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	<title>Comments on: What &#8220;Almost Finished&#8221; Really Means</title>
	<atom:link href="http://www.gameproducer.net/2006/03/19/what-almost-finished-really-means/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2006/03/19/what-almost-finished-really-means/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: GameProducer.Net &#187; The 7 Worst Game Design Mistakes</title>
		<link>http://www.gameproducer.net/2006/03/19/what-almost-finished-really-means/comment-page-1/#comment-89820</link>
		<dc:creator>GameProducer.Net &#187; The 7 Worst Game Design Mistakes</dc:creator>
		<pubDate>Tue, 12 Jun 2007 18:56:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/03/19/what-almost-finished-really-means/#comment-89820</guid>
		<description>[...] changes are necessity, leaving big design totally open will most likely belong to category called &#8220;almost finished&#8221; - something that probably won&#8217;t ever be [...]</description>
		<content:encoded><![CDATA[<p>[...] changes are necessity, leaving big design totally open will most likely belong to category called &#8220;almost finished&#8221; &#8211; something that probably won&#8217;t ever be [...]</p>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/03/19/what-almost-finished-really-means/comment-page-1/#comment-24105</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Thu, 07 Dec 2006 16:18:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/03/19/what-almost-finished-really-means/#comment-24105</guid>
		<description>That happens.

I also said in February 2006 that the Edoiki project &quot;should be completed in 2-3 months&quot;. Almost 12 months has passed and we are still not near &quot;almost finished&quot; ;)</description>
		<content:encoded><![CDATA[<p>That happens.</p>
<p>I also said in February 2006 that the Edoiki project &#8220;should be completed in 2-3 months&#8221;. Almost 12 months has passed and we are still not near &#8220;almost finished&#8221; ;)</p>
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		<title>By: carey</title>
		<link>http://www.gameproducer.net/2006/03/19/what-almost-finished-really-means/comment-page-1/#comment-24102</link>
		<dc:creator>carey</dc:creator>
		<pubDate>Thu, 07 Dec 2006 16:10:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/03/19/what-almost-finished-really-means/#comment-24102</guid>
		<description>i would say that you&#039;re wrong but your not. you are dead on. ive been working on this game for a while and after a month i said that it was 75% done. i am currently on my 5th month working on it. it was supposed to only be a short game, but things change :)</description>
		<content:encoded><![CDATA[<p>i would say that you&#8217;re wrong but your not. you are dead on. ive been working on this game for a while and after a month i said that it was 75% done. i am currently on my 5th month working on it. it was supposed to only be a short game, but things change :)</p>
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		<title>By: Impossible</title>
		<link>http://www.gameproducer.net/2006/03/19/what-almost-finished-really-means/comment-page-1/#comment-21110</link>
		<dc:creator>Impossible</dc:creator>
		<pubDate>Wed, 15 Nov 2006 19:42:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/03/19/what-almost-finished-really-means/#comment-21110</guid>
		<description>Generally I take any estimate I have and double or quadruple it.  Boxen was &quot;almost done&quot; for about 6 months... and even though its been released it is still is &quot;almost done&quot; as we redo the artwork and perhaps the gameplay.

A previous game was &quot;almost done&quot; except for content, for about 6 months.  In reality the game was about 10%-20% done and would have taken another 2 or 3 years to finish (and end up with a decently fun product.)  That game was cancelled after about a year of development.</description>
		<content:encoded><![CDATA[<p>Generally I take any estimate I have and double or quadruple it.  Boxen was &#8220;almost done&#8221; for about 6 months&#8230; and even though its been released it is still is &#8220;almost done&#8221; as we redo the artwork and perhaps the gameplay.</p>
<p>A previous game was &#8220;almost done&#8221; except for content, for about 6 months.  In reality the game was about 10%-20% done and would have taken another 2 or 3 years to finish (and end up with a decently fun product.)  That game was cancelled after about a year of development.</p>
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	<item>
		<title>By: GameProducer.Net &#187; Archive &#187; The 5 Rules of Choosing The Right Webhosting Service</title>
		<link>http://www.gameproducer.net/2006/03/19/what-almost-finished-really-means/comment-page-1/#comment-9509</link>
		<dc:creator>GameProducer.Net &#187; Archive &#187; The 5 Rules of Choosing The Right Webhosting Service</dc:creator>
		<pubDate>Tue, 22 Aug 2006 04:49:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/03/19/what-almost-finished-really-means/#comment-9509</guid>
		<description>[...] Some people buy a really fast (and expensive) dedicated server &#8220;in case they need it some day in the future&#8221;. It&#8217;s different to prepare for week or month in advance, but don&#8217;t make the mistake to purchase an expensive upgrade because your product is almost finished and you need to &#8220;prepare for the launch&#8221;. [...]</description>
		<content:encoded><![CDATA[<p>[...] Some people buy a really fast (and expensive) dedicated server &#8220;in case they need it some day in the future&#8221;. It&#8217;s different to prepare for week or month in advance, but don&#8217;t make the mistake to purchase an expensive upgrade because your product is almost finished and you need to &#8220;prepare for the launch&#8221;. [...]</p>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/03/19/what-almost-finished-really-means/comment-page-1/#comment-585</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Tue, 21 Mar 2006 07:14:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/03/19/what-almost-finished-really-means/#comment-585</guid>
		<description>@Pogacha: so true, besides this there are lots of other factors people ignore (vacations, sick days, general tasks, checking email (!), etc. etc.). 

