We are progressed enough to get our game project Edoiki for you players to test. I haven’t experimented with pre-ordering before, and for this game I’m going to try it.
Other developers recommend some tactics for pre-orders:
- status or special ranks.
If you have good suggestions (besides optimizing the website), feel free to share them. It will help me and others in similar situation.
I haven’t decided the price for Edoiki, but we will propably either start with $19.99 or $29.99. Pre-ordering costs the same. I will add screenshots, concept art, game rules, descriptions in the edoiki.com as the pre-ordering begins.
The status/rank I shall use, very much actually. There is a 3D hand in the game. As players get more wins, their rank will get better and they will get new rings or marks in the hand. I thought about having a small wound for each loss… then you could determine how much a person has played by simply looking at his virtual hand in game. Now, those who pre-order will get a special rank. I haven’t decided it yet, but they could get a special tattoo in their hand, or a special jewelry (or bracelet) that would be available only for those who pre-order the game.
I will make an official press release using the indiegamebusiness.com press release service when the pre-ordering begins.
As mentioned already – this is the first time I’m using pre-orders, so I have no first hand experience about this. This means that I have pretty much nothing to lose. After the pre-ordering period is over, I will have either more experience or experience and money. It’s a win-win situation for us.
I keep you informed on how the experiment goes.