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	<title>Comments on: Conversion Rates</title>
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	<description>I bake games. Indie style.</description>
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		<title>By: GameProducer.Net &#187; Archive &#187; Sales Statistics: Anawiki Games</title>
		<link>http://www.gameproducer.net/2006/03/27/conversion-rates/comment-page-1/#comment-13384</link>
		<dc:creator>GameProducer.Net &#187; Archive &#187; Sales Statistics: Anawiki Games</dc:creator>
		<pubDate>Fri, 29 Sep 2006 13:26:58 +0000</pubDate>
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		<description>[...] OTHER COMMENTS &#8220;Started really bad. Conversion rate (CR) was very discouraging, sales we&#8217;re poor. Now traffic quality incresed and CR is much better, but still lower that 1%, most probably ~0.5%. Some say that selling other games is bad, I say that you need content and you are not able to create enough games even with 5 people team. After a year I believe that breaking up Simon the Farmer into two smaller titles was a failure - we did not shortened dev time that much and ended with 2 games of which one is not that well targeted (actually THH is not really kid game and it&#8217;s not really casual game). If you are small then make sure you can easyli create Mac version - without that you better have really strong game (we develop in BlitzMax). [...]</description>
		<content:encoded><![CDATA[<p>[...] OTHER COMMENTS &#8220;Started really bad. Conversion rate (CR) was very discouraging, sales we&#8217;re poor. Now traffic quality incresed and CR is much better, but still lower that 1%, most probably ~0.5%. Some say that selling other games is bad, I say that you need content and you are not able to create enough games even with 5 people team. After a year I believe that breaking up Simon the Farmer into two smaller titles was a failure &#8211; we did not shortened dev time that much and ended with 2 games of which one is not that well targeted (actually THH is not really kid game and it&#8217;s not really casual game). If you are small then make sure you can easyli create Mac version &#8211; without that you better have really strong game (we develop in BlitzMax). [...]</p>
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