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	<title>Comments on: Protecting Your Ideas</title>
	<atom:link href="http://www.gameproducer.net/2006/02/25/protecting-your-ideas/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2006/02/25/protecting-your-ideas/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/02/25/protecting-your-ideas/comment-page-1/#comment-36012</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Wed, 24 Jan 2007 16:05:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/25/protecting-your-ideas/#comment-36012</guid>
		<description>Well... it&#039;s bit difficult to claim that against bigger marketing forces. Look at Apple&#039;s iPhone. There was a company that made that &quot;innovation&quot; previously and some other claimed that iPhone was their trademark... but Apple was the first to bring the product VISIBLE.</description>
		<content:encoded><![CDATA[<p>Well&#8230; it&#8217;s bit difficult to claim that against bigger marketing forces. Look at Apple&#8217;s iPhone. There was a company that made that &#8220;innovation&#8221; previously and some other claimed that iPhone was their trademark&#8230; but Apple was the first to bring the product VISIBLE.</p>
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	<item>
		<title>By: SasQ</title>
		<link>http://www.gameproducer.net/2006/02/25/protecting-your-ideas/comment-page-1/#comment-35969</link>
		<dc:creator>SasQ</dc:creator>
		<pubDate>Wed, 24 Jan 2007 13:23:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/25/protecting-your-ideas/#comment-35969</guid>
		<description>I think that good way to protect from copying is... do it yourself :P I mean make it as public as possible, so everyone will know that YOU are the precursor of that particular idea ;) Whoever wants to copy that idea then, they will be only a follower, not a pioneer like you ;)</description>
		<content:encoded><![CDATA[<p>I think that good way to protect from copying is&#8230; do it yourself :P I mean make it as public as possible, so everyone will know that YOU are the precursor of that particular idea ;) Whoever wants to copy that idea then, they will be only a follower, not a pioneer like you ;)</p>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/02/25/protecting-your-ideas/comment-page-1/#comment-384</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Mon, 27 Feb 2006 07:48:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/25/protecting-your-ideas/#comment-384</guid>
		<description>Heh.I presume I could. But I like it this way. 

Darius - yeh, so true, so true...</description>
		<content:encoded><![CDATA[<p>Heh.I presume I could. But I like it this way. </p>
<p>Darius &#8211; yeh, so true, so true&#8230;</p>
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	<item>
		<title>By: Headhunter</title>
		<link>http://www.gameproducer.net/2006/02/25/protecting-your-ideas/comment-page-1/#comment-378</link>
		<dc:creator>Headhunter</dc:creator>
		<pubDate>Sat, 25 Feb 2006 12:38:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/25/protecting-your-ideas/#comment-378</guid>
		<description>Hello,

you could publish your writing under the GNU Free Documentation License like Wikipedia does, just a suggestion :)</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>you could publish your writing under the GNU Free Documentation License like Wikipedia does, just a suggestion :)</p>
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	<item>
		<title>By: Darius Young</title>
		<link>http://www.gameproducer.net/2006/02/25/protecting-your-ideas/comment-page-1/#comment-376</link>
		<dc:creator>Darius Young</dc:creator>
		<pubDate>Sat, 25 Feb 2006 07:19:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/02/25/protecting-your-ideas/#comment-376</guid>
		<description>I don&#039;t think you should spend time worrying about your game being copied.  Spend more time developing a GREAT game where the original is the best.  Even if your casual game download gets copied, at least you&#039;ll know it was good!</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think you should spend time worrying about your game being copied.  Spend more time developing a GREAT game where the original is the best.  Even if your casual game download gets copied, at least you&#8217;ll know it was good!</p>
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