Just wondering if you had a rough idea of the costs of placing music into games? What sort of $/% on average does a games budget dedicate to music? I assume the costs vary depending on whether it is a commissioned work, a major label act or an independent act.
I asked this same question years back and I cannot remember what game company was it, but their response was “in terms of (development) budget, it’s 10%”.
Could be good rule of thumb.