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	<title>Comments on: 18 Approaches for Setting the Right Price For Your Game</title>
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	<link>http://www.gameproducer.net/2006/06/06/18-approaches-for-setting-the-right-price-for-your-game/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: GameProducer.Net &#187; Alternative Way of Pricing a Product</title>
		<link>http://www.gameproducer.net/2006/06/06/18-approaches-for-setting-the-right-price-for-your-game/comment-page-1/#comment-84029</link>
		<dc:creator>GameProducer.Net &#187; Alternative Way of Pricing a Product</dc:creator>
		<pubDate>Thu, 24 May 2007 17:32:01 +0000</pubDate>
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		<description>[...] have written a lengthy post about product pricing in the past, but today many different commercials and product prices have got me [...]</description>
		<content:encoded><![CDATA[<p>[...] have written a lengthy post about product pricing in the past, but today many different commercials and product prices have got me [...]</p>
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		<title>By: Paul Kreemer</title>
		<link>http://www.gameproducer.net/2006/06/06/18-approaches-for-setting-the-right-price-for-your-game/comment-page-1/#comment-26761</link>
		<dc:creator>Paul Kreemer</dc:creator>
		<pubDate>Wed, 20 Dec 2006 22:13:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/06/06/18-approaches-for-setting-the-right-price-for-your-game/#comment-26761</guid>
		<description>Kal, I like that multi-player discount idea.  Kind of like a gift subscription to a magazine.

And Lachlan suggests testing pricing via IP address segment.  Would it be just as easy to run a series of AdWords ads that offered different prices?

Paul</description>
		<content:encoded><![CDATA[<p>Kal, I like that multi-player discount idea.  Kind of like a gift subscription to a magazine.</p>
<p>And Lachlan suggests testing pricing via IP address segment.  Would it be just as easy to run a series of AdWords ads that offered different prices?</p>
<p>Paul</p>
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		<title>By: Kal_Torak</title>
		<link>http://www.gameproducer.net/2006/06/06/18-approaches-for-setting-the-right-price-for-your-game/comment-page-1/#comment-5708</link>
		<dc:creator>Kal_Torak</dc:creator>
		<pubDate>Thu, 29 Jun 2006 11:46:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/06/06/18-approaches-for-setting-the-right-price-for-your-game/#comment-5708</guid>
		<description>One little idea I had was, for multiplayer games,  sell 2 or more licenses for a discount with the advertising that they give a license to their friends.
Everyone wants to play with friends.  ;)</description>
		<content:encoded><![CDATA[<p>One little idea I had was, for multiplayer games,  sell 2 or more licenses for a discount with the advertising that they give a license to their friends.<br />
Everyone wants to play with friends.  ;)</p>
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		<title>By: Lachlan Stuart</title>
		<link>http://www.gameproducer.net/2006/06/06/18-approaches-for-setting-the-right-price-for-your-game/comment-page-1/#comment-3547</link>
		<dc:creator>Lachlan Stuart</dc:creator>
		<pubDate>Wed, 07 Jun 2006 10:30:55 +0000</pubDate>
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		<description>You could always give a different site with a different price to every IP address you encounter and pick the ideal one for your game. e.g. everyone from 202.52.x.x sees it as a $29.95 game, everyone from 202.53.x.x sees it as a $27.95 game.
As long as you create different products in your online payment system and pick an online payment system that doesn&#039;t let customers browse products, you should get a pretty accurate representation of the popularity of each price after a few days/weeks...</description>
		<content:encoded><![CDATA[<p>You could always give a different site with a different price to every IP address you encounter and pick the ideal one for your game. e.g. everyone from 202.52.x.x sees it as a $29.95 game, everyone from 202.53.x.x sees it as a $27.95 game.<br />
As long as you create different products in your online payment system and pick an online payment system that doesn&#8217;t let customers browse products, you should get a pretty accurate representation of the popularity of each price after a few days/weeks&#8230;</p>
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