What Is a ‘Royalty’?

Question:

Okay, here is my question. What is a royalty. I read about it on sites but I don’t get what it means. Can you explain it to me?

Answer:
Yes I can.

Shortly put: Royalty is a percentage of a game’s sales paid to the developer as specified in the developer/publisher agreement. For example, you could get 30% royalties from all sales. If the game sells $1000 and if your royalty portion is 30%, you would get $300. If the game sells another $1000, you would again get $300 more. If the game sells nothing ($0) then your share would be $0 ($0 * 30% = $0).

Thanks to the person asking this, it’s good to remember to define terms when using them. I try to do that. On the other hand, I have a good hint for anyone asking about a meaning of some term. First you should try to use google for finding definitions. Just go to google.com and type define:yourword. In this case, you could go to google and type ‘define:royalty’ and you’ll hit a big list of definitions.

3 Responses to “What Is a ‘Royalty’?”

  1. Tim Fisher says:

    Ah, you’ve fallen into the trap that many others fall into. Check your contracts, more than likely it will say that you will get 30% of Net Revenue, or fees; Net is not the retail price!

    Make sure you are happy with the definition of Net, is it reasonable? exactly how much do you get 30% of? Every publisher should know their cost of sales so that can give you a fairly accurate idea of what Net is as a percentage of Gross.

  2. Good point there. I intentionally left that away from the post (because it would bring gross sales, net profit and other issues with it…) I’ll make another post later. Meanwhile – that’s a good point. Net & Gross are different. Net is after expenses, gross before expenses (roughly speaking)

  3. Thanks for anwsering my question. :)

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