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	<title>Comments on: One Finished Task Every Day</title>
	<atom:link href="http://www.gameproducer.net/2006/04/02/one-finished-task-every-day/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2006/04/02/one-finished-task-every-day/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Thu, 16 May 2013 13:23:44 +0000</lastBuildDate>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/04/02/one-finished-task-every-day/comment-page-1/#comment-800</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Thu, 06 Apr 2006 17:54:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/04/02/one-finished-task-every-day/#comment-800</guid>
		<description>Good to see you guys using your brain and adjusting these &#039;wisdom&#039; to suit your needs. 

@Bilbo: You might want to check out these posts as well:
http://www.gameproducer.net/2005/11/29/1-hour-solution-to-any-problem/
http://www.gameproducer.net/2006/01/03/1-minute-solution-to-getting-things-done/</description>
		<content:encoded><![CDATA[<p>Good to see you guys using your brain and adjusting these &#8216;wisdom&#8217; to suit your needs. </p>
<p>@Bilbo: You might want to check out these posts as well:<br />
<a href="http://www.gameproducer.net/2005/11/29/1-hour-solution-to-any-problem/" rel="nofollow">http://www.gameproducer.net/2005/11/29/1-hour-solution-to-any-problem/</a><br />
<a href="http://www.gameproducer.net/2006/01/03/1-minute-solution-to-getting-things-done/" rel="nofollow">http://www.gameproducer.net/2006/01/03/1-minute-solution-to-getting-things-done/</a></p>
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		<title>By: Bilbo</title>
		<link>http://www.gameproducer.net/2006/04/02/one-finished-task-every-day/comment-page-1/#comment-766</link>
		<dc:creator>Bilbo</dc:creator>
		<pubDate>Wed, 05 Apr 2006 21:52:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/04/02/one-finished-task-every-day/#comment-766</guid>
		<description>I follow a similar admonition, &quot;10 minutes a day&quot;.  Spend at least that much on my project, and more often than not, I&#039;ll spend more time on it.  The advantage is that it&#039;s easy to quantify.  The disadvantage is that it doens&#039;t necessarily show any progress as this moniker does.</description>
		<content:encoded><![CDATA[<p>I follow a similar admonition, &#8220;10 minutes a day&#8221;.  Spend at least that much on my project, and more often than not, I&#8217;ll spend more time on it.  The advantage is that it&#8217;s easy to quantify.  The disadvantage is that it doens&#8217;t necessarily show any progress as this moniker does.</p>
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		<title>By: Doolwind</title>
		<link>http://www.gameproducer.net/2006/04/02/one-finished-task-every-day/comment-page-1/#comment-693</link>
		<dc:creator>Doolwind</dc:creator>
		<pubDate>Sun, 02 Apr 2006 21:46:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/04/02/one-finished-task-every-day/#comment-693</guid>
		<description>That statement is both good and bad. 

It&#039;s good as it encourages you to break your tasks down into their smallest components possible.  This will allow you to estimate the length of time a task will take more accurately, and will psychologically make you feel like your achieving more.

