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	<title>Comments on: 21 More Ways To Annoy Players</title>
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	<link>http://www.gameproducer.net/2006/04/13/21-more-ways-to-annoy-players/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/04/13/21-more-ways-to-annoy-players/comment-page-1/#comment-1775</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Tue, 02 May 2006 07:07:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/04/13/21-more-ways-to-annoy-players/#comment-1775</guid>
		<description>@Kartones: That&#039;s something which unfortunately gets on our (game developers) shoulders... when a big company announces new drivers, it it the game that gets blame. It&#039;s a darn tough job to make the game work on all possible drivers... both old and new. It&#039;s hard, it&#039;s annoying, and unfortunately it&#039;s usually the game makers that get the blame (not the player or the drivers company).

But - we are made to meet these challenges :)</description>
		<content:encoded><![CDATA[<p>@Kartones: That&#8217;s something which unfortunately gets on our (game developers) shoulders&#8230; when a big company announces new drivers, it it the game that gets blame. It&#8217;s a darn tough job to make the game work on all possible drivers&#8230; both old and new. It&#8217;s hard, it&#8217;s annoying, and unfortunately it&#8217;s usually the game makers that get the blame (not the player or the drivers company).</p>
<p>But &#8211; we are made to meet these challenges :)</p>
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		<title>By: Kartones</title>
		<link>http://www.gameproducer.net/2006/04/13/21-more-ways-to-annoy-players/comment-page-1/#comment-1225</link>
		<dc:creator>Kartones</dc:creator>
		<pubDate>Sun, 23 Apr 2006 17:00:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/04/13/21-more-ways-to-annoy-players/#comment-1225</guid>
		<description>mmm another one that made me hate some games until weeks later:

· Do not test your game with up-to-date graphic drivers, so the game crashes or becomes unplayable somewhere.

KOTOR2-effect. I had to stop playing just because a nasty problem with ATI cards, until ATI made a new catalyst version. Same happened to me while trying Matrix: Path of Neo.</description>
		<content:encoded><![CDATA[<p>mmm another one that made me hate some games until weeks later:</p>
<p>· Do not test your game with up-to-date graphic drivers, so the game crashes or becomes unplayable somewhere.</p>
<p>KOTOR2-effect. I had to stop playing just because a nasty problem with ATI cards, until ATI made a new catalyst version. Same happened to me while trying Matrix: Path of Neo.</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2006/04/13/21-more-ways-to-annoy-players/comment-page-1/#comment-890</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Thu, 13 Apr 2006 16:49:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/04/13/21-more-ways-to-annoy-players/#comment-890</guid>
		<description>common, full-screen startup is the norm, otherwise your game might look a bit rubbish in windowed mode.</description>
		<content:encoded><![CDATA[<p>common, full-screen startup is the norm, otherwise your game might look a bit rubbish in windowed mode.</p>
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		<title>By: Unk</title>
		<link>http://www.gameproducer.net/2006/04/13/21-more-ways-to-annoy-players/comment-page-1/#comment-889</link>
		<dc:creator>Unk</dc:creator>
		<pubDate>Thu, 13 Apr 2006 16:08:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/04/13/21-more-ways-to-annoy-players/#comment-889</guid>
		<description>This would be a great shared resource to continue adding to and refining.  I really think developers need to start collaborating on this stuff via a wikipedia like resource... or throwing resources up on a wiki once threads like this get going.  We keep having these great &#039;discussions&#039; that work on solving developer and design related problems... but the dialog is spread out over multiple blog posts, comments, and articles that everyone keeps feeding off of and responding to.  In order to really retain or refine on any of these points we need a better way of collecting and collaborating on data and making it available to the general development population at large.

There is the recent Game Innovation website:
http://www.gameinnovation.org/index.php/Main_Page

Also, there is a discussion going on regarding a Game Design Dictionary over at Only a Game:
http://onlyagame.typepad.com/only_a_game/2006/04/wanted_lexicogr.html</description>
		<content:encoded><![CDATA[<p>This would be a great shared resource to continue adding to and refining.  I really think developers need to start collaborating on this stuff via a wikipedia like resource&#8230; or throwing resources up on a wiki once threads like this get going.  We keep having these great &#8216;discussions&#8217; that work on solving developer and design related problems&#8230; but the dialog is spread out over multiple blog posts, comments, and articles that everyone keeps feeding off of and responding to.  In order to really retain or refine on any of these points we need a better way of collecting and collaborating on data and making it available to the general development population at large.</p>
<p>There is the recent Game Innovation website:<br />
<a href="http://www.gameinnovation.org/index.php/Main_Page" rel="nofollow">http://www.gameinnovation.org/index.php/Main_Page</a></p>
<p>Also, there is a discussion going on regarding a Game Design Dictionary over at Only a Game:<br />
<a href="http://onlyagame.typepad.com/only_a_game/2006/04/wanted_lexicogr.html" rel="nofollow">http://onlyagame.typepad.com/only_a_game/2006/04/wanted_lexicogr.html</a></p>
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		<title>By: Thomas White</title>
		<link>http://www.gameproducer.net/2006/04/13/21-more-ways-to-annoy-players/comment-page-1/#comment-887</link>
		<dc:creator>Thomas White</dc:creator>
		<pubDate>Thu, 13 Apr 2006 05:18:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/04/13/21-more-ways-to-annoy-players/#comment-887</guid>
		<description>#29 is just as annoying when they&#039;re known logos.

EA especially has a bad habit of making you watch their intro logos _every single time_ you load their games. Not only do I already know that EA made the game and so don&#039;t need to be reminded, but I also just don&#039;t care! I&#039;ve never bought a game because of the publisher, whether they be EA or any other. That&#039;s like going to see a movie because Universal made it. Only the game itself can catch my interest, or the developer if they&#039;ve got a good track record, but never the publisher.

Luckily you can just delete the intro video files from your installation directory on any EA game and save yourself 15 seconds of extra game loading time.</description>
		<content:encoded><![CDATA[<p>#29 is just as annoying when they&#8217;re known logos.</p>
<p>EA especially has a bad habit of making you watch their intro logos _every single time_ you load their games. Not only do I already know that EA made the game and so don&#8217;t need to be reminded, but I also just don&#8217;t care! I&#8217;ve never bought a game because of the publisher, whether they be EA or any other. That&#8217;s like going to see a movie because Universal made it. Only the game itself can catch my interest, or the developer if they&#8217;ve got a good track record, but never the publisher.</p>
<p>Luckily you can just delete the intro video files from your installation directory on any EA game and save yourself 15 seconds of extra game loading time.</p>
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