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	<title>Comments on: Sales Stats: Tribal Trouble &#8211; $60,000 Net Income</title>
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	<link>http://www.gameproducer.net/2006/04/06/sales-stats-tribal-trouble/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Game Producer: Is “Multiplayer-Only” a Kiss of Death? (For Indie PC Games) &#124; Games For You</title>
		<link>http://www.gameproducer.net/2006/04/06/sales-stats-tribal-trouble/comment-page-1/#comment-135707</link>
		<dc:creator>Game Producer: Is “Multiplayer-Only” a Kiss of Death? (For Indie PC Games) &#124; Games For You</dc:creator>
		<pubDate>Tue, 04 Aug 2009 18:07:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/04/06/sales-stats-tribal-trouble/#comment-135707</guid>
		<description>[...] common answer at the indiegamer forums at it pretty much can&#8217;t be done. Tribal Trouble sold $60,000 in one year (several fulltime and part time developers), which doesn&#8217;t sound too much indeed [...]</description>
		<content:encoded><![CDATA[<p>[...] common answer at the indiegamer forums at it pretty much can&#8217;t be done. Tribal Trouble sold $60,000 in one year (several fulltime and part time developers), which doesn&#8217;t sound too much indeed [...]</p>
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		<title>By: GameProducer.Net &#187; Blog Archive &#187; Is &#8220;Multiplayer-Only&#8221; a Kiss of Death? (For Indie PC Games)</title>
		<link>http://www.gameproducer.net/2006/04/06/sales-stats-tribal-trouble/comment-page-1/#comment-135704</link>
		<dc:creator>GameProducer.Net &#187; Blog Archive &#187; Is &#8220;Multiplayer-Only&#8221; a Kiss of Death? (For Indie PC Games)</dc:creator>
		<pubDate>Tue, 04 Aug 2009 12:49:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/04/06/sales-stats-tribal-trouble/#comment-135704</guid>
		<description>[...] common answer at the indiegamer forums at it pretty much can&#8217;t be done. Tribal Trouble sold $60,000 in one year (several fulltime and part time developers), which doesn&#8217;t sound too much indeed [...]</description>
		<content:encoded><![CDATA[<p>[...] common answer at the indiegamer forums at it pretty much can&#8217;t be done. Tribal Trouble sold $60,000 in one year (several fulltime and part time developers), which doesn&#8217;t sound too much indeed [...]</p>
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		<title>By: &#38;nbsp Why Aren&#8217;t There More Linux-Using Gamers? &#187; GBGames - Thoughts on Indie Game Development</title>
		<link>http://www.gameproducer.net/2006/04/06/sales-stats-tribal-trouble/comment-page-1/#comment-129475</link>
		<dc:creator>&#38;nbsp Why Aren&#8217;t There More Linux-Using Gamers? &#187; GBGames - Thoughts on Indie Game Development</dc:creator>
		<pubDate>Fri, 14 Mar 2008 13:02:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/04/06/sales-stats-tribal-trouble/#comment-129475</guid>
		<description>[...] why not Linux? Oddlabs created Tribal Trouble, and the sales figures were as follows: Direct online sales: 1500 â€¦.. Windows: 460 (31%) â€¦.. Mac OS X: 680 (47%) â€¦.. [...]</description>
		<content:encoded><![CDATA[<p>[...] why not Linux? Oddlabs created Tribal Trouble, and the sales figures were as follows: Direct online sales: 1500 â€¦.. Windows: 460 (31%) â€¦.. Mac OS X: 680 (47%) â€¦.. [...]</p>
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		<title>By: GameProducer.Net &#187; The One Million Dollar Headline</title>
		<link>http://www.gameproducer.net/2006/04/06/sales-stats-tribal-trouble/comment-page-1/#comment-66628</link>
		<dc:creator>GameProducer.Net &#187; The One Million Dollar Headline</dc:creator>
		<pubDate>Sat, 10 Mar 2007 08:25:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/04/06/sales-stats-tribal-trouble/#comment-66628</guid>
		<description>[...] made a small test when the Tribal Trouble sales stats went online. Previously I had made one sale stat post to one forum. The post had a headline like [...]</description>
		<content:encoded><![CDATA[<p>[...] made a small test when the Tribal Trouble sales stats went online. Previously I had made one sale stat post to one forum. The post had a headline like [...]</p>
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		<title>By: Iorya Dragon</title>
		<link>http://www.gameproducer.net/2006/04/06/sales-stats-tribal-trouble/comment-page-1/#comment-37196</link>
		<dc:creator>Iorya Dragon</dc:creator>
		<pubDate>Fri, 26 Jan 2007 12:21:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/04/06/sales-stats-tribal-trouble/#comment-37196</guid>
		<description>Very nice game, profesional made, cheers guys, u diserve the sales, and more:)</description>
		<content:encoded><![CDATA[<p>Very nice game, profesional made, cheers guys, u diserve the sales, and more:)</p>
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	<item>
		<title>By: j</title>
		<link>http://www.gameproducer.net/2006/04/06/sales-stats-tribal-trouble/comment-page-1/#comment-12223</link>
		<dc:creator>j</dc:creator>
		<pubDate>Sun, 17 Sep 2006 05:48:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/04/06/sales-stats-tribal-trouble/#comment-12223</guid>
		<description>l.l;</description>
		<content:encoded><![CDATA[<p>l.l;</p>
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		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2006/04/06/sales-stats-tribal-trouble/comment-page-1/#comment-10207</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Wed, 30 Aug 2006 08:46:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/04/06/sales-stats-tribal-trouble/#comment-10207</guid>
		<description>Craig: I&#039;m not sure but updating your video card drivers could perhaps help?

