D art, programming, business -the list is ever expanding.</description>
		<content:encoded><![CDATA[<p>I find these anecdotes and instructions a great help. It&#8217;s a never ending quest for the ambitious indie developer to learn more; especially as one who juggles all the balls themselves. 2D art, 3D art, programming, business -the list is ever expanding.</p>
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		<title>By: MariuszH</title>
		<link>http://www.gameproducer.net/2006/02/20/dealing-with-publishers/comment-page-1/#comment-302</link>
		<dc:creator>MariuszH</dc:creator>
		<pubDate>Mon, 20 Feb 2006 17:42:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/20/dealing-with-publishers/#comment-302</guid>
		<description>Thanks for puting some light on the topic :)</description>
		<content:encoded><![CDATA[<p>Thanks for puting some light on the topic :)</p>
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