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	<title>Comments on: igLoader &#8211; Easy Way to Get Your Game Demo Online Without Java or Flash</title>
	<atom:link href="http://www.gameproducer.net/2006/05/08/igloader-easy-way-to-get-your-game-demo-online-without-java-or-flash/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2006/05/08/igloader-easy-way-to-get-your-game-demo-online-without-java-or-flash/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/05/08/igloader-easy-way-to-get-your-game-demo-online-without-java-or-flash/comment-page-1/#comment-33668</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Wed, 17 Jan 2007 05:24:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/08/igloader-easy-way-to-get-your-game-demo-online-without-java-or-flash/#comment-33668</guid>
		<description>@Steev: The pricing has changed since May 2006 ;) But anyway, I&#039;d suggest contacting Tim about igLoader. I&#039;m sure he is willing to arrange deals that fits all parties.</description>
		<content:encoded><![CDATA[<p>@Steev: The pricing has changed since May 2006 ;) But anyway, I&#8217;d suggest contacting Tim about igLoader. I&#8217;m sure he is willing to arrange deals that fits all parties.</p>
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		<title>By: Steev</title>
		<link>http://www.gameproducer.net/2006/05/08/igloader-easy-way-to-get-your-game-demo-online-without-java-or-flash/comment-page-1/#comment-33538</link>
		<dc:creator>Steev</dc:creator>
		<pubDate>Tue, 16 Jan 2007 20:20:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/08/igloader-easy-way-to-get-your-game-demo-online-without-java-or-flash/#comment-33538</guid>
		<description>60 bucks per title? Where did that figure come from? The website says $600 per title - which completely changes this from being really cool to absolutely 100% not worth it.

Shame.</description>
		<content:encoded><![CDATA[<p>60 bucks per title? Where did that figure come from? The website says $600 per title &#8211; which completely changes this from being really cool to absolutely 100% not worth it.</p>
<p>Shame.</p>
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		<title>By: Tim Fisher</title>
		<link>http://www.gameproducer.net/2006/05/08/igloader-easy-way-to-get-your-game-demo-online-without-java-or-flash/comment-page-1/#comment-2323</link>
		<dc:creator>Tim Fisher</dc:creator>
		<pubDate>Thu, 18 May 2006 08:45:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/08/igloader-easy-way-to-get-your-game-demo-online-without-java-or-flash/#comment-2323</guid>
		<description>Hi Nate,

We lock down the application delivery and launch through the use of encrypted archives and server-side license files. It&#039;s just not possible to download and launch a game or application with igLoader that is not licensed or has a revoked license. In addition to this the next release contains an application sandbox that will prevent any application that is not whitelisted by our servers from using filesystem IO and registry query/editing commands.

Tim.</description>
		<content:encoded><![CDATA[<p>Hi Nate,</p>
<p>We lock down the application delivery and launch through the use of encrypted archives and server-side license files. It&#8217;s just not possible to download and launch a game or application with igLoader that is not licensed or has a revoked license. In addition to this the next release contains an application sandbox that will prevent any application that is not whitelisted by our servers from using filesystem IO and registry query/editing commands.</p>
<p>Tim.</p>
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		<title>By: Nate</title>
		<link>http://www.gameproducer.net/2006/05/08/igloader-easy-way-to-get-your-game-demo-online-without-java-or-flash/comment-page-1/#comment-2068</link>
		<dc:creator>Nate</dc:creator>
		<pubDate>Tue, 09 May 2006 01:00:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/08/igloader-easy-way-to-get-your-game-demo-online-without-java-or-flash/#comment-2068</guid>
		<description>I have to wonder, what sort of security issues can be introduced through this?  Does it work the way I think it might -- by essentially running the Windows application then displaying it through the browser?  Is any application playable through this, or are there some features (such as file reading/writing) disabled?</description>
		<content:encoded><![CDATA[<p>I have to wonder, what sort of security issues can be introduced through this?  Does it work the way I think it might &#8212; by essentially running the Windows application then displaying it through the browser?  Is any application playable through this, or are there some features (such as file reading/writing) disabled?</p>
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		<title>By: Tim Fisher</title>
		<link>http://www.gameproducer.net/2006/05/08/igloader-easy-way-to-get-your-game-demo-online-without-java-or-flash/comment-page-1/#comment-2067</link>
		<dc:creator>Tim Fisher</dc:creator>
		<pubDate>Mon, 08 May 2006 20:32:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/08/igloader-easy-way-to-get-your-game-demo-online-without-java-or-flash/#comment-2067</guid>
		<description>A quick update, we released version 2 today, you can get a quick overview on http://www.igloader.com/v2highlights.php</description>
		<content:encoded><![CDATA[<p>A quick update, we released version 2 today, you can get a quick overview on <a href="http://www.igloader.com/v2highlights.php" rel="nofollow">http://www.igloader.com/v2highlights.php</a></p>
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		<title>By: Scurvy Lobster</title>
		<link>http://www.gameproducer.net/2006/05/08/igloader-easy-way-to-get-your-game-demo-online-without-java-or-flash/comment-page-1/#comment-2043</link>
		<dc:creator>Scurvy Lobster</dc:creator>
		<pubDate>Mon, 08 May 2006 07:28:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/08/igloader-easy-way-to-get-your-game-demo-online-without-java-or-flash/#comment-2043</guid>
		<description>&quot;A leading Basic manufacturer have adapted their latest software to integrate properly with igLoader (not official yet, still beta).&quot;

