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	<title>Comments on: Basic Marketing Plan For Indie Games</title>
	<atom:link href="http://www.gameproducer.net/2006/05/23/basic-marketing-plan-for-indie-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2006/05/23/basic-marketing-plan-for-indie-games/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Thu, 16 May 2013 13:23:44 +0000</lastBuildDate>
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		<title>By: Basvas</title>
		<link>http://www.gameproducer.net/2006/05/23/basic-marketing-plan-for-indie-games/comment-page-1/#comment-3751</link>
		<dc:creator>Basvas</dc:creator>
		<pubDate>Mon, 12 Jun 2006 09:51:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/23/basic-marketing-plan-for-indie-games/#comment-3751</guid>
		<description>i shoot my self if u already got preorders while &#039;only&#039; having a promo concept art
and a description of the game!
Good article and I hope a guy who i am working with now will read it :)
its a shame he made a 3d action rpg  put it on some german shareware sites + his own site (www.dark-design.de) and
got  0 sales since 01.03.2006.
I think his story will be good for an article on &#039;how not to do it&#039;...

anyways i will watch the progress with edoiki hope u post some statistics
on how the plan became $.</description>
		<content:encoded><![CDATA[<p>i shoot my self if u already got preorders while &#8216;only&#8217; having a promo concept art<br />
and a description of the game!<br />
Good article and I hope a guy who i am working with now will read it :)<br />
its a shame he made a 3d action rpg  put it on some german shareware sites + his own site (www.dark-design.de) and<br />
got  0 sales since 01.03.2006.<br />
I think his story will be good for an article on &#8216;how not to do it&#8217;&#8230;</p>
<p>anyways i will watch the progress with edoiki hope u post some statistics<br />
on how the plan became $.</p>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/05/23/basic-marketing-plan-for-indie-games/comment-page-1/#comment-2685</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Wed, 24 May 2006 09:21:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/23/basic-marketing-plan-for-indie-games/#comment-2685</guid>
		<description>@Dark Moon: It&#039;s real goal. It might seem like a lot - but if you look at sales stats for games such as &lt;a href=&#039;http://www.gameproducer.net/2006/02/02/gameproducernet-starts-presenting-game-sales-statistics/&#039; rel=&quot;nofollow&quot;&gt;Democracy&lt;/a&gt; you might notice that it&#039;s doable. Bearing in mind, that half of it should come from direct sales and rest through other sources. I believe it&#039;s doable.

@Scurvy: Thanks for the hint. I&#039;ve also got one promotion email from All Star Radio Networks. They are doing a service where they will announce games through radio... and let players download &amp; buy the game directly through radio station&#039;s website. They&#039;ll propably send me more information about their offering, but it sounded like a doable opportunity for indies. 

@Mike: I believe the execution of a plan is much more important than the plan itself. Even if you would have the greatest plan in the world... it won&#039;t do much good unless putting the plan in action is done properly. The poorest or simplest plan in the world -  if executed properly - will get great results. I expect to refine our plan, until we reach those goals.</description>
		<content:encoded><![CDATA[<p>@Dark Moon: It&#8217;s real goal. It might seem like a lot &#8211; but if you look at sales stats for games such as <a href='http://www.gameproducer.net/2006/02/02/gameproducernet-starts-presenting-game-sales-statistics/' rel="nofollow">Democracy</a> you might notice that it&#8217;s doable. Bearing in mind, that half of it should come from direct sales and rest through other sources. I believe it&#8217;s doable.</p>
<p>@Scurvy: Thanks for the hint. I&#8217;ve also got one promotion email from All Star Radio Networks. They are doing a service where they will announce games through radio&#8230; and let players download &#038; buy the game directly through radio station&#8217;s website. They&#8217;ll propably send me more information about their offering, but it sounded like a doable opportunity for indies. </p>
<p>@Mike: I believe the execution of a plan is much more important than the plan itself. Even if you would have the greatest plan in the world&#8230; it won&#8217;t do much good unless putting the plan in action is done properly. The poorest or simplest plan in the world &#8211;  if executed properly &#8211; will get great results. I expect to refine our plan, until we reach those goals.</p>
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		<title>By: Dark Moon</title>
		<link>http://www.gameproducer.net/2006/05/23/basic-marketing-plan-for-indie-games/comment-page-1/#comment-2684</link>
		<dc:creator>Dark Moon</dc:creator>
		<pubDate>Wed, 24 May 2006 09:02:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/23/basic-marketing-plan-for-indie-games/#comment-2684</guid>
		<description>The $100.000 figure, is it purely an example, or is it really your goal with Edoiki?
It seems like a lot, especially the number of downloads needed! Nice article btw.</description>
		<content:encoded><![CDATA[<p>The $100.000 figure, is it purely an example, or is it really your goal with Edoiki?<br />
It seems like a lot, especially the number of downloads needed! Nice article btw.</p>
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		<title>By: Mike</title>
		<link>http://www.gameproducer.net/2006/05/23/basic-marketing-plan-for-indie-games/comment-page-1/#comment-2681</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 23 May 2006 21:08:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/23/basic-marketing-plan-for-indie-games/#comment-2681</guid>
		<description>Nice article. It has 1 bad thing though - the game is not out yet so we don&#039;t know if your model is succesful :).

What do you think of Manifestio Game (http://www.manifestogames.com/) distribution channel and xStream (http://www.gamexstream.com/)? I think those channels will be open in a couple weeks.</description>
		<content:encoded><![CDATA[<p>Nice article. It has 1 bad thing though &#8211; the game is not out yet so we don&#8217;t know if your model is succesful :).</p>
<p>What do you think of Manifestio Game (<a href="http://www.manifestogames.com/" rel="nofollow">http://www.manifestogames.com/</a>) distribution channel and xStream (<a href="http://www.gamexstream.com/" rel="nofollow">http://www.gamexstream.com/</a>)? I think those channels will be open in a couple weeks.</p>
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		<title>By: Scurvy Lobster</title>
		<link>http://www.gameproducer.net/2006/05/23/basic-marketing-plan-for-indie-games/comment-page-1/#comment-2678</link>
		<dc:creator>Scurvy Lobster</dc:creator>
		<pubDate>Tue, 23 May 2006 16:49:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/23/basic-marketing-plan-for-indie-games/#comment-2678</guid>
		<description>Good article. I read it yesterday.

It could have more on creating a online &#039;buzz&#039; for your game. Forums, blogs, writing for Gamasutra ;-) That sort of thing. It&#039;s an cost-effective way to get publisity in terms of dollars.</description>
		<content:encoded><![CDATA[<p>Good article. I read it yesterday.</p>
<p>It could have more on creating a online &#8216;buzz&#8217; for your game. Forums, blogs, writing for Gamasutra ;-) That sort of thing. It&#8217;s an cost-effective way to get publisity in terms of dollars.</p>
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