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	<title>Comments on: &#8220;What&#8217;s Stopping You?&#8221;</title>
	<atom:link href="http://www.gameproducer.net/2006/05/29/whats-stopping-you/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2006/05/29/whats-stopping-you/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/05/29/whats-stopping-you/comment-page-1/#comment-35462</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Tue, 23 Jan 2007 06:00:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/29/whats-stopping-you/#comment-35462</guid>
		<description>Hah, C++ it shall be then, no arguing with that ;)

7 breathes... that&#039;s sounds bit like what happens in prototyping a game in a week. When you have only 7 days to make a prototype, you have to concentrate on the things that are important. 

Not a bad advice, must say.</description>
		<content:encoded><![CDATA[<p>Hah, C++ it shall be then, no arguing with that ;)</p>
<p>7 breathes&#8230; that&#8217;s sounds bit like what happens in prototyping a game in a week. When you have only 7 days to make a prototype, you have to concentrate on the things that are important. </p>
<p>Not a bad advice, must say.</p>
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		<title>By: SasQ</title>
		<link>http://www.gameproducer.net/2006/05/29/whats-stopping-you/comment-page-1/#comment-35362</link>
		<dc:creator>SasQ</dc:creator>
		<pubDate>Tue, 23 Jan 2007 02:05:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/29/whats-stopping-you/#comment-35362</guid>
		<description>Oh, and I&#039;ve almost forgot to say on-topic:
There is an old Ninja&#039;s rule to make a decission in a time of 7 breathes.
Why that short time? Is it even possible to make any decission that fast? Is it really help to make a decission?
I have to say: yes it does much! :)
Why?
Because if you&#039;re making a decission in time of 7 breathes, you take into consideration only those things which are the most important. You don&#039;t pay attention to all those crappy little unimportant things that make your view unclear.
And what if I can&#039;t make a decission that fast?
Well, the other Ninja&#039;s rule say that more is lost by indecission than by wrong decission ;)
I add yet another one: if you can&#039;t decide what way out of two is good, that&#039;s probably because both are equally good ;) If some of them would be better, then you should have been made decission a long time ago ;)</description>
		<content:encoded><![CDATA[<p>Oh, and I&#8217;ve almost forgot to say on-topic:<br />
There is an old Ninja&#8217;s rule to make a decission in a time of 7 breathes.<br />
Why that short time? Is it even possible to make any decission that fast? Is it really help to make a decission?<br />
I have to say: yes it does much! :)<br />
Why?<br />
Because if you&#8217;re making a decission in time of 7 breathes, you take into consideration only those things which are the most important. You don&#8217;t pay attention to all those crappy little unimportant things that make your view unclear.<br />
And what if I can&#8217;t make a decission that fast?<br />
Well, the other Ninja&#8217;s rule say that more is lost by indecission than by wrong decission ;)<br />
I add yet another one: if you can&#8217;t decide what way out of two is good, that&#8217;s probably because both are equally good ;) If some of them would be better, then you should have been made decission a long time ago ;)</p>
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	<item>
		<title>By: SasQ</title>
		<link>http://www.gameproducer.net/2006/05/29/whats-stopping-you/comment-page-1/#comment-35350</link>
		<dc:creator>SasQ</dc:creator>
		<pubDate>Tue, 23 Jan 2007 01:55:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/29/whats-stopping-you/#comment-35350</guid>
		<description>If you are hesitating between C and C++, take C++ - it&#039;s newer and more evoluted than C.
If you&#039;re hesitating between C++ and ObjectPascal, take C++ - it&#039;s more compact and readable.
If yoy&#039;re hesitating between VisualBasic and C++... you probably know already ;) C++ is faster [it&#039;s compiled, not interpreted] and has more applications [it&#039;s general purpose language].
If you&#039;re hesitating betwen C# and C++ - yes, the same goes here ;) C++ has more community and tradition, more useful libraries were developed for years, and it&#039;s not owned by any company.
If you&#039;re hesitating betwen Java and C++ - maybe you should toss a coin ;D Both are popular and usefull, but Java is semi-interpreted, semi-compiled [compiled to intermediate bincode interpreted by virtual machine] so it&#039;ll never be as fast as C++ [directly compiled to machine code]. Java&#039;s flag advantage is platform independency, but C++ offers the same faster if you use platform-independent libraries and there is a compiler for that platform ;) And lastly Java&#039;s platform independency starts to be a mess [I&#039;ve heard a comment that &quot;Saying that Java is nice because it works on all OS&#039;s is like saying that **** *** is nice because it works on all genders&quot; ;)].</description>
		<content:encoded><![CDATA[<p>If you are hesitating between C and C++, take C++ &#8211; it&#8217;s newer and more evoluted than C.<br />
If you&#8217;re hesitating between C++ and ObjectPascal, take C++ &#8211; it&#8217;s more compact and readable.<br />
If yoy&#8217;re hesitating between VisualBasic and C++&#8230; you probably know already ;) C++ is faster [it's compiled, not interpreted] and has more applications [it's general purpose language].<br />
If you&#8217;re hesitating betwen C# and C++ &#8211; yes, the same goes here ;) C++ has more community and tradition, more useful libraries were developed for years, and it&#8217;s not owned by any company.<br />
If you&#8217;re hesitating betwen Java and C++ &#8211; maybe you should toss a coin ;D Both are popular and usefull, but Java is semi-interpreted, semi-compiled [compiled to intermediate bincode interpreted by virtual machine] so it&#8217;ll never be as fast as C++ [directly compiled to machine code]. Java&#8217;s flag advantage is platform independency, but C++ offers the same faster if you use platform-independent libraries and there is a compiler for that platform ;) And lastly Java&#8217;s platform independency starts to be a mess [I've heard a comment that "Saying that Java is nice because it works on all OS's is like saying that **** *** is nice because it works on all genders" ;)].</p>
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	<item>
		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2006/05/29/whats-stopping-you/comment-page-1/#comment-3244</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Thu, 01 Jun 2006 09:17:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/29/whats-stopping-you/#comment-3244</guid>
		<description>Thanks for the kinds words guys. 

