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	<title>Comments on: Sales Stats: Titan Attacks</title>
	<atom:link href="http://www.gameproducer.net/2006/03/29/sales-stats-titan-attacks/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2006/03/29/sales-stats-titan-attacks/</link>
	<description>I&#039;m baking games. Indie style.</description>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/03/29/sales-stats-titan-attacks/comment-page-1/#comment-1897</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Fri, 05 May 2006 06:09:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/03/29/sales-stats-titan-attacks/#comment-1897</guid>
		<description>@Juris: It&#039;s programmed using Java. Check out: http://www.puppygames.net/blog/?p=32#comments</description>
		<content:encoded><![CDATA[<p>@Juris: It&#8217;s programmed using Java. Check out: <a href="http://www.puppygames.net/blog/?p=32#comments" rel="nofollow">http://www.puppygames.net/blog/?p=32#comments</a></p>
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		<title>By: Juris P</title>
		<link>http://www.gameproducer.net/2006/03/29/sales-stats-titan-attacks/comment-page-1/#comment-1883</link>
		<dc:creator>Juris P</dc:creator>
		<pubDate>Fri, 05 May 2006 02:56:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/03/29/sales-stats-titan-attacks/#comment-1883</guid>
		<description>I&#039;ve just had a blast with Titan Attacks.  Strangely new yet somehow old.  The soundtrack reminds me of my young Disco days, and spending time with the olde Quarter Eaters.

RE : It was simplicity itself to buy the game, I wish that more developers made the end registration interface so easy.  No problem at all to fork over 10 USD (I would have paid more, but the price was a no brainer for me).  I&#039;d certainly like a sales update for the numbers sold.  I&#039;d also like to know which tools were used to program the game - BlitzMax perhaps?  I&#039;m playing it on a Mac as it is my main work computer, and fire up the PC mainly for MAME.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve just had a blast with Titan Attacks.  Strangely new yet somehow old.  The soundtrack reminds me of my young Disco days, and spending time with the olde Quarter Eaters.</p>
<p>RE : It was simplicity itself to buy the game, I wish that more developers made the end registration interface so easy.  No problem at all to fork over 10 USD (I would have paid more, but the price was a no brainer for me).  I&#8217;d certainly like a sales update for the numbers sold.  I&#8217;d also like to know which tools were used to program the game &#8211; BlitzMax perhaps?  I&#8217;m playing it on a Mac as it is my main work computer, and fire up the PC mainly for MAME.</p>
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		<title>By: GameDevMike</title>
		<link>http://www.gameproducer.net/2006/03/29/sales-stats-titan-attacks/comment-page-1/#comment-1603</link>
		<dc:creator>GameDevMike</dc:creator>
		<pubDate>Wed, 26 Apr 2006 14:23:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/03/29/sales-stats-titan-attacks/#comment-1603</guid>
		<description>[...] have been posted there, including those of Titan Attacks, which I posted about yesterday. Neato!    Permalink &#124; TrackbackURL [...]</description>
		<content:encoded><![CDATA[<p>[...] have been posted there, including those of Titan Attacks, which I posted about yesterday. Neato!    Permalink | TrackbackURL [...]</p>
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	<item>
		<title>By: Edevi, desarrollo indie de juegos &#187; Blog Archive &#187; Estadísticas de Ventas (III)</title>
		<link>http://www.gameproducer.net/2006/03/29/sales-stats-titan-attacks/comment-page-1/#comment-779</link>
		<dc:creator>Edevi, desarrollo indie de juegos &#187; Blog Archive &#187; Estadísticas de Ventas (III)</dc:creator>
		<pubDate>Thu, 06 Apr 2006 07:52:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/03/29/sales-stats-titan-attacks/#comment-779</guid>
		<description>[...] Titan Attacks Recaudación: Fecha: 5 de Marzo 2006 - 27 de Marzo 2006 Descargas: 10.000 Ventas: 457 unidades Precio: $9,95 Recaudación bruta: $3,880 Ratio de conversión: 4,7% [...]</description>
		<content:encoded><![CDATA[<p>[...] Titan Attacks Recaudación: Fecha: 5 de Marzo 2006 &#8211; 27 de Marzo 2006 Descargas: 10.000 Ventas: 457 unidades Precio: $9,95 Recaudación bruta: $3,880 Ratio de conversión: 4,7% [...]</p>
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		<title>By: Cas</title>
		<link>http://www.gameproducer.net/2006/03/29/sales-stats-titan-attacks/comment-page-1/#comment-679</link>
		<dc:creator>Cas</dc:creator>
		<pubDate>Fri, 31 Mar 2006 18:37:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/03/29/sales-stats-titan-attacks/#comment-679</guid>
		<description>I myself think $19.95 is just a bit too much to pay for games. I&#039;m thinking of reducing the price of Alien Flux down to the same level to see if it does any better (it&#039;s a far more in-depth and rewarding game than either Ultratron or Titan really but no-one wants to risk spending $20 to find out if there&#039;s more interesting stuff past level 10).

