<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Sure</title>
	<atom:link href="http://www.gameproducer.net/2006/06/12/sure/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2006/06/12/sure/</link>
	<description>Daily Nuggets of Wisdom From an Indie Game Producer</description>
	<lastBuildDate>Fri, 30 Jul 2010 21:50:11 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
	<item>
		<title>By: Ville</title>
		<link>http://www.gameproducer.net/2006/06/12/sure/comment-page-1/#comment-3772</link>
		<dc:creator>Ville</dc:creator>
		<pubDate>Tue, 13 Jun 2006 04:24:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/06/12/sure-2/#comment-3772</guid>
		<description>Yes indeed. These days I endow all customer mails with an additional line, something on the lines of &quot;thank you for contacting us&quot;. It&#039;s what they&#039;re expecting, even if the real answer is a simple &quot;sure&quot;.</description>
		<content:encoded><![CDATA[<p>Yes indeed. These days I endow all customer mails with an additional line, something on the lines of &#8220;thank you for contacting us&#8221;. It&#8217;s what they&#8217;re expecting, even if the real answer is a simple &#8220;sure&#8221;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eric Fortier</title>
		<link>http://www.gameproducer.net/2006/06/12/sure/comment-page-1/#comment-3760</link>
		<dc:creator>Eric Fortier</dc:creator>
		<pubDate>Mon, 12 Jun 2006 16:25:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/06/12/sure-2/#comment-3760</guid>
		<description>It all depends on the context of the conversation that takes place, of course. I would much rather have people be as verbose as possible while talking about the design of a map in a game or while having an important programming discussion and a much more concise dialogue with someone talking about the weather ;)

I worked with too many people that would use a one liner where a fuller answer was warranted. Or what about emailing a co-worker with information that you know requires more clarifications but get a &quot;No prob&quot; reply!</description>
		<content:encoded><![CDATA[<p>It all depends on the context of the conversation that takes place, of course. I would much rather have people be as verbose as possible while talking about the design of a map in a game or while having an important programming discussion and a much more concise dialogue with someone talking about the weather ;)</p>
<p>I worked with too many people that would use a one liner where a fuller answer was warranted. Or what about emailing a co-worker with information that you know requires more clarifications but get a &#8220;No prob&#8221; reply!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2006/06/12/sure/comment-page-1/#comment-3759</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Mon, 12 Jun 2006 16:23:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/06/12/sure-2/#comment-3759</guid>
		<description>@Ville: Auch... which part of this you missed: ;)
&lt;blockquote&gt;But - once again - that doesn’t mean one should always answer briefly. There’s room for not so official talk, and sometimes short answers might offend someone.&lt;/blockquote&gt;</description>
		<content:encoded><![CDATA[<p>@Ville: Auch&#8230; which part of this you missed: ;)</p>
<blockquote><p>But &#8211; once again &#8211; that doesn’t mean one should always answer briefly. There’s room for not so official talk, and sometimes short answers might offend someone.</p></blockquote>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ville</title>
		<link>http://www.gameproducer.net/2006/06/12/sure/comment-page-1/#comment-3758</link>
		<dc:creator>Ville</dc:creator>
		<pubDate>Mon, 12 Jun 2006 15:47:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/06/12/sure-2/#comment-3758</guid>
		<description>I agree with being terse and to the point.

Once I got a support request, a few pages worth of texts with a simple answer in the end. Something on the lines of: Bla bla bla bla, , will you fix this bug?
My answer was simply: Yes.
Guess whether I got an angry mail back, again some two pages long. Gladly that one wasn&#039;t a paying customer. :)</description>
		<content:encoded><![CDATA[<p>I agree with being terse and to the point.</p>
<p>Once I got a support request, a few pages worth of texts with a simple answer in the end. Something on the lines of: Bla bla bla bla, , will you fix this bug?<br />
My answer was simply: Yes.<br />
Guess whether I got an angry mail back, again some two pages long. Gladly that one wasn&#8217;t a paying customer. :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2006/06/12/sure/comment-page-1/#comment-3754</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Mon, 12 Jun 2006 14:31:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/06/12/sure-2/#comment-3754</guid>
		<description>@moi: I didn&#039;t give you the exact details. I asked him whether he would be interested and then explained that the interview would be conducted via emails and put online within weeks. For this specific occasion reply &quot;Sure&quot; fit very well. 

And... there is an google ad before the response box, that&#039;s why it might look bit odd (another reason why one shouldn&#039;t use ad blocks ;) I&#039;m currently testing different ad positions to see which one work best.</description>
		<content:encoded><![CDATA[<p>@moi: I didn&#8217;t give you the exact details. I asked him whether he would be interested and then explained that the interview would be conducted via emails and put online within weeks. For this specific occasion reply &#8220;Sure&#8221; fit very well. </p>
<p>And&#8230; there is an google ad before the response box, that&#8217;s why it might look bit odd (another reason why one shouldn&#8217;t use ad blocks ;) I&#8217;m currently testing different ad positions to see which one work best.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: moi</title>
		<link>http://www.gameproducer.net/2006/06/12/sure/comment-page-1/#comment-3753</link>
		<dc:creator>moi</dc:creator>
		<pubDate>Mon, 12 Jun 2006 14:08:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/06/12/sure-2/#comment-3753</guid>
		<description>OTOH a more detailed answer could have been more to the point with schedule detail, points he would like to talk in the interview, etc,etc... I for one would feel a bit unsettled by a one word answer.
Anyway, why is the comment line (&quot;post comment - send&quot;) separated from the main article body by a google adword block? Wouldn&#039;t it be better if the ad block was after?</description>
		<content:encoded><![CDATA[<p>OTOH a more detailed answer could have been more to the point with schedule detail, points he would like to talk in the interview, etc,etc&#8230; I for one would feel a bit unsettled by a one word answer.<br />
Anyway, why is the comment line (&#8220;post comment &#8211; send&#8221;) separated from the main article body by a google adword block? Wouldn&#8217;t it be better if the ad block was after?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
