A Thousand Dollar Game Idea

It’s been said that game ideas are worthless.

That’s partially true.

Ideas itself – without any form of further production – are basically worthless. Why? Ideas are cheap: everybody can have great ideas, but not many can produce them to something valuable, that can be sold.

On the other hand, ideas can be worth quite a lot of money. I recently mentioned competitions as a way to fund your game development. I have entered one business idea competition. The prizes are 1000 and 3000 euros and more. The main point of my business idea is not so much in the Morphlings game itself, but also the way to distribute the game and elevate existing businesses. That’s why investors looked it more closely, and that’s why the idea went to ‘finals’. (At least I think that was the reason). I’m currently waiting a phone call from a business idea competition.

Soon we’ll hear if ideas actually can be worth money.

4 thoughts on “A Thousand Dollar Game Idea

  1. how about playing a game like chess on football or a C-60 molecule i.e on the points

  2. […] Most people would directly capture their ideas in a design document, but as GameProducer.net states, ideas are worthless. You have to be able to do something with that idea, most importantly to sell to a publisher. That means, do your marketing, assemble a team, project timelines and budget. Those parts are the fundamentals of creating a game. Ideas are a dime a dozen, but it takes time to know what do do with one. Actually writing a good design document is also key – not the content, per se, but the format. So many good designs are never sufficiently communicated, and get forever lost in the recycle bin because of it. There are some good books on writing a good design document, such as Game Design: Theory and Practice by Richard Rouse III, but if you don’t know what to do with it when it’s done, it’s a waste of time. […]

  3. Scurvy Lobster

    My latest academic game project won around 1200$ in a university contest for ‘best ideas in interactive 3D’. It helped the production quite a bit forward.

  4. Good luck with that. Are you hoping to get business partners from the competition, or just the cash?

    Ideas are free, but even games are a dollar a dozen. It’s easy to think something up, a bit harder to make it into a product, but the hardest part is making money with that product.