It&#039;s bad because it may force you to &#039;complete&#039; a task even when it&#039;s not really finished.  You might see you&#039;ve only got a few hours left in the day so you&#039;ll rush your work just to get it done.  The other problem you may find is you start adding over simplified tasks which will only take a few minutes to do simply so you can feel as though you&#039;ve completed a task for the day without doing any real work.</description>
		<content:encoded><![CDATA[<p>That statement is both good and bad. </p>
<p>It&#8217;s good as it encourages you to break your tasks down into their smallest components possible.  This will allow you to estimate the length of time a task will take more accurately, and will psychologically make you feel like your achieving more.</p>
<p>It&#8217;s bad because it may force you to &#8216;complete&#8217; a task even when it&#8217;s not really finished.  You might see you&#8217;ve only got a few hours left in the day so you&#8217;ll rush your work just to get it done.  The other problem you may find is you start adding over simplified tasks which will only take a few minutes to do simply so you can feel as though you&#8217;ve completed a task for the day without doing any real work.</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2006/04/02/one-finished-task-every-day/comment-page-1/#comment-692</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Sun, 02 Apr 2006 18:47:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/04/02/one-finished-task-every-day/#comment-692</guid>
		<description>me too, also if you do one task, you may get &quot;into it&quot; and do more tasks :-)</description>
		<content:encoded><![CDATA[<p>me too, also if you do one task, you may get &#8220;into it&#8221; and do more tasks :-)</p>
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		<title>By: Tim Fisher</title>
		<link>http://www.gameproducer.net/2006/04/02/one-finished-task-every-day/comment-page-1/#comment-690</link>
		<dc:creator>Tim Fisher</dc:creator>
		<pubDate>Sun, 02 Apr 2006 16:10:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/04/02/one-finished-task-every-day/#comment-690</guid>
		<description>It&#039;s important for me to feel that something has been accomplished, no matter how small a task. I also ensure that tasks are well documented and that they are worked through in order of of importance. Working this way keeps me motiviated and also helps me sleep better :)</description>
		<content:encoded><![CDATA[<p>It&#8217;s important for me to feel that something has been accomplished, no matter how small a task. I also ensure that tasks are well documented and that they are worked through in order of of importance. Working this way keeps me motiviated and also helps me sleep better :)</p>
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		<title>By: Captain P</title>
		<link>http://www.gameproducer.net/2006/04/02/one-finished-task-every-day/comment-page-1/#comment-689</link>
		<dc:creator>Captain P</dc:creator>
		<pubDate>Sun, 02 Apr 2006 12:57:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/04/02/one-finished-task-every-day/#comment-689</guid>
		<description>I think that&#039;s a good lesson. Dividing a large project into small, doable tasks makes you work more focussed and gives you the idea you&#039;re actually getting closer to the finish, rather than always seeing that big bulk you still have in front of you. At least that&#039;s the way it goes for me when I don&#039;t divide the stuff...</description>
		<content:encoded><![CDATA[<p>I think that&#8217;s a good lesson. Dividing a large project into small, doable tasks makes you work more focussed and gives you the idea you&#8217;re actually getting closer to the finish, rather than always seeing that big bulk you still have in front of you. At least that&#8217;s the way it goes for me when I don&#8217;t divide the stuff&#8230;</p>
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		<title>By: Omroth</title>
		<link>http://www.gameproducer.net/2006/04/02/one-finished-task-every-day/comment-page-1/#comment-688</link>
		<dc:creator>Omroth</dc:creator>
		<pubDate>Sun, 02 Apr 2006 11:32:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/04/02/one-finished-task-every-day/#comment-688</guid>
		<description>I don&#039;t think that&#039;s the &quot;wisdom&quot; at all, I think it&#039;s talking about actually moving forward each day by completing even a very small thing on the todo list, even if the majority of the day is spent experimenting with something which may not come to anything.

Ian</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think that&#8217;s the &#8220;wisdom&#8221; at all, I think it&#8217;s talking about actually moving forward each day by completing even a very small thing on the todo list, even if the majority of the day is spent experimenting with something which may not come to anything.</p>
<p>Ian</p>
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		<title>By: Mike</title>
		<link>http://www.gameproducer.net/2006/04/02/one-finished-task-every-day/comment-page-1/#comment-687</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sun, 02 Apr 2006 09:04:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/04/02/one-finished-task-every-day/#comment-687</guid>
		<description>I agree but it depends. Sometimes I can do 10 tasks a day and sometimes I do -1 tasks (that means breaking something). But having that printed in your mind that you must work for one task every day makes your brain work better because it knows there is no rest and it will help you. Just like you always figure out a way to eat because you know you must eat.</description>
		<content:encoded><![CDATA[<p>I agree but it depends. Sometimes I can do 10 tasks a day and sometimes I do -1 tasks (that means breaking something). But having that printed in your mind that you must work for one task every day makes your brain work better because it knows there is no rest and it will help you. Just like you always figure out a way to eat because you know you must eat.</p>
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		<title>By: Ville</title>
		<link>http://www.gameproducer.net/2006/04/02/one-finished-task-every-day/comment-page-1/#comment-686</link>
		<dc:creator>Ville</dc:creator>
		<pubDate>Sun, 02 Apr 2006 06:57:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/04/02/one-finished-task-every-day/#comment-686</guid>
		<description>Not every day maybe. I think the wisdom behind that idea is that you should work on a game regularly, and not just do it when you feel like it. Of course this only goes for indie productions.</description>
		<content:encoded><![CDATA[<p>Not every day maybe. I think the wisdom behind that idea is that you should work on a game regularly, and not just do it when you feel like it. Of course this only goes for indie productions.</p>
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