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	<title>Comments on: 2D or 3D graphics?</title>
	<atom:link href="http://www.gameproducer.net/2006/05/07/2d-or-3d-graphics/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2006/05/07/2d-or-3d-graphics/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Duncan</title>
		<link>http://www.gameproducer.net/2006/05/07/2d-or-3d-graphics/comment-page-1/#comment-2065</link>
		<dc:creator>Duncan</dc:creator>
		<pubDate>Mon, 08 May 2006 16:51:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/07/2d-or-3d-graphics/#comment-2065</guid>
		<description>Just because you use a 3D engine does not mean you have to have a 3D world.  This is what the Sonic games have forgotten.  You can have a wonderful 2D platformer, or action, or puzzle, or whatever, and use a 3D engine for the depth of graphics that it provides.  Need an example?  Go look at the videos for the new Mario game for the DS.  3D graphics, but a classic platformer with classic elements.  And it looks fun.</description>
		<content:encoded><![CDATA[<p>Just because you use a 3D engine does not mean you have to have a 3D world.  This is what the Sonic games have forgotten.  You can have a wonderful 2D platformer, or action, or puzzle, or whatever, and use a 3D engine for the depth of graphics that it provides.  Need an example?  Go look at the videos for the new Mario game for the DS.  3D graphics, but a classic platformer with classic elements.  And it looks fun.</p>
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		<title>By: Dan Marshall</title>
		<link>http://www.gameproducer.net/2006/05/07/2d-or-3d-graphics/comment-page-1/#comment-2063</link>
		<dc:creator>Dan Marshall</dc:creator>
		<pubDate>Mon, 08 May 2006 12:52:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/07/2d-or-3d-graphics/#comment-2063</guid>
		<description>It&#039;s Sonic going 3D that annoys me. I posted about it recently here: http://gibbage.blogspot.com/2006/05/stop-getting-sonic-wrong.html

It&#039;s infurating -- next Gen Sonic looks so bad, when with today&#039;s technology and a little effort if could look amazing. For shame.</description>
		<content:encoded><![CDATA[<p>It&#8217;s Sonic going 3D that annoys me. I posted about it recently here: <a href="http://gibbage.blogspot.com/2006/05/stop-getting-sonic-wrong.html" rel="nofollow">http://gibbage.blogspot.com/2006/05/stop-getting-sonic-wrong.html</a></p>
<p>It&#8217;s infurating &#8212; next Gen Sonic looks so bad, when with today&#8217;s technology and a little effort if could look amazing. For shame.</p>
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		<title>By: Paul Mendoza</title>
		<link>http://www.gameproducer.net/2006/05/07/2d-or-3d-graphics/comment-page-1/#comment-2011</link>
		<dc:creator>Paul Mendoza</dc:creator>
		<pubDate>Sun, 07 May 2006 20:00:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/07/2d-or-3d-graphics/#comment-2011</guid>
		<description>Recently I&#039;ve been discussing with some of my friends possibly building applications to help game designers build games faster. I&#039;ve done a lot of map making so there are some very obvious issues that need to be addressed in that space that we&#039;d like to work on. We&#039;re so mad about the fact that we&#039;re having to spend $20 now to get 3 - 6 hours of gameplay in the eposidic content packs that Valve is releasing. It&#039;s taking forever for any of these studios to put out these games and we&#039;re getting less and less gameplay for every graphical improvement they make. 

It&#039;s also horrible for the mod makers out there as well. We&#039;re not going to see another counterstrike because of the time involved in creating these mods. Although complex, it was far simpler to create a HL1 mod than a HL2 mod. They&#039;ve been good about releasing a really good toolset to modders but what these companies need to start doing if they want modders to do some amazing stuff is to build quicker tools for building game assets and maps. I&#039;m pretty sure that map creation is really one of the biggest suckage points in games right now.  Right after that might be building models and getting them to break in all the right spots for games and the whole import and testing process for them. What team of 4 or 5 guys can create a cool mod anymore? It takes 15 - 20 dedicated game art students in their senior year now to create anything cool. Look at Eclipse as an example.

