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	<title>Comments on: Don&#8217;t Plan Every Line of Code In Front of Your Computer</title>
	<atom:link href="http://www.gameproducer.net/2006/04/26/dont-plan-every-line-of-code-in-front-of-your-computer/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2006/04/26/dont-plan-every-line-of-code-in-front-of-your-computer/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Alfred R. Baudisch</title>
		<link>http://www.gameproducer.net/2006/04/26/dont-plan-every-line-of-code-in-front-of-your-computer/comment-page-1/#comment-131311</link>
		<dc:creator>Alfred R. Baudisch</dc:creator>
		<pubDate>Mon, 20 Oct 2008 14:10:04 +0000</pubDate>
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		<description>Well, I have to admit, most part of my code I plan ... on the bathroom. When I get tired/stressed with somewhat, and when it is &quot;bathroom time&quot;, I take some blank notebook and plan there. This works since I started programming (I always worked at home) :)</description>
		<content:encoded><![CDATA[<p>Well, I have to admit, most part of my code I plan &#8230; on the bathroom. When I get tired/stressed with somewhat, and when it is &#8220;bathroom time&#8221;, I take some blank notebook and plan there. This works since I started programming (I always worked at home) :)</p>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/04/26/dont-plan-every-line-of-code-in-front-of-your-computer/comment-page-1/#comment-1616</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Thu, 27 Apr 2006 05:42:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/04/26/dont-plan-every-line-of-code-in-front-of-your-computer/#comment-1616</guid>
		<description>@Greg: yet people have nerve to say that schools are useless ;)</description>
		<content:encoded><![CDATA[<p>@Greg: yet people have nerve to say that schools are useless ;)</p>
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		<title>By: Greg Sarhadian</title>
		<link>http://www.gameproducer.net/2006/04/26/dont-plan-every-line-of-code-in-front-of-your-computer/comment-page-1/#comment-1615</link>
		<dc:creator>Greg Sarhadian</dc:creator>
		<pubDate>Thu, 27 Apr 2006 03:12:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/04/26/dont-plan-every-line-of-code-in-front-of-your-computer/#comment-1615</guid>
		<description>I usally plan at my school during free time :).</description>
		<content:encoded><![CDATA[<p>I usally plan at my school during free time :).</p>
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		<title>By: Dan Marshall</title>
		<link>http://www.gameproducer.net/2006/04/26/dont-plan-every-line-of-code-in-front-of-your-computer/comment-page-1/#comment-1601</link>
		<dc:creator>Dan Marshall</dc:creator>
		<pubDate>Wed, 26 Apr 2006 12:06:15 +0000</pubDate>
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		<description>Agreed. Some of the best lines in Gibbage were written on the train when mulling over a problem. Or in the shower. Or in front of the TV.

It&#039;s amazing how refusal to drag yourself away from the monitor can actually harm your productivity...</description>
		<content:encoded><![CDATA[<p>Agreed. Some of the best lines in Gibbage were written on the train when mulling over a problem. Or in the shower. Or in front of the TV.</p>
<p>It&#8217;s amazing how refusal to drag yourself away from the monitor can actually harm your productivity&#8230;</p>
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		<title>By: Tim Fisher</title>
		<link>http://www.gameproducer.net/2006/04/26/dont-plan-every-line-of-code-in-front-of-your-computer/comment-page-1/#comment-1590</link>
		<dc:creator>Tim Fisher</dc:creator>
		<pubDate>Wed, 26 Apr 2006 06:42:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/04/26/dont-plan-every-line-of-code-in-front-of-your-computer/#comment-1590</guid>
		<description>You should the the amount of paper work I generate for a section of code. Before I even started working on igLoader V2 I draw a nice little picture of the way the new igLoader works with iNet integration etc. I then write the key points on a white board and tick them off as I go. By working that way I generally finish projects ahead of time.</description>
		<content:encoded><![CDATA[<p>You should the the amount of paper work I generate for a section of code. Before I even started working on igLoader V2 I draw a nice little picture of the way the new igLoader works with iNet integration etc. I then write the key points on a white board and tick them off as I go. By working that way I generally finish projects ahead of time.</p>
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