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	<title>Comments on: 7 Risks in Indie Games Production</title>
	<atom:link href="http://www.gameproducer.net/2006/05/16/7-risks-in-indie-games-production/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2006/05/16/7-risks-in-indie-games-production/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/05/16/7-risks-in-indie-games-production/comment-page-1/#comment-77911</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Fri, 27 Apr 2007 11:24:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/16/7-risks-in-indie-games-production/#comment-77911</guid>
		<description>Alex, it depends on the producer... check out &lt;a href=&#039;http://www.gameproducer.net/category/game-producers/&#039; rel=&quot;nofollow&quot;&gt;game producer&lt;/a&gt; category for more clarification on what producers are and do.</description>
		<content:encoded><![CDATA[<p>Alex, it depends on the producer&#8230; check out <a href='http://www.gameproducer.net/category/game-producers/' rel="nofollow">game producer</a> category for more clarification on what producers are and do.</p>
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		<title>By: Alex "Big A" Michel</title>
		<link>http://www.gameproducer.net/2006/05/16/7-risks-in-indie-games-production/comment-page-1/#comment-77738</link>
		<dc:creator>Alex "Big A" Michel</dc:creator>
		<pubDate>Thu, 26 Apr 2007 19:02:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/16/7-risks-in-indie-games-production/#comment-77738</guid>
		<description>Indie game producers gave total control of what the game is about, right? Are they the ones with the creative imaginations?</description>
		<content:encoded><![CDATA[<p>Indie game producers gave total control of what the game is about, right? Are they the ones with the creative imaginations?</p>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/05/16/7-risks-in-indie-games-production/comment-page-1/#comment-2608</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Mon, 22 May 2006 13:06:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/16/7-risks-in-indie-games-production/#comment-2608</guid>
		<description>@GBP: Yes, that&#039;s actually a very big point (which is partially linked to risk #2). Your game has to bring money - and marketing is in the centre of success. Very good point.</description>
		<content:encoded><![CDATA[<p>@GBP: Yes, that&#8217;s actually a very big point (which is partially linked to risk #2). Your game has to bring money &#8211; and marketing is in the centre of success. Very good point.</p>
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		<title>By: GreatBritishProducer</title>
		<link>http://www.gameproducer.net/2006/05/16/7-risks-in-indie-games-production/comment-page-1/#comment-2496</link>
		<dc:creator>GreatBritishProducer</dc:creator>
		<pubDate>Sat, 20 May 2006 19:31:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/16/7-risks-in-indie-games-production/#comment-2496</guid>
		<description>Would you consider Marketing or the more general term, exposure as an 8th risk factor?

Without exposure of the game brand and feautures, all of the developers hard work would be undone. A product will never sell itself and running a blog or internet site does not guarentee exposure. Exposure is something you really need to work on, almost as much as the project itself.

Being aware of basic marketing strategy will get you very far, and this strategy does not have to be a thorough understanding of the 4 or seven of how may other P&#039;s there are. All one needs is a common sense approach.</description>
		<content:encoded><![CDATA[<p>Would you consider Marketing or the more general term, exposure as an 8th risk factor?</p>
<p>Without exposure of the game brand and feautures, all of the developers hard work would be undone. A product will never sell itself and running a blog or internet site does not guarentee exposure. Exposure is something you really need to work on, almost as much as the project itself.</p>
<p>Being aware of basic marketing strategy will get you very far, and this strategy does not have to be a thorough understanding of the 4 or seven of how may other P&#8217;s there are. All one needs is a common sense approach.</p>
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