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	<title>Comments on: The Three-Phase Business Plan of The Underpants Gnomes</title>
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	<link>http://www.gameproducer.net/2006/04/22/the-underpants-gnomes-three-phase-business-plan/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Angie Clever</title>
		<link>http://www.gameproducer.net/2006/04/22/the-underpants-gnomes-three-phase-business-plan/comment-page-1/#comment-112006</link>
		<dc:creator>Angie Clever</dc:creator>
		<pubDate>Mon, 20 Aug 2007 18:25:21 +0000</pubDate>
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		<description>Take it from me, I am the underpants gnome.  Its not just true of game design, its also true of anything involving making and developing a product.  I design games, I ahve worked designing luggage, its the same principle.  Fact is, you have to sink into development time and costs before you can hit phase 3... so

1. Design Products/Games/Fashion/Luggage (Steal underpants)
2......
3. Profit!

Filling in two is the toughest</description>
		<content:encoded><![CDATA[<p>Take it from me, I am the underpants gnome.  Its not just true of game design, its also true of anything involving making and developing a product.  I design games, I ahve worked designing luggage, its the same principle.  Fact is, you have to sink into development time and costs before you can hit phase 3&#8230; so</p>
<p>1. Design Products/Games/Fashion/Luggage (Steal underpants)<br />
2&#8230;&#8230;<br />
3. Profit!</p>
<p>Filling in two is the toughest</p>
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		<title>By: Paul Mendoza</title>
		<link>http://www.gameproducer.net/2006/04/22/the-underpants-gnomes-three-phase-business-plan/comment-page-1/#comment-1141</link>
		<dc:creator>Paul Mendoza</dc:creator>
		<pubDate>Sat, 22 Apr 2006 05:36:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/04/22/the-underpants-gnomes-three-phase-business-plan/#comment-1141</guid>
		<description>I used to work for a company where my boss told me one day as an intro to the company that our company was the answer to the gnomes question mark about profit. Because none of us had seen the episode, he then had to explain the story of this to me and another programmer. Quite entertaining. I&#039;ve since seen the episode.  The episode is a great play on the whole dot com era with business models.</description>
		<content:encoded><![CDATA[<p>I used to work for a company where my boss told me one day as an intro to the company that our company was the answer to the gnomes question mark about profit. Because none of us had seen the episode, he then had to explain the story of this to me and another programmer. Quite entertaining. I&#8217;ve since seen the episode.  The episode is a great play on the whole dot com era with business models.</p>
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