Over the course of the last few years, I worked on several game projects, and a recurrent idea I have been pondering is a stateless AI for a turn-based strategy game. I was wondering if you had any thoughts about this. I am not even sure this is a viable possibility as I never did any prototype or work on it.
Honestly, I’m not an AI expert (far from it) and that’s why I cannot tell what kind of AI suits best for different game types. But, from my experience: whether a game is good or not cannot be based only on AI. I don’t think there’s games that would be best selling or most awarded games only because they use superb AI.
Proper AI is only one part of the mix. It’s important part of course: bad AI shows, good AI is something players won’t even notice. It’s important, but I wouldn’t make quick judgements about how well it suits for a turn-based strategy game. Depending on game it might suit well – or very badly.
I know there are many gameproducer.net readers who have actually written articles about AI. If they have something to add, feel free to comment to the thread.
Hopefully those links can give you information that you find valuable.