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	<title>Comments on: Sometimes Programming Is Like Playing an Adventure Game</title>
	<atom:link href="http://www.gameproducer.net/2006/03/03/sometimes-programming-is-like-playing-an-adventure-game/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2006/03/03/sometimes-programming-is-like-playing-an-adventure-game/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/03/03/sometimes-programming-is-like-playing-an-adventure-game/comment-page-1/#comment-73396</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Wed, 04 Apr 2007 05:30:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/03/03/sometimes-programming-is-like-playing-an-adventure-game/#comment-73396</guid>
		<description>Heh, yeh!</description>
		<content:encoded><![CDATA[<p>Heh, yeh!</p>
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		<title>By: Tuna</title>
		<link>http://www.gameproducer.net/2006/03/03/sometimes-programming-is-like-playing-an-adventure-game/comment-page-1/#comment-73394</link>
		<dc:creator>Tuna</dc:creator>
		<pubDate>Wed, 04 Apr 2007 03:34:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/03/03/sometimes-programming-is-like-playing-an-adventure-game/#comment-73394</guid>
		<description>Happens to me all the time. I get hope get to work on my game and I&#039;ll be in the middle of a relatively complex scenario and be baffled by an error I&#039;m getting. Go to sleep, go to work, come home, look at my code and its right there. Almost like having somebody else in the room to overlook your code - just have to wait a day for them to finish looking at it, lol.</description>
		<content:encoded><![CDATA[<p>Happens to me all the time. I get hope get to work on my game and I&#8217;ll be in the middle of a relatively complex scenario and be baffled by an error I&#8217;m getting. Go to sleep, go to work, come home, look at my code and its right there. Almost like having somebody else in the room to overlook your code &#8211; just have to wait a day for them to finish looking at it, lol.</p>
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		<title>By: overklokan</title>
		<link>http://www.gameproducer.net/2006/03/03/sometimes-programming-is-like-playing-an-adventure-game/comment-page-1/#comment-54062</link>
		<dc:creator>overklokan</dc:creator>
		<pubDate>Mon, 12 Feb 2007 13:37:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/03/03/sometimes-programming-is-like-playing-an-adventure-game/#comment-54062</guid>
		<description>its called fatigue and only way to remove it is to remove the
source that is creating it ... sleep is one of the best methods</description>
		<content:encoded><![CDATA[<p>its called fatigue and only way to remove it is to remove the<br />
source that is creating it &#8230; sleep is one of the best methods</p>
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		<title>By: Sakura Games</title>
		<link>http://www.gameproducer.net/2006/03/03/sometimes-programming-is-like-playing-an-adventure-game/comment-page-1/#comment-532</link>
		<dc:creator>Sakura Games</dc:creator>
		<pubDate>Mon, 13 Mar 2006 08:47:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/03/03/sometimes-programming-is-like-playing-an-adventure-game/#comment-532</guid>
		<description>Very true what you say. I usually take a break every 2-3h even if I&#039;m not stuck. It works better than coding 7h straight. And if I am really stuck, I go out to do a walking and usually when I get back I find the solution in less than 10 minutes...</description>
		<content:encoded><![CDATA[<p>Very true what you say. I usually take a break every 2-3h even if I&#8217;m not stuck. It works better than coding 7h straight. And if I am really stuck, I go out to do a walking and usually when I get back I find the solution in less than 10 minutes&#8230;</p>
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		<title>By: Fran</title>
		<link>http://www.gameproducer.net/2006/03/03/sometimes-programming-is-like-playing-an-adventure-game/comment-page-1/#comment-456</link>
		<dc:creator>Fran</dc:creator>
		<pubDate>Fri, 03 Mar 2006 20:40:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/03/03/sometimes-programming-is-like-playing-an-adventure-game/#comment-456</guid>
		<description>Yes! This is why I prefer working shorter periods for 7 days a week rather than longer periods for 5 days a week.  If I don&#039;t find a solution quickly, I shelf the problem until the next day, and having 7 chances to do this works out better than 5.</description>
		<content:encoded><![CDATA[<p>Yes! This is why I prefer working shorter periods for 7 days a week rather than longer periods for 5 days a week.  If I don&#8217;t find a solution quickly, I shelf the problem until the next day, and having 7 chances to do this works out better than 5.</p>
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		<title>By: GBGames</title>
