<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Sales Statistics: Morning&#8217;s Wrath</title>
	<atom:link href="http://www.gameproducer.net/2006/02/24/sales-statistics-mornings-wrath/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2006/02/24/sales-statistics-mornings-wrath/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Thu, 16 May 2013 13:23:44 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Ivin</title>
		<link>http://www.gameproducer.net/2006/02/24/sales-statistics-mornings-wrath/comment-page-1/#comment-104624</link>
		<dc:creator>Ivin</dc:creator>
		<pubDate>Sun, 22 Jul 2007 05:54:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/24/sales-statistics-mornings-wrath/#comment-104624</guid>
		<description>I&#039;d say focus on better presentation. The site is very bland with little to please the eye. More illustrations. The few that are there, pretty much just the logos, don&#039;t look very professional or interesting. The in-game graphics aren&#039;t great either but maybe that can&#039;t be helped.

For the new game, I&#039;d rethink the name... Malathedra goes in one ear and right out the other.</description>
		<content:encoded><![CDATA[<p>I&#8217;d say focus on better presentation. The site is very bland with little to please the eye. More illustrations. The few that are there, pretty much just the logos, don&#8217;t look very professional or interesting. The in-game graphics aren&#8217;t great either but maybe that can&#8217;t be helped.</p>
<p>For the new game, I&#8217;d rethink the name&#8230; Malathedra goes in one ear and right out the other.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David Rodriguez</title>
		<link>http://www.gameproducer.net/2006/02/24/sales-statistics-mornings-wrath/comment-page-1/#comment-102799</link>
		<dc:creator>David Rodriguez</dc:creator>
		<pubDate>Tue, 17 Jul 2007 05:48:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/24/sales-statistics-mornings-wrath/#comment-102799</guid>
		<description>Yeah we did find some more distributors! It&#039;s definitely getting onto portals that has created the most sales.</description>
		<content:encoded><![CDATA[<p>Yeah we did find some more distributors! It&#8217;s definitely getting onto portals that has created the most sales.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Devon C</title>
		<link>http://www.gameproducer.net/2006/02/24/sales-statistics-mornings-wrath/comment-page-1/#comment-11450</link>
		<dc:creator>Devon C</dc:creator>
		<pubDate>Sun, 10 Sep 2006 14:19:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/24/sales-statistics-mornings-wrath/#comment-11450</guid>
		<description>Well, First I want to say the DL version is not to large.
Second, that I think that the real problem is that the game is a mix of two small nitch markets, and then you went adn mixed them. So of course sales are small.
However I like the art to a degree, and I see you did find a distributer or two how did that turn out?</description>
		<content:encoded><![CDATA[<p>Well, First I want to say the DL version is not to large.<br />
Second, that I think that the real problem is that the game is a mix of two small nitch markets, and then you went adn mixed them. So of course sales are small.<br />
However I like the art to a degree, and I see you did find a distributer or two how did that turn out?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David Rodriguez</title>
		<link>http://www.gameproducer.net/2006/02/24/sales-statistics-mornings-wrath/comment-page-1/#comment-6917</link>
		<dc:creator>David Rodriguez</dc:creator>
		<pubDate>Sat, 15 Jul 2006 20:13:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/24/sales-statistics-mornings-wrath/#comment-6917</guid>
		<description>It actually didn&#039;t boost sales that much. It helped keep things steady for a little while but things dropped off in June. Today we&#039;ve marked the game off by 50% now just to get some more sales going.

We&#039;re focusing a lot of attention on the minor details that lacked polish in Morning&#039;s Wrath for our next game, Malathedra. So far the developers that have tested the game have found it much better then Morning&#039;s Wrath. Hopefully that&#039;s a good sign.

We are working on a deal with a big digital distributor, I&#039;ll be hearing back from them next week to see if they like the full version of the game.</description>
		<content:encoded><![CDATA[<p>It actually didn&#8217;t boost sales that much. It helped keep things steady for a little while but things dropped off in June. Today we&#8217;ve marked the game off by 50% now just to get some more sales going.</p>
<p>We&#8217;re focusing a lot of attention on the minor details that lacked polish in Morning&#8217;s Wrath for our next game, Malathedra. So far the developers that have tested the game have found it much better then Morning&#8217;s Wrath. Hopefully that&#8217;s a good sign.</p>
<p>We are working on a deal with a big digital distributor, I&#8217;ll be hearing back from them next week to see if they like the full version of the game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Markku Rankala</title>
		<link>http://www.gameproducer.net/2006/02/24/sales-statistics-mornings-wrath/comment-page-1/#comment-4407</link>
		<dc:creator>Markku Rankala</dc:creator>
		<pubDate>Tue, 20 Jun 2006 17:38:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/24/sales-statistics-mornings-wrath/#comment-4407</guid>
		<description>Passive income is passive income. As long as you don&#039;t &quot;lift a finger&quot; to sell your game you&#039;re doing good business in my opinion.

If you don&#039;t know what it is, I seriously suggest getting into basic economics before trying to make a living out of any type of gaming market. It is one of the most elementary concepts what becomes of business and I really hope people stop romaticizing business, money-making and so on as it&#039;s rather straightforward and simple, really. Finding good people is ten times harder than making a good buck out of a good product with proper marketing.