@Jake: I&#039;ve have done similar work: project work for years. I&#039;m going to bring an article (this month) about project duration estimation  hopefully it can be of some help.</description>
		<content:encoded><![CDATA[<p>@Pogacha: so true, besides this there are lots of other factors people ignore (vacations, sick days, general tasks, checking email (!), etc. etc.). </p>
<p>@Jake: I&#8217;ve have done similar work: project work for years. I&#8217;m going to bring an article (this month) about project duration estimation  hopefully it can be of some help.</p>
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		<title>By: GBGames</title>
		<link>http://www.gameproducer.net/2006/03/19/what-almost-finished-really-means/comment-page-1/#comment-583</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Mon, 20 Mar 2006 17:42:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/03/19/what-almost-finished-really-means/#comment-583</guid>
		<description>&quot;Please do me a favor and show me that I’m wrong here.&quot;

I would, but my one month project is going to go into its ninth month, and I would feel a bit hypocritical. B-)</description>
		<content:encoded><![CDATA[<p>&#8220;Please do me a favor and show me that I’m wrong here.&#8221;</p>
<p>I would, but my one month project is going to go into its ninth month, and I would feel a bit hypocritical. B-)</p>
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		<title>By: Pogacha</title>
		<link>http://www.gameproducer.net/2006/03/19/what-almost-finished-really-means/comment-page-1/#comment-578</link>
		<dc:creator>Pogacha</dc:creator>
		<pubDate>Sun, 19 Mar 2006 22:20:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/03/19/what-almost-finished-really-means/#comment-578</guid>
		<description>I think that the most common problem is that people count only task they know, but there is a big list that will apear after that. If this is your first game there is no way to know how much more time it will cost. In my case I&#039;m in the last month since 6 months, and now I can&#039;t imagine what will stop me this month to finish it. 
For example taking Screen Shoots take me 20 hours ... can you belive it!? I didn&#039;t count this as a task!, so not only bugs and updates can stop the release. 
A good thing that I&#039;m doing is taking notes about the tasks that apears and how is the progress curve.
My next game will have the version 0.5 when it&#039;s finished XD.</description>
		<content:encoded><![CDATA[<p>I think that the most common problem is that people count only task they know, but there is a big list that will apear after that. If this is your first game there is no way to know how much more time it will cost. In my case I&#8217;m in the last month since 6 months, and now I can&#8217;t imagine what will stop me this month to finish it.<br />
For example taking Screen Shoots take me 20 hours &#8230; can you belive it!? I didn&#8217;t count this as a task!, so not only bugs and updates can stop the release.<br />
A good thing that I&#8217;m doing is taking notes about the tasks that apears and how is the progress curve.<br />
My next game will have the version 0.5 when it&#8217;s finished XD.</p>
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		<title>By: Mark</title>
		<link>http://www.gameproducer.net/2006/03/19/what-almost-finished-really-means/comment-page-1/#comment-575</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Sun, 19 Mar 2006 20:05:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/03/19/what-almost-finished-really-means/#comment-575</guid>
		<description>When I was finishing Derelict, I was perpetually &quot;about a month from being finished&quot; - for 12 months.</description>
		<content:encoded><![CDATA[<p>When I was finishing Derelict, I was perpetually &#8220;about a month from being finished&#8221; &#8211; for 12 months.</p>
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		<title>By: Dan Marshall</title>
		<link>http://www.gameproducer.net/2006/03/19/what-almost-finished-really-means/comment-page-1/#comment-574</link>
		<dc:creator>Dan Marshall</dc:creator>
		<pubDate>Sun, 19 Mar 2006 12:49:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/03/19/what-almost-finished-really-means/#comment-574</guid>
		<description>Gibbage is going to go Gold next weekend. Definitely definitely definitely it is. I don&#039;t mean &quot;in two weeks&#039; time&quot;, I mean this time next week I&#039;ll do the final compile and burn it to disk.

You&#039;re right, though. I&#039;ve been saying it&#039;s 95% done since about october. Which clearly wasn&#039;t true at all. 

But it is now.</description>
		<content:encoded><![CDATA[<p>Gibbage is going to go Gold next weekend. Definitely definitely definitely it is. I don&#8217;t mean &#8220;in two weeks&#8217; time&#8221;, I mean this time next week I&#8217;ll do the final compile and burn it to disk.</p>
<p>You&#8217;re right, though. I&#8217;ve been saying it&#8217;s 95% done since about october. Which clearly wasn&#8217;t true at all. </p>
<p>But it is now.</p>
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