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	<title>Comments on: Don&#8217;t Blame The Dogs</title>
	<atom:link href="http://www.gameproducer.net/2006/05/06/dont-blame-the-dogs/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2006/05/06/dont-blame-the-dogs/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Wed, 12 Jun 2013 15:09:19 +0000</lastBuildDate>
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		<title>By: gandhi</title>
		<link>http://www.gameproducer.net/2006/05/06/dont-blame-the-dogs/comment-page-1/#comment-135823</link>
		<dc:creator>gandhi</dc:creator>
		<pubDate>Thu, 13 Aug 2009 12:32:05 +0000</pubDate>
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		<description>nice dog</description>
		<content:encoded><![CDATA[<p>nice dog</p>
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	<item>
		<title>By: Game Producer: Why Am I Doing This? (Why Are You Doing That?) &#124; Games For You</title>
		<link>http://www.gameproducer.net/2006/05/06/dont-blame-the-dogs/comment-page-1/#comment-135820</link>
		<dc:creator>Game Producer: Why Am I Doing This? (Why Are You Doing That?) &#124; Games For You</dc:creator>
		<pubDate>Thu, 13 Aug 2009 10:00:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/06/dont-blame-the-dogs/#comment-135820</guid>
		<description>[...] I&#8217;ve managed to share some pics of our dogs [...]</description>
		<content:encoded><![CDATA[<p>[...] I&#8217;ve managed to share some pics of our dogs [...]</p>
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	<item>
		<title>By: GameProducer.Net &#187; Blog Archive &#187; Why Am I Doing This? (Why Are You Doing That?)</title>
		<link>http://www.gameproducer.net/2006/05/06/dont-blame-the-dogs/comment-page-1/#comment-135819</link>
		<dc:creator>GameProducer.Net &#187; Blog Archive &#187; Why Am I Doing This? (Why Are You Doing That?)</dc:creator>
		<pubDate>Thu, 13 Aug 2009 07:14:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/06/dont-blame-the-dogs/#comment-135819</guid>
		<description>[...] I&#8217;ve managed to share some pics of our dogs [...]</description>
		<content:encoded><![CDATA[<p>[...] I&#8217;ve managed to share some pics of our dogs [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/05/06/dont-blame-the-dogs/comment-page-1/#comment-2707</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Thu, 25 May 2006 06:05:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/06/dont-blame-the-dogs/#comment-2707</guid>
		<description>@RayB: Thanks for your comment. First I must repeat: check clarification number 2 in my previous comment. Secondly: of  course in case of urgency or critical issue I would have contacted him sooner. The project was not &quot;just waiting the artist&quot; - there were lots of other tasks to handle besides this specific case with the artist. We didn&#039;t lose time in this case, and I understand your important note: game producers should NEVER just wait for something to happen. Taking action is very crucial. 

In my experience... I have noticed that flooding people with emails is not a good strategy. That was the reason I decided not to email him sooner.

Thanks for the insight.</description>
		<content:encoded><![CDATA[<p>@RayB: Thanks for your comment. First I must repeat: check clarification number 2 in my previous comment. Secondly: of  course in case of urgency or critical issue I would have contacted him sooner. The project was not &#8220;just waiting the artist&#8221; &#8211; there were lots of other tasks to handle besides this specific case with the artist. We didn&#8217;t lose time in this case, and I understand your important note: game producers should NEVER just wait for something to happen. Taking action is very crucial. </p>
<p>In my experience&#8230; I have noticed that flooding people with emails is not a good strategy. That was the reason I decided not to email him sooner.</p>
<p>Thanks for the insight.</p>
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	<item>
		<title>By: RayB</title>
		<link>http://www.gameproducer.net/2006/05/06/dont-blame-the-dogs/comment-page-1/#comment-2694</link>
		<dc:creator>RayB</dc:creator>
		<pubDate>Wed, 24 May 2006 20:00:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/06/dont-blame-the-dogs/#comment-2694</guid>
		<description>Nice story, but I think the real lesson is not about &quot;blame&quot; but &quot;responsibility&quot;.