Unreal, Source and the Doom engines are cool piece of technology but way way too slow to build any games with. We need faster tools.</description>
		<content:encoded><![CDATA[<p>Recently I&#8217;ve been discussing with some of my friends possibly building applications to help game designers build games faster. I&#8217;ve done a lot of map making so there are some very obvious issues that need to be addressed in that space that we&#8217;d like to work on. We&#8217;re so mad about the fact that we&#8217;re having to spend $20 now to get 3 &#8211; 6 hours of gameplay in the eposidic content packs that Valve is releasing. It&#8217;s taking forever for any of these studios to put out these games and we&#8217;re getting less and less gameplay for every graphical improvement they make. </p>
<p>It&#8217;s also horrible for the mod makers out there as well. We&#8217;re not going to see another counterstrike because of the time involved in creating these mods. Although complex, it was far simpler to create a HL1 mod than a HL2 mod. They&#8217;ve been good about releasing a really good toolset to modders but what these companies need to start doing if they want modders to do some amazing stuff is to build quicker tools for building game assets and maps. I&#8217;m pretty sure that map creation is really one of the biggest suckage points in games right now.  Right after that might be building models and getting them to break in all the right spots for games and the whole import and testing process for them. What team of 4 or 5 guys can create a cool mod anymore? It takes 15 &#8211; 20 dedicated game art students in their senior year now to create anything cool. Look at Eclipse as an example.</p>
<p>Unreal, Source and the Doom engines are cool piece of technology but way way too slow to build any games with. We need faster tools.</p>
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		<title>By: Scurvy Lobster</title>
		<link>http://www.gameproducer.net/2006/05/07/2d-or-3d-graphics/comment-page-1/#comment-1981</link>
		<dc:creator>Scurvy Lobster</dc:creator>
		<pubDate>Sun, 07 May 2006 08:46:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/07/2d-or-3d-graphics/#comment-1981</guid>
		<description>My group and I have been working on a demo of a 3D game for a couple of months now. Early in the proces we did a nice little 2D demo in 48 hours and it turns out that the 2D demo will probably have more features than our 3D version.
The 3D version will be more immersive and stuff but in terms of gameplay the 2D version is able to beat it using only 1/10 of the time in production.</description>
		<content:encoded><![CDATA[<p>My group and I have been working on a demo of a 3D game for a couple of months now. Early in the proces we did a nice little 2D demo in 48 hours and it turns out that the 2D demo will probably have more features than our 3D version.<br />
The 3D version will be more immersive and stuff but in terms of gameplay the 2D version is able to beat it using only 1/10 of the time in production.</p>
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		<title>By: Paul Mendoza</title>
		<link>http://www.gameproducer.net/2006/05/07/2d-or-3d-graphics/comment-page-1/#comment-1980</link>
		<dc:creator>Paul Mendoza</dc:creator>
		<pubDate>Sun, 07 May 2006 06:55:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/07/2d-or-3d-graphics/#comment-1980</guid>
		<description>Oh my gosh! I remember playing the original Full Throttle (maybe there was only one) and it was so much fun. That was way long ago though. Lucas Arts made some really good ones. I really enjoyed Day of the Tentacle, the mini haunted mansion game inside of Day of the Tentacle and Indiana Jones and the Temple of Atlantis. These are some old games here :)</description>
		<content:encoded><![CDATA[<p>Oh my gosh! I remember playing the original Full Throttle (maybe there was only one) and it was so much fun. That was way long ago though. Lucas Arts made some really good ones. I really enjoyed Day of the Tentacle, the mini haunted mansion game inside of Day of the Tentacle and Indiana Jones and the Temple of Atlantis. These are some old games here :)</p>
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