Close of play in March: 536 sales.</description>
		<content:encoded><![CDATA[<p>I myself think $19.95 is just a bit too much to pay for games. I&#8217;m thinking of reducing the price of Alien Flux down to the same level to see if it does any better (it&#8217;s a far more in-depth and rewarding game than either Ultratron or Titan really but no-one wants to risk spending $20 to find out if there&#8217;s more interesting stuff past level 10).</p>
<p>Close of play in March: 536 sales.</p>
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		<title>By: Dark Moon</title>
		<link>http://www.gameproducer.net/2006/03/29/sales-stats-titan-attacks/comment-page-1/#comment-673</link>
		<dc:creator>Dark Moon</dc:creator>
		<pubDate>Thu, 30 Mar 2006 21:23:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/03/29/sales-stats-titan-attacks/#comment-673</guid>
		<description>Congraz to Cas for yet another great game! I bought both Ultratron and Titan Attacks! But I must agree with Chunder that I probably wouldn&#039;t have paid if it was priced $20... The games from Puppygames actually inspired me to try java and LWJGL for my current game project. I&#039;ve written an article about it on my blog, at www.darkmoonsw.com/blog.</description>
		<content:encoded><![CDATA[<p>Congraz to Cas for yet another great game! I bought both Ultratron and Titan Attacks! But I must agree with Chunder that I probably wouldn&#8217;t have paid if it was priced $20&#8230; The games from Puppygames actually inspired me to try java and LWJGL for my current game project. I&#8217;ve written an article about it on my blog, at <a href="http://www.darkmoonsw.com/blog" rel="nofollow">http://www.darkmoonsw.com/blog</a>.</p>
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		<title>By: Karl Becker</title>
		<link>http://www.gameproducer.net/2006/03/29/sales-stats-titan-attacks/comment-page-1/#comment-662</link>
		<dc:creator>Karl Becker</dc:creator>
		<pubDate>Thu, 30 Mar 2006 01:14:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/03/29/sales-stats-titan-attacks/#comment-662</guid>
		<description>I really enjoyed Titan Attacks when I tried it out (learned about it completely from online forums, so do not underestimate the power of them).  Thanks for the great sales figures - maybe the game is not a huge seller, but  a 4.7% conversion rate is nothing to sneer at!  Plus, these stats are only after 22 days - see how the game&#039;s legs are and update the stats after 3 - 6 months, if you can at all.
Good luck on a very fun game!</description>
		<content:encoded><![CDATA[<p>I really enjoyed Titan Attacks when I tried it out (learned about it completely from online forums, so do not underestimate the power of them).  Thanks for the great sales figures &#8211; maybe the game is not a huge seller, but  a 4.7% conversion rate is nothing to sneer at!  Plus, these stats are only after 22 days &#8211; see how the game&#8217;s legs are and update the stats after 3 &#8211; 6 months, if you can at all.<br />
Good luck on a very fun game!</p>
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		<title>By: Chunder</title>
		<link>http://www.gameproducer.net/2006/03/29/sales-stats-titan-attacks/comment-page-1/#comment-661</link>
		<dc:creator>Chunder</dc:creator>
		<pubDate>Wed, 29 Mar 2006 19:24:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/03/29/sales-stats-titan-attacks/#comment-661</guid>
		<description>@Jake Birkett: Obviously I can&#039;t speak for everyone else out there, but having found the demo via download.com (I think), played it and loved it, I immediately went and paid the 10USD registration fee - that&#039;s pocket-change kind of money that you can spend without really thinking too hard about it.
20USD on the other hand would have made me stop and think - and I probably wouldn&#039;t have registered... and I&#039;m pretty certain that lots of other people will think the same.
Probably the only ones who&#039;d register are either hardened fans (either of the genre, of of PuppyGames), or perhaps other developers who recognise the effort that&#039;s gone into the game.

