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	<title>Comments on: Target Market Analysis for Adventure Games</title>
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	<link>http://www.gameproducer.net/2006/06/19/target-market-analysis-for-adventure-games/</link>
	<description>I&#039;m baking games. Indie style.</description>
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		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2006/06/19/target-market-analysis-for-adventure-games/comment-page-1/#comment-4164</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Mon, 19 Jun 2006 07:50:10 +0000</pubDate>
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		<description>This is excellent info. Thanks Orange! I&#039;ll add those to the original post.</description>
		<content:encoded><![CDATA[<p>This is excellent info. Thanks Orange! I&#8217;ll add those to the original post.</p>
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		<title>By: Orange Brat</title>
		<link>http://www.gameproducer.net/2006/06/19/target-market-analysis-for-adventure-games/comment-page-1/#comment-4162</link>
		<dc:creator>Orange Brat</dc:creator>
		<pubDate>Mon, 19 Jun 2006 07:46:17 +0000</pubDate>
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		<description>Another excellent site to check out is Adventure Gamers: http://www.adventuregamers.com/ They&#039;re a bit more on top of things than Just Adventure. Other sites of note:

Adventure Developers - http://www.adventuredevelopers.com/
Adventure Europe - http://www.adventure-eu.com/
Gameboomers - http://www.gameboomers.com/
Quandary - http://www.quandaryland.com/

Unless you&#039;re wanting to develop your own engine, there are a number of free or inexpensive dedicated adv. game engines and/or authoring packages available:

http://www.adventuredevelopers.com/engines.php

If you&#039;re wanting to go the 2.5D route(realtime 3D objects on top of 2D prerendered backdrops) then Wintermute is your only option from that list. The rest are all kinds of different flavors of pure 2D. If you want to do a full realtime game, then the sky is the limit:

http://www.devmaster.net/engines/

I&#039;m using Conitec&#039;s 3D Gamestudio, and it&#039;s more than capable of pulling off realtime adv. games with swooping cinematic cameras such as Ankh or the Bone games</description>
		<content:encoded><![CDATA[<p>Another excellent site to check out is Adventure Gamers: <a href="http://www.adventuregamers.com/" rel="nofollow">http://www.adventuregamers.com/</a> They&#8217;re a bit more on top of things than Just Adventure. Other sites of note:</p>
<p>Adventure Developers &#8211; <a href="http://www.adventuredevelopers.com/" rel="nofollow">http://www.adventuredevelopers.com/</a><br />
Adventure Europe &#8211; <a href="http://www.adventure-eu.com/" rel="nofollow">http://www.adventure-eu.com/</a><br />
Gameboomers &#8211; <a href="http://www.gameboomers.com/" rel="nofollow">http://www.gameboomers.com/</a><br />
Quandary &#8211; <a href="http://www.quandaryland.com/" rel="nofollow">http://www.quandaryland.com/</a></p>
<p>Unless you&#8217;re wanting to develop your own engine, there are a number of free or inexpensive dedicated adv. game engines and/or authoring packages available:</p>
<p><a href="http://www.adventuredevelopers.com/engines.php" rel="nofollow">http://www.adventuredevelopers.com/engines.php</a></p>
<p>If you&#8217;re wanting to go the 2.5D route(realtime 3D objects on top of 2D prerendered backdrops) then Wintermute is your only option from that list. The rest are all kinds of different flavors of pure 2D. If you want to do a full realtime game, then the sky is the limit:</p>
<p><a href="http://www.devmaster.net/engines/" rel="nofollow">http://www.devmaster.net/engines/</a></p>
<p>I&#8217;m using Conitec&#8217;s 3D Gamestudio, and it&#8217;s more than capable of pulling off realtime adv. games with swooping cinematic cameras such as Ankh or the Bone games</p>
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