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	<title>Comments on: How To Be A Successful Game Producer?</title>
	<atom:link href="http://www.gameproducer.net/2006/03/16/how-to-be-a-successful-game-producer/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2006/03/16/how-to-be-a-successful-game-producer/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: jerjer</title>
		<link>http://www.gameproducer.net/2006/03/16/how-to-be-a-successful-game-producer/comment-page-1/#comment-1625</link>
		<dc:creator>jerjer</dc:creator>
		<pubDate>Thu, 27 Apr 2006 10:52:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/03/16/how-to-be-a-successful-game-producer/#comment-1625</guid>
		<description>as an individual, one shouldn&#039;t lose faith. but from a business perspective... sometimes it is wiser to kill the project you are working on. A good producer can know whether their game is worth publishing or not, and signal any critical issues to management/publisher/whoever in charge. having a project cancelled is never a happy situation, but being able to recommend to cancel one&#039;s project is one of the qualities of the best producers. 
What an optimistic comment :) !!</description>
		<content:encoded><![CDATA[<p>as an individual, one shouldn&#8217;t lose faith. but from a business perspective&#8230; sometimes it is wiser to kill the project you are working on. A good producer can know whether their game is worth publishing or not, and signal any critical issues to management/publisher/whoever in charge. having a project cancelled is never a happy situation, but being able to recommend to cancel one&#8217;s project is one of the qualities of the best producers.<br />
What an optimistic comment :) !!</p>
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		<title>By: Zodiak</title>
		<link>http://www.gameproducer.net/2006/03/16/how-to-be-a-successful-game-producer/comment-page-1/#comment-564</link>
		<dc:creator>Zodiak</dc:creator>
		<pubDate>Thu, 16 Mar 2006 13:55:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/03/16/how-to-be-a-successful-game-producer/#comment-564</guid>
		<description>exactly, never give up...never surrender =)

The only way I would &quot;quit&quot; is if it was for new ideas and concepts came flowing into my tiny brain then come back and put the ideas into the existing game.

Hey I&#039;m glad I found this blog now...gonna be reading more of this!</description>
		<content:encoded><![CDATA[<p>exactly, never give up&#8230;never surrender =)</p>
<p>The only way I would &#8220;quit&#8221; is if it was for new ideas and concepts came flowing into my tiny brain then come back and put the ideas into the existing game.</p>
<p>Hey I&#8217;m glad I found this blog now&#8230;gonna be reading more of this!</p>
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		<title>By: Scurvy Lobster</title>
		<link>http://www.gameproducer.net/2006/03/16/how-to-be-a-successful-game-producer/comment-page-1/#comment-562</link>
		<dc:creator>Scurvy Lobster</dc:creator>
		<pubDate>Thu, 16 Mar 2006 07:52:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/03/16/how-to-be-a-successful-game-producer/#comment-562</guid>
		<description>Somehow this reminds me of Homer Simpson:

&quot;Kids, you tried your best and you failed miserably. The lesson is, never try&quot;

;-)</description>
		<content:encoded><![CDATA[<p>Somehow this reminds me of Homer Simpson:</p>
<p>&#8220;Kids, you tried your best and you failed miserably. The lesson is, never try&#8221;</p>
<p>;-)</p>
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		<title>By: Ville</title>
		<link>http://www.gameproducer.net/2006/03/16/how-to-be-a-successful-game-producer/comment-page-1/#comment-561</link>
		<dc:creator>Ville</dc:creator>
		<pubDate>Thu, 16 Mar 2006 07:10:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/03/16/how-to-be-a-successful-game-producer/#comment-561</guid>
		<description>But of course there are times when you really should quit. Just don&#039;t quit on every little hardship. A good reason to quit or at least do major changes is when you&#039;ve prototyped your game, and found that it&#039;s never going to be worthwhile.</description>
		<content:encoded><![CDATA[<p>But of course there are times when you really should quit. Just don&#8217;t quit on every little hardship. A good reason to quit or at least do major changes is when you&#8217;ve prototyped your game, and found that it&#8217;s never going to be worthwhile.</p>
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