YOU should have contacted him ANYWAYS instead of assuming he &quot;was a busy man&quot;. You two would have realized his mistake much sooner and possibly not lost any time in your project!</description>
		<content:encoded><![CDATA[<p>Nice story, but I think the real lesson is not about &#8220;blame&#8221; but &#8220;responsibility&#8221;.</p>
<p>YOU should have contacted him ANYWAYS instead of assuming he &#8220;was a busy man&#8221;. You two would have realized his mistake much sooner and possibly not lost any time in your project!</p>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/05/06/dont-blame-the-dogs/comment-page-1/#comment-2066</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Mon, 08 May 2006 17:20:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/06/dont-blame-the-dogs/#comment-2066</guid>
		<description>@Sharon: Dogs get lots of attention from us, the attack was more like... just dogs :) That&#039;s the way they are. 

@Omroth: Please let me clarify:
1) It&#039;s just my way of working that I try not to email everybody all the time
2) I was about to email the artist... but he managed to email me first
3) The lesson I learned was: I shouldn&#039;t blame the artist - he had a reason for his behavior. Email confirmations are good... but in this case it wouldn&#039;t have work because the email didn&#039;t even left from the draft folder. (Good point though)

@stewcraft: Think of her with a network cable in his mouth... ;)</description>
		<content:encoded><![CDATA[<p>@Sharon: Dogs get lots of attention from us, the attack was more like&#8230; just dogs :) That&#8217;s the way they are. </p>
<p>@Omroth: Please let me clarify:<br />
1) It&#8217;s just my way of working that I try not to email everybody all the time<br />
2) I was about to email the artist&#8230; but he managed to email me first<br />
3) The lesson I learned was: I shouldn&#8217;t blame the artist &#8211; he had a reason for his behavior. Email confirmations are good&#8230; but in this case it wouldn&#8217;t have work because the email didn&#8217;t even left from the draft folder. (Good point though)</p>
<p>@stewcraft: Think of her with a network cable in his mouth&#8230; ;)</p>
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	<item>
		<title>By: stewcraft</title>
		<link>http://www.gameproducer.net/2006/05/06/dont-blame-the-dogs/comment-page-1/#comment-1971</link>
		<dc:creator>stewcraft</dc:creator>
		<pubDate>Sun, 07 May 2006 00:02:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/06/dont-blame-the-dogs/#comment-1971</guid>
		<description>How could anyone blame that innocent face? :)</description>
		<content:encoded><![CDATA[<p>How could anyone blame that innocent face? :)</p>
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	<item>
		<title>By: Omroth</title>
		<link>http://www.gameproducer.net/2006/05/06/dont-blame-the-dogs/comment-page-1/#comment-1946</link>
		<dc:creator>Omroth</dc:creator>
		<pubDate>Sat, 06 May 2006 10:46:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/06/dont-blame-the-dogs/#comment-1946</guid>
		<description>But... how is waiting &quot;contributing to solving the issue&quot;?

I think the moral of this story is to put on email confirmations...

Ian</description>
		<content:encoded><![CDATA[<p>But&#8230; how is waiting &#8220;contributing to solving the issue&#8221;?</p>
<p>I think the moral of this story is to put on email confirmations&#8230;</p>
<p>Ian</p>
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	<item>
		<title>By: Sharon</title>
		<link>http://www.gameproducer.net/2006/05/06/dont-blame-the-dogs/comment-page-1/#comment-1945</link>
		<dc:creator>Sharon</dc:creator>
		<pubDate>Sat, 06 May 2006 07:10:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/06/dont-blame-the-dogs/#comment-1945</guid>
		<description>Nice story.  Do you also give your dogs lots of attention when you&#039;re home?  Maybe the cable chewing was a jealous attack on that thing that takes so much of your time away from them.  Not that your artist would be jealous of your time spent with others, but a quick hello earlier on would have stopped you both from wondering too ;-)</description>
		<content:encoded><![CDATA[<p>Nice story.  Do you also give your dogs lots of attention when you&#8217;re home?  Maybe the cable chewing was a jealous attack on that thing that takes so much of your time away from them.  Not that your artist would be jealous of your time spent with others, but a quick hello earlier on would have stopped you both from wondering too ;-)</p>
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