The fifth gameproducer.net challenge is about game ideas. I tell my game idea as an example and you are free to participate. Some time ago I wrote about violence in games and mentioned that although I’m not much of a fun of mindless violence, I understand it can be efficiently used (such as in games like Hitman or Gibbage). Now I present one of my game ideas, which is is totally different – much like the opposite of Punisher, that was mentioned in the previous post.
Idea for a game: Gandhi
Those of you who don’t know Gandhi, I give you little introduction: he was a man from India and lead the country – hundreds of millions of people – to India’s independence without use of violence. There’s much more to say about this man, and those of you who are interested about him, I suggest checking the following material: Brief introduction to his life, Famous quotes by Gandhi. Book: Gandhi An Autobiography: The Story of My Experiments With Truth. Also the movie about Gandhi’s life, named simply Gandhi is worth watching, although the movie is not as good as his writings.
I haven’t processed this game idea any further than to a level of thinking about the game scenes and philosophy behind the game. The core idea of the game would be to describe the life and events of Gandhi. The game would try to teach us that guns & killing wouldn’t be the only way to ‘solve’ problems – pