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	<title>Comments on: The Golden Rule of Game Development</title>
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	<link>http://www.gameproducer.net/2006/03/13/the-golden-rule-of-game-development/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Kal_Torak</title>
		<link>http://www.gameproducer.net/2006/03/13/the-golden-rule-of-game-development/comment-page-1/#comment-543</link>
		<dc:creator>Kal_Torak</dc:creator>
		<pubDate>Tue, 14 Mar 2006 22:44:46 +0000</pubDate>
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		<description>In regards to business, the one I learned was:

The Customer is always right.

Same thing and very true.</description>
		<content:encoded><![CDATA[<p>In regards to business, the one I learned was:</p>
<p>The Customer is always right.</p>
<p>Same thing and very true.</p>
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		<title>By: Ken Paulson</title>
		<link>http://www.gameproducer.net/2006/03/13/the-golden-rule-of-game-development/comment-page-1/#comment-534</link>
		<dc:creator>Ken Paulson</dc:creator>
		<pubDate>Mon, 13 Mar 2006 14:26:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/03/13/the-golden-rule-of-game-development/#comment-534</guid>
		<description>It will never be possibly to please everyone but going the extra mile can be a valuable investment with your community. You should listen to your players, but you also need to weigh the benefits of actually implementing any of the suggestions.  My rule of thumb is &quot;do anything you can, within reason&quot;.  Where exactly that cutoff is will depend on your resources, your community and your project.  It can be a tough thing to balance, but no one said this game business was easy. :)</description>
		<content:encoded><![CDATA[<p>It will never be possibly to please everyone but going the extra mile can be a valuable investment with your community. You should listen to your players, but you also need to weigh the benefits of actually implementing any of the suggestions.  My rule of thumb is &#8220;do anything you can, within reason&#8221;.  Where exactly that cutoff is will depend on your resources, your community and your project.  It can be a tough thing to balance, but no one said this game business was easy. :)</p>
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