I guess they&#039;re talking about Dark Basic Pro from The Game Creators. It&#039;s igLoader compatible in the latest version.</description>
		<content:encoded><![CDATA[<p>&#8220;A leading Basic manufacturer have adapted their latest software to integrate properly with igLoader (not official yet, still beta).&#8221;</p>
<p>I guess they&#8217;re talking about Dark Basic Pro from The Game Creators. It&#8217;s igLoader compatible in the latest version.</p>
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		<title>By: Josh1billion</title>
		<link>http://www.gameproducer.net/2006/05/08/igloader-easy-way-to-get-your-game-demo-online-without-java-or-flash/comment-page-1/#comment-2041</link>
		<dc:creator>Josh1billion</dc:creator>
		<pubDate>Mon, 08 May 2006 05:21:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/08/igloader-easy-way-to-get-your-game-demo-online-without-java-or-flash/#comment-2041</guid>
		<description>Whoooooaaaaaa.  I just tried out a sample game at Cloverleaf Games.  Man, that&#039;s incredible.

The game that I tried out even ran perfectly smoothly.. but I wonder if that&#039;d be the case with all games?  I wonder how igLoader works-- does it emulate the Windows API, or does it somehow tell the user&#039;s computer to run the application, or is it something else?  If it&#039;s the case of emulation, then more intense games would likely cause slowdown.  If not, then sweet.  My point is that I&#039;m curious as to whether or not igLoader games have a decreased performance (and, if so, how much of a decrease?).

Another one of my concerns is the popularity of the igLoader plugin.  Games using it will have one small problem that Flash games won&#039;t: users might be overly cautious (or lazy) and decide &quot;Nah, I&#039;m not going to download and install the plugin just for this one game.&quot;  Hopefully, igLoader will become very widespread in use so that end-users become familiar with it.

Anyway, this software is amazing and the price is a nice deal.  I&#039;ll bookmark the page for now...</description>
		<content:encoded><![CDATA[<p>Whoooooaaaaaa.  I just tried out a sample game at Cloverleaf Games.  Man, that&#8217;s incredible.</p>
<p>The game that I tried out even ran perfectly smoothly.. but I wonder if that&#8217;d be the case with all games?  I wonder how igLoader works&#8211; does it emulate the Windows API, or does it somehow tell the user&#8217;s computer to run the application, or is it something else?  If it&#8217;s the case of emulation, then more intense games would likely cause slowdown.  If not, then sweet.  My point is that I&#8217;m curious as to whether or not igLoader games have a decreased performance (and, if so, how much of a decrease?).</p>
<p>Another one of my concerns is the popularity of the igLoader plugin.  Games using it will have one small problem that Flash games won&#8217;t: users might be overly cautious (or lazy) and decide &#8220;Nah, I&#8217;m not going to download and install the plugin just for this one game.&#8221;  Hopefully, igLoader will become very widespread in use so that end-users become familiar with it.</p>
<p>Anyway, this software is amazing and the price is a nice deal.  I&#8217;ll bookmark the page for now&#8230;</p>
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