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	<title>Comments on: How to Get Your Casual Game to Major Portals</title>
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	<link>http://www.gameproducer.net/2006/05/04/how-to-get-your-casual-game-to-major-portals/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2006/05/04/how-to-get-your-casual-game-to-major-portals/comment-page-1/#comment-7745</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Wed, 02 Aug 2006 08:37:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/04/how-to-get-your-casual-game-to-major-portals/#comment-7745</guid>
		<description>@Ron: excellent question, that requires a longer answer - which I&#039;ve just written. It&#039;ll be online tomorrow morning. Thanks for the question. 

Btw - it would be nice to see your game, drop here the URL of your site so people can check it out. Good luck with it.</description>
		<content:encoded><![CDATA[<p>@Ron: excellent question, that requires a longer answer &#8211; which I&#8217;ve just written. It&#8217;ll be online tomorrow morning. Thanks for the question. </p>
<p>Btw &#8211; it would be nice to see your game, drop here the URL of your site so people can check it out. Good luck with it.</p>
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		<title>By: Ron Rofe</title>
		<link>http://www.gameproducer.net/2006/05/04/how-to-get-your-casual-game-to-major-portals/comment-page-1/#comment-7655</link>
		<dc:creator>Ron Rofe</dc:creator>
		<pubDate>Tue, 01 Aug 2006 10:08:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/04/how-to-get-your-casual-game-to-major-portals/#comment-7655</guid>
		<description>Hi, 

My company is going online with a 3D Billiard Game. It is very realistic with extreme phsyics, almost as if you are playin in real life.

We are begining the marketing campaign soon, but do not have too much money to invest.  Are there any ideas you can give me on how to bring players to my site?</description>
		<content:encoded><![CDATA[<p>Hi, </p>
<p>My company is going online with a 3D Billiard Game. It is very realistic with extreme phsyics, almost as if you are playin in real life.</p>
<p>We are begining the marketing campaign soon, but do not have too much money to invest.  Are there any ideas you can give me on how to bring players to my site?</p>
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		<title>By: Michael Cordner</title>
		<link>http://www.gameproducer.net/2006/05/04/how-to-get-your-casual-game-to-major-portals/comment-page-1/#comment-1861</link>
		<dc:creator>Michael Cordner</dc:creator>
		<pubDate>Thu, 04 May 2006 11:04:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/04/how-to-get-your-casual-game-to-major-portals/#comment-1861</guid>
		<description>Big topic hidden here. We&#039;re all game producers here, and we most probably all got into it because we love games. We&#039;ve all played thousands of games and have probably been doing so for tens of years... Therefore you have to make it very clear to yourself; are you producing a game for yourself, or are you producing it for a particular audience (i.e., those who frequent portal sites).

To those of us who&#039;ve played every game since pong, a bubble popper seems like the height of inanity. To a casual game audience, who are generally looking for 10 minute diversions, that kind of mindless and low-energy thinking is exactly what appeals. They want something to pick up and play and forget about without having to learn a whole load of complicated game mechanics. That&#039;s what the owners of casual game portal sites understand, and that&#039;s what drives them to this kind of thinking.

It&#039;s a hard one to reconcile. If you want the pure satisfaction of creating a game you love to play, then by all means develop whatever you desire. However, if your goal is to establish a business to sustain you, you need to take these considerations into account... the game idea that establishes your business might not be one that you personally want to play.</description>
		<content:encoded><![CDATA[<p>Big topic hidden here. We&#8217;re all game producers here, and we most probably all got into it because we love games. We&#8217;ve all played thousands of games and have probably been doing so for tens of years&#8230; Therefore you have to make it very clear to yourself; are you producing a game for yourself, or are you producing it for a particular audience (i.e., those who frequent portal sites).</p>
<p>To those of us who&#8217;ve played every game since pong, a bubble popper seems like the height of inanity. To a casual game audience, who are generally looking for 10 minute diversions, that kind of mindless and low-energy thinking is exactly what appeals. They want something to pick up and play and forget about without having to learn a whole load of complicated game mechanics. That&#8217;s what the owners of casual game portal sites understand, and that&#8217;s what drives them to this kind of thinking.</p>
<p>It&#8217;s a hard one to reconcile. If you want the pure satisfaction of creating a game you love to play, then by all means develop whatever you desire. However, if your goal is to establish a business to sustain you, you need to take these considerations into account&#8230; the game idea that establishes your business might not be one that you personally want to play.</p>
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		<title>By: Aymes</title>
		<link>http://www.gameproducer.net/2006/05/04/how-to-get-your-casual-game-to-major-portals/comment-page-1/#comment-1856</link>
		<dc:creator>Aymes</dc:creator>
		<pubDate>Thu, 04 May 2006 08:30:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/04/how-to-get-your-casual-game-to-major-portals/#comment-1856</guid>
		<description>The &quot;Click to reward ratio&quot; sounds familiar here. Whenever Ive sent games to portals thats normally what i get back Im sure a lot of their games dont have this though.

Getting in with portals is not the way for everyone. I consider it a business strategy which you should think about before you even decide what type of game you&#039;re going to do next.

Just because a game isnt portal material doesnt mean it wont do well, the usual examples here are cliffski&#039;s democracy or starscape. But you didnt need me to tell you that I guess :P</description>
		<content:encoded><![CDATA[<p>The &#8220;Click to reward ratio&#8221; sounds familiar here. Whenever Ive sent games to portals thats normally what i get back Im sure a lot of their games dont have this though.</p>
<p>Getting in with portals is not the way for everyone. I consider it a business strategy which you should think about before you even decide what type of game you&#8217;re going to do next.</p>
<p>Just because a game isnt portal material doesnt mean it wont do well, the usual examples here are cliffski&#8217;s democracy or starscape. But you didnt need me to tell you that I guess :P</p>
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