--

Oh, it&#039;s quite interesting to see all the &quot;big names&quot; in here, like Sakura Games, Positech&#039;s Cliff and so on, great stuff! :D To David I wish luck and I&#039;m eager to hear if the discount boosted the sales!

Cheers!</description>
		<content:encoded><![CDATA[<p>Passive income is passive income. As long as you don&#8217;t &#8220;lift a finger&#8221; to sell your game you&#8217;re doing good business in my opinion.</p>
<p>If you don&#8217;t know what it is, I seriously suggest getting into basic economics before trying to make a living out of any type of gaming market. It is one of the most elementary concepts what becomes of business and I really hope people stop romaticizing business, money-making and so on as it&#8217;s rather straightforward and simple, really. Finding good people is ten times harder than making a good buck out of a good product with proper marketing.</p>
<p>&#8211;</p>
<p>Oh, it&#8217;s quite interesting to see all the &#8220;big names&#8221; in here, like Sakura Games, Positech&#8217;s Cliff and so on, great stuff! :D To David I wish luck and I&#8217;m eager to hear if the discount boosted the sales!</p>
<p>Cheers!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David Rodriguez</title>
		<link>http://www.gameproducer.net/2006/02/24/sales-statistics-mornings-wrath/comment-page-1/#comment-1092</link>
		<dc:creator>David Rodriguez</dc:creator>
		<pubDate>Thu, 20 Apr 2006 02:29:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/24/sales-statistics-mornings-wrath/#comment-1092</guid>
		<description>We have now released the Official Soundtrack of Morning&#039;s Wrath for $12.95. We are also having 25% off sale of Morning&#039;s Wrath the game.

Now we shall see if this boosts sales...</description>
		<content:encoded><![CDATA[<p>We have now released the Official Soundtrack of Morning&#8217;s Wrath for $12.95. We are also having 25% off sale of Morning&#8217;s Wrath the game.</p>
<p>Now we shall see if this boosts sales&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David Rodriguez</title>
		<link>http://www.gameproducer.net/2006/02/24/sales-statistics-mornings-wrath/comment-page-1/#comment-893</link>
		<dc:creator>David Rodriguez</dc:creator>
		<pubDate>Fri, 14 Apr 2006 03:18:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/24/sales-statistics-mornings-wrath/#comment-893</guid>
		<description>I&#039;ve emailed Valve a couple of times in the past but never heard back from them. We are currently working on a couple of deals to get Morning&#039;s Wrath out there, I&#039;ll keep you all informed.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve emailed Valve a couple of times in the past but never heard back from them. We are currently working on a couple of deals to get Morning&#8217;s Wrath out there, I&#8217;ll keep you all informed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Edevi, desarrollo indie de juegos &#187; Blog Archive &#187; Estadísticas de Ventas (III)</title>
		<link>http://www.gameproducer.net/2006/02/24/sales-statistics-mornings-wrath/comment-page-1/#comment-778</link>
		<dc:creator>Edevi, desarrollo indie de juegos &#187; Blog Archive &#187; Estadísticas de Ventas (III)</dc:creator>
		<pubDate>Thu, 06 Apr 2006 07:52:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/24/sales-statistics-mornings-wrath/#comment-778</guid>
		<description>[...] Morning&#8217;s Wrath Recaudación: Fecha: 1 de Octubre 2005 - 24 de Febrero 2006 Descargas: +3.000 Ventas: 100 unidades Precio: $19,95 (descarga) y $29,95 (con caja) Beneficio bruto: $2.000 - $3.000 Ratio de conversión: 1 a 3% [...]</description>
		<content:encoded><![CDATA[<p>[...] Morning&#8217;s Wrath Recaudación: Fecha: 1 de Octubre 2005 &#8211; 24 de Febrero 2006 Descargas: +3.000 Ventas: 100 unidades Precio: $19,95 (descarga) y $29,95 (con caja) Beneficio bruto: $2.000 &#8211; $3.000 Ratio de conversión: 1 a 3% [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: q</title>
		<link>http://www.gameproducer.net/2006/02/24/sales-statistics-mornings-wrath/comment-page-1/#comment-755</link>
		<dc:creator>q</dc:creator>
		<pubDate>Wed, 05 Apr 2006 02:38:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/24/sales-statistics-mornings-wrath/#comment-755</guid>
		<description>Try convincing valve of publishing over steam?</description>
		<content:encoded><![CDATA[<p>Try convincing valve of publishing over steam?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Penguinx</title>
		<link>http://www.gameproducer.net/2006/02/24/sales-statistics-mornings-wrath/comment-page-1/#comment-405</link>
		<dc:creator>Penguinx</dc:creator>
		<pubDate>Tue, 28 Feb 2006 16:43:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/24/sales-statistics-mornings-wrath/#comment-405</guid>
		<description>I don&#039;t mean to be harsh, but I think a lot of the lack of downloads could be due to the art style which looks a bit amateurish - the in-game art looks swell, but the promotional art with the pen and ink indie comic look doesn&#039;t quite fit. I&#039;d go for a more painterly style, I think.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t mean to be harsh, but I think a lot of the lack of downloads could be due to the art style which looks a bit amateurish &#8211; the in-game art looks swell, but the promotional art with the pen and ink indie comic look doesn&#8217;t quite fit. I&#8217;d go for a more painterly style, I think.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
