Some time ago our two dogs decided that I spend too much time online. The newcomer chewed the network cable. I was hopelessly offline.
First I was bit angry, but managed to think who was to blame here: was it the dogs or me. My initial thought was to blame dogs, as it was the smaller one that chewed the cable. Then I thought that maybe the dogs thought had found a new toy. They have never seen a network cable before, how could they know it wasn’t meant to be eaten. I also thought that it wouldn’t have required much from me to plug off the cable when dogs were left alone.
It was me to blame. I hadn’t taught the dogs. Dogs had a reason to chew the cable – they wanted to play. I didn’t plug off the cable.
How this philosophy works in games production?
I hadn’t heard from our artist for a several days, even when I had emailed him and given game specific instructions. I was bit surprised, but I decided to give him time. I know he is a busy man (terribly busy man) so he simply might not have had enough time to deal with my post. After few days I was about to ask him… an email had arrived to my mailbox. He apologized… and said that he had wondered why I hadn’t contacted him after his latest post, but realized that the post was still saved in his drafts. He thought he had emailed me, but the email was not sent. Simple human error caused us both to wonder what’s happening.
The lesson behind these stories are that you shouldn’t blame others – they might have reason for their behavior. Instead of blaming others, ask yourself how you could take responsibility and contribute to solving the issue.
Don’t blame the dogs.