		<link>http://www.gameproducer.net/2006/03/03/sometimes-programming-is-like-playing-an-adventure-game/comment-page-1/#comment-455</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Fri, 03 Mar 2006 16:07:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/03/03/sometimes-programming-is-like-playing-an-adventure-game/#comment-455</guid>
		<description>Particle effects.  I couldn&#039;t think of the term when I was writing about game development yesterday. It was late at night and it took me a minute of trying to clear my head before I finally managed to think of the words.  This morning, walking towards the train, it popped into my mind easily.  It&#039;s annoying when your mind is clouded, but especially when you&#039;re working on something.</description>
		<content:encoded><![CDATA[<p>Particle effects.  I couldn&#8217;t think of the term when I was writing about game development yesterday. It was late at night and it took me a minute of trying to clear my head before I finally managed to think of the words.  This morning, walking towards the train, it popped into my mind easily.  It&#8217;s annoying when your mind is clouded, but especially when you&#8217;re working on something.</p>
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		<title>By: Mike</title>
		<link>http://www.gameproducer.net/2006/03/03/sometimes-programming-is-like-playing-an-adventure-game/comment-page-1/#comment-454</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Fri, 03 Mar 2006 13:11:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/03/03/sometimes-programming-is-like-playing-an-adventure-game/#comment-454</guid>
		<description>Yeah it&#039;s like pixel hunting  ! :)
I remember once I struggled with a piece of code for the whole day. I went to sleep and when I woke up in the morning, more precisely - in the state when you&#039;re not really awaken but you know you are awake (makes sense?), the code just visualized before my eyes. Every single detail was there. I immediately turned on the computer typed the thing and it worked 100% without any error.</description>
		<content:encoded><![CDATA[<p>Yeah it&#8217;s like pixel hunting  ! :)<br />
I remember once I struggled with a piece of code for the whole day. I went to sleep and when I woke up in the morning, more precisely &#8211; in the state when you&#8217;re not really awaken but you know you are awake (makes sense?), the code just visualized before my eyes. Every single detail was there. I immediately turned on the computer typed the thing and it worked 100% without any error.</p>
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		<title>By: mahlzeit</title>
		<link>http://www.gameproducer.net/2006/03/03/sometimes-programming-is-like-playing-an-adventure-game/comment-page-1/#comment-451</link>
		<dc:creator>mahlzeit</dc:creator>
		<pubDate>Fri, 03 Mar 2006 09:18:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/03/03/sometimes-programming-is-like-playing-an-adventure-game/#comment-451</guid>
		<description>That&#039;s why crunch periods don&#039;t really work. ;)</description>
		<content:encoded><![CDATA[<p>That&#8217;s why crunch periods don&#8217;t really work. ;)</p>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/03/03/sometimes-programming-is-like-playing-an-adventure-game/comment-page-1/#comment-449</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Fri, 03 Mar 2006 08:35:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/03/03/sometimes-programming-is-like-playing-an-adventure-game/#comment-449</guid>
		<description>Yep. Very true. Fresh air... taking a break for couple of hours is fine too.</description>
		<content:encoded><![CDATA[<p>Yep. Very true. Fresh air&#8230; taking a break for couple of hours is fine too.</p>
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		<title>By: Twist</title>
		<link>http://www.gameproducer.net/2006/03/03/sometimes-programming-is-like-playing-an-adventure-game/comment-page-1/#comment-448</link>
		<dc:creator>Twist</dc:creator>
		<pubDate>Fri, 03 Mar 2006 08:05:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/03/03/sometimes-programming-is-like-playing-an-adventure-game/#comment-448</guid>
		<description>This is good advice unless you have an obsessive personality. I have hit the coding wall like this before and the problem has chased me into my sleep. Dreaming about code just isn&#039;t much fun. Of course when you wake up the next morning and immediately see the problem it is worth it I guess.</description>
		<content:encoded><![CDATA[<p>This is good advice unless you have an obsessive personality. I have hit the coding wall like this before and the problem has chased me into my sleep. Dreaming about code just isn&#8217;t much fun. Of course when you wake up the next morning and immediately see the problem it is worth it I guess.</p>
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