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	<title>Comments on: The First Mistake to Avoid When Your Game Is Not Selling</title>
	<atom:link href="http://www.gameproducer.net/2006/05/28/the-first-mistake-to-avoid-when-your-game-is-not-selling/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2006/05/28/the-first-mistake-to-avoid-when-your-game-is-not-selling/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: SasQ</title>
		<link>http://www.gameproducer.net/2006/05/28/the-first-mistake-to-avoid-when-your-game-is-not-selling/comment-page-1/#comment-34694</link>
		<dc:creator>SasQ</dc:creator>
		<pubDate>Sun, 21 Jan 2007 22:56:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/28/the-first-mistake-to-avoid-when-your-game-is-not-selling/#comment-34694</guid>
		<description>Because the price means value ;)</description>
		<content:encoded><![CDATA[<p>Because the price means value ;)</p>
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		<title>By: GameProducer.Net &#187; Archive &#187; What to Do When Customers Tell You &#8220;Price is Too High&#8221;</title>
		<link>http://www.gameproducer.net/2006/05/28/the-first-mistake-to-avoid-when-your-game-is-not-selling/comment-page-1/#comment-22510</link>
		<dc:creator>GameProducer.Net &#187; Archive &#187; What to Do When Customers Tell You &#8220;Price is Too High&#8221;</dc:creator>
		<pubDate>Tue, 28 Nov 2006 12:25:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/28/the-first-mistake-to-avoid-when-your-game-is-not-selling/#comment-22510</guid>
		<description>[...] If you&#8217;ve read my articles in the past, you might remember to avoid the first mistake: dropping the price. If you have an expensive product or if your customers are saying &#8220;the price is too high&#8221; - you can drop your price, but - before you do that take a look at this alternative option: [...]</description>
		<content:encoded><![CDATA[<p>[...] If you&#8217;ve read my articles in the past, you might remember to avoid the first mistake: dropping the price. If you have an expensive product or if your customers are saying &#8220;the price is too high&#8221; &#8211; you can drop your price, but &#8211; before you do that take a look at this alternative option: [...]</p>
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		<title>By: sakura games</title>
		<link>http://www.gameproducer.net/2006/05/28/the-first-mistake-to-avoid-when-your-game-is-not-selling/comment-page-1/#comment-9453</link>
		<dc:creator>sakura games</dc:creator>
		<pubDate>Mon, 21 Aug 2006 08:25:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/28/the-first-mistake-to-avoid-when-your-game-is-not-selling/#comment-9453</guid>
		<description>That is completely false. I experimented with different pricing and some games that weren&#039;t selling anymore, resumed selling at $9.95.</description>
		<content:encoded><![CDATA[<p>That is completely false. I experimented with different pricing and some games that weren&#8217;t selling anymore, resumed selling at $9.95.</p>
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	<item>
		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2006/05/28/the-first-mistake-to-avoid-when-your-game-is-not-selling/comment-page-1/#comment-3473</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Mon, 05 Jun 2006 11:22:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/28/the-first-mistake-to-avoid-when-your-game-is-not-selling/#comment-3473</guid>
		<description>@Brian: Check out the tomorrow&#039;s article...</description>
		<content:encoded><![CDATA[<p>@Brian: Check out the tomorrow&#8217;s article&#8230;</p>
]]></content:encoded>
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		<title>By: Brian Meidell</title>
		<link>http://www.gameproducer.net/2006/05/28/the-first-mistake-to-avoid-when-your-game-is-not-selling/comment-page-1/#comment-3043</link>
		<dc:creator>Brian Meidell</dc:creator>
		<pubDate>Mon, 29 May 2006 09:28:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/28/the-first-mistake-to-avoid-when-your-game-is-not-selling/#comment-3043</guid>
		<description>Any sagely advice on how to price it to begin with?</description>
		<content:encoded><![CDATA[<p>Any sagely advice on how to price it to begin with?</p>
]]></content:encoded>
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		<title>By: cliff</title>
		<link>http://www.gameproducer.net/2006/05/28/the-first-mistake-to-avoid-when-your-game-is-not-selling/comment-page-1/#comment-3017</link>
		<dc:creator>cliff</dc:creator>
		<pubDate>Sun, 28 May 2006 14:35:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/28/the-first-mistake-to-avoid-when-your-game-is-not-selling/#comment-3017</guid>
		<description>this is so true. improve the product, thats always the best rule.</description>
		<content:encoded><![CDATA[<p>this is so true. improve the product, thats always the best rule.</p>
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		<title>By: Craig Fry</title>
		<link>http://www.gameproducer.net/2006/05/28/the-first-mistake-to-avoid-when-your-game-is-not-selling/comment-page-1/#comment-3006</link>
		<dc:creator>Craig Fry</dc:creator>
		<pubDate>Sun, 28 May 2006 12:49:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/28/the-first-mistake-to-avoid-when-your-game-is-not-selling/#comment-3006</guid>
		<description>A dropped price doesn&#039;t make anyone thing &quot;Oh man, what a great deal now&quot;.  It makes them think &quot;What is wrong with this game that it has dropped the price.&quot;</description>
		<content:encoded><![CDATA[<p>A dropped price doesn&#8217;t make anyone thing &#8220;Oh man, what a great deal now&#8221;.  It makes them think &#8220;What is wrong with this game that it has dropped the price.&#8221;</p>
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