@Karen: I&#039;m not sure... but you can &lt;a href=&#039;http://www.celtichill.com/game.php?id=1&amp;act=buy&#039; rel=&quot;nofollow&quot;&gt;purchase it online&lt;/a&gt; using secure payment processor. You can pay via Paypal, phone, check, wire transfer or even by mail.</description>
		<content:encoded><![CDATA[<p>Craig: I&#8217;m not sure but updating your video card drivers could perhaps help?</p>
<p>@Karen: I&#8217;m not sure&#8230; but you can <a href='http://www.celtichill.com/game.php?id=1&#038;act=buy' rel="nofollow">purchase it online</a> using secure payment processor. You can pay via Paypal, phone, check, wire transfer or even by mail.</p>
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		<title>By: Karen Culhane</title>
		<link>http://www.gameproducer.net/2006/04/06/sales-stats-tribal-trouble/comment-page-1/#comment-10194</link>
		<dc:creator>Karen Culhane</dc:creator>
		<pubDate>Wed, 30 Aug 2006 06:05:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/04/06/sales-stats-tribal-trouble/#comment-10194</guid>
		<description>I tried the trial of tribal trouble.  I like it verry much.  is it possible to purchase it in a retail store?</description>
		<content:encoded><![CDATA[<p>I tried the trial of tribal trouble.  I like it verry much.  is it possible to purchase it in a retail store?</p>
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		<title>By: Craig Fry</title>
		<link>http://www.gameproducer.net/2006/04/06/sales-stats-tribal-trouble/comment-page-1/#comment-9491</link>
		<dc:creator>Craig Fry</dc:creator>
		<pubDate>Mon, 21 Aug 2006 17:29:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/04/06/sales-stats-tribal-trouble/#comment-9491</guid>
		<description>I would have loved to be part of that total but the game constantly blue screened when changing video resolutions.</description>
		<content:encoded><![CDATA[<p>I would have loved to be part of that total but the game constantly blue screened when changing video resolutions.</p>
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		<title>By: Linux i igranje &#187; Kako ide prodaja?</title>
		<link>http://www.gameproducer.net/2006/04/06/sales-stats-tribal-trouble/comment-page-1/#comment-1633</link>
		<dc:creator>Linux i igranje &#187; Kako ide prodaja?</dc:creator>
		<pubDate>Thu, 27 Apr 2006 13:02:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/04/06/sales-stats-tribal-trouble/#comment-1633</guid>
		<description>[...] Svi ?itamo o prodaji velikih komercijalnih naslova i o novcu kojeg oni zara?uju. Ali &#353;to je s malim developerima i malim igrama? U kakvim se nakladama prodaju te igre, koliko zara?uju i da li zara?uju ne&#353;to ti mali developeri?! Koliki su im tro&#353;kovi? Zanimljivi podaci nalaze se na stranicama GameProducer.Net, za nekoliko igara tamo su navedeni konkretni financijski podaci. Za?udila me mala prodaja Tribal Trouble naslova, jer igra je ipak bliža kategoriji ve?ih komercijalnih naslova. Zanimljiv je i postotak Conversion rate koji odaje da je on najmanji za Windowse (ni&#353;ta ?udno, ve?a je ponuda drugih naslova, a i crackeri su aktivniji), ne&#353;to je ve?i za Linux (to je rekao da Linuxa&#353;i ne kupuju igre), dok je najbolji za Mac OS X (ra&#353;irenija kultura kupovanja programa). Zanimljiv je podatak da su autori te igre studenti i da se u Danskoj studentima pla?a za studiranje, tako da nisu imali problema s preživljavanje u vrijeme izrade. [...]</description>
		<content:encoded><![CDATA[<p>[...] Svi ?itamo o prodaji velikih komercijalnih naslova i o novcu kojeg oni zara?uju. Ali &scaron;to je s malim developerima i malim igrama? U kakvim se nakladama prodaju te igre, koliko zara?uju i da li zara?uju ne&scaron;to ti mali developeri?! Koliki su im tro&scaron;kovi? Zanimljivi podaci nalaze se na stranicama GameProducer.Net, za nekoliko igara tamo su navedeni konkretni financijski podaci. Za?udila me mala prodaja Tribal Trouble naslova, jer igra je ipak bliža kategoriji ve?ih komercijalnih naslova. Zanimljiv je i postotak Conversion rate koji odaje da je on najmanji za Windowse (ni&scaron;ta ?udno, ve?a je ponuda drugih naslova, a i crackeri su aktivniji), ne&scaron;to je ve?i za Linux (to je rekao da Linuxa&scaron;i ne kupuju igre), dok je najbolji za Mac OS X (ra&scaron;irenija kultura kupovanja programa). Zanimljiv je podatak da su autori te igre studenti i da se u Danskoj studentima pla?a za studiranje, tako da nisu imali problema s preživljavanje u vrijeme izrade. [...]</p>
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