/2p</description>
		<content:encoded><![CDATA[<p>@Jake Birkett: Obviously I can&#8217;t speak for everyone else out there, but having found the demo via download.com (I think), played it and loved it, I immediately went and paid the 10USD registration fee &#8211; that&#8217;s pocket-change kind of money that you can spend without really thinking too hard about it.<br />
20USD on the other hand would have made me stop and think &#8211; and I probably wouldn&#8217;t have registered&#8230; and I&#8217;m pretty certain that lots of other people will think the same.<br />
Probably the only ones who&#8217;d register are either hardened fans (either of the genre, of of PuppyGames), or perhaps other developers who recognise the effort that&#8217;s gone into the game.</p>
<p>/2p</p>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/03/29/sales-stats-titan-attacks/comment-page-1/#comment-660</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Wed, 29 Mar 2006 17:26:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/03/29/sales-stats-titan-attacks/#comment-660</guid>
		<description>@Twist: That depends. Some shareware receive only little mac sales while their windows sales are better.

@Chris: I will, if possible. That requires me to get data from the authors. In this case, I&#039;m sure Cas will keep us updated ;)</description>
		<content:encoded><![CDATA[<p>@Twist: That depends. Some shareware receive only little mac sales while their windows sales are better.</p>
<p>@Chris: I will, if possible. That requires me to get data from the authors. In this case, I&#8217;m sure Cas will keep us updated ;)</p>
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		<title>By: Twist</title>
		<link>http://www.gameproducer.net/2006/03/29/sales-stats-titan-attacks/comment-page-1/#comment-659</link>
		<dc:creator>Twist</dc:creator>
		<pubDate>Wed, 29 Mar 2006 16:20:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/03/29/sales-stats-titan-attacks/#comment-659</guid>
		<description>I am a long time Mac user and from what I have seen over the years Mac shareware games seem to have stronger than average sales (as long as the game is decent) compared to your average Windows shareware title. Perhaps there is an advantage to having a smaller target audience which is more interested in casual games than larger more time consuming ones. There was a time when every Mac user I knew was in either a video or graphics field and most of them loved having little casual games like Airburst or Maelstrom available to kill a few minutes with but they didn&#039;t really have the time to devote to larger games.

If possible releasing multi-platform titles is a great idea. If you aren&#039;t relying on some platform specific feature then you might as well go for. Even if you don&#039;t have a Mac yourself it shouldn&#039;t be hard to find someone willing to beta test for you. And after that submit them to the more Mac-centric news and download sites like versiontracker.com, macupdate.com, insidemacgames.com, macminute.com, macnn.com, apple.com/downloads, etc.</description>
		<content:encoded><![CDATA[<p>I am a long time Mac user and from what I have seen over the years Mac shareware games seem to have stronger than average sales (as long as the game is decent) compared to your average Windows shareware title. Perhaps there is an advantage to having a smaller target audience which is more interested in casual games than larger more time consuming ones. There was a time when every Mac user I knew was in either a video or graphics field and most of them loved having little casual games like Airburst or Maelstrom available to kill a few minutes with but they didn&#8217;t really have the time to devote to larger games.</p>
<p>If possible releasing multi-platform titles is a great idea. If you aren&#8217;t relying on some platform specific feature then you might as well go for. Even if you don&#8217;t have a Mac yourself it shouldn&#8217;t be hard to find someone willing to beta test for you. And after that submit them to the more Mac-centric news and download sites like versiontracker.com, macupdate.com, insidemacgames.com, macminute.com, macnn.com, apple.com/downloads, etc.</p>
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