@Ashish C. I believe any programming language is okay - just get a gripe on fundamentals of programming. C++ is okay. I started with Basic, and it&#039;s been more than helpful when I got into Javascript, HTML, PHP, C/C++, or different engine scripts.</description>
		<content:encoded><![CDATA[<p>Thanks for the kinds words guys. </p>
<p>@Ashish C. I believe any programming language is okay &#8211; just get a gripe on fundamentals of programming. C++ is okay. I started with Basic, and it&#8217;s been more than helpful when I got into Javascript, HTML, PHP, C/C++, or different engine scripts.</p>
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		<title>By: Neil</title>
		<link>http://www.gameproducer.net/2006/05/29/whats-stopping-you/comment-page-1/#comment-3064</link>
		<dc:creator>Neil</dc:creator>
		<pubDate>Mon, 29 May 2006 17:03:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/29/whats-stopping-you/#comment-3064</guid>
		<description>Your English is better than many native English speakers who write on the Internet!  Keep up the great work!

Neil</description>
		<content:encoded><![CDATA[<p>Your English is better than many native English speakers who write on the Internet!  Keep up the great work!</p>
<p>Neil</p>
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		<title>By: Karl Becker</title>
		<link>http://www.gameproducer.net/2006/05/29/whats-stopping-you/comment-page-1/#comment-3058</link>
		<dc:creator>Karl Becker</dc:creator>
		<pubDate>Mon, 29 May 2006 14:52:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/29/whats-stopping-you/#comment-3058</guid>
		<description>I really enjoy this website, and wanted to say thank you for all the positive and thought inducing posts.  Keep up the great job.</description>
		<content:encoded><![CDATA[<p>I really enjoy this website, and wanted to say thank you for all the positive and thought inducing posts.  Keep up the great job.</p>
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	<item>
		<title>By: Ashish C.</title>
		<link>http://www.gameproducer.net/2006/05/29/whats-stopping-you/comment-page-1/#comment-3057</link>
		<dc:creator>Ashish C.</dc:creator>
		<pubDate>Mon, 29 May 2006 14:40:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/29/whats-stopping-you/#comment-3057</guid>
		<description>Thanks. Very much thanks for your help. I am greatful.</description>
		<content:encoded><![CDATA[<p>Thanks. Very much thanks for your help. I am greatful.</p>
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	<item>
		<title>By: cliff</title>
		<link>http://www.gameproducer.net/2006/05/29/whats-stopping-you/comment-page-1/#comment-3042</link>
		<dc:creator>cliff</dc:creator>
		<pubDate>Mon, 29 May 2006 08:46:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/29/whats-stopping-you/#comment-3042</guid>
		<description>do C++. Nothing will help you communicate with and understand the challenges of coders better than knowing even a little about whats involved. It will make a BIG difference.</description>
		<content:encoded><![CDATA[<p>do C++. Nothing will help you communicate with and understand the challenges of coders better than knowing even a little about whats involved. It will make a BIG difference.</p>
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		<title>By: Ashish C.</title>
		<link>http://www.gameproducer.net/2006/05/29/whats-stopping-you/comment-page-1/#comment-3041</link>
		<dc:creator>Ashish C.</dc:creator>
		<pubDate>Mon, 29 May 2006 08:13:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/05/29/whats-stopping-you/#comment-3041</guid>
		<description>I aspire to be a game producer and have just now begun my 3D Designing course at Maya Academy. What do you suggest I should add to it? C++ and what type of software. Your help would be gladly appreciated since most people don&#039;t know what it requires to be a game developer since it&#039;s not much of an industry here. 

Thanks. :-)</description>
		<content:encoded><![CDATA[<p>I aspire to be a game producer and have just now begun my 3D Designing course at Maya Academy. What do you suggest I should add to it? C++ and what type of software. Your help would be gladly appreciated since most people don&#8217;t know what it requires to be a game developer since it&#8217;s not much of an industry here. </p>
<p>Thanks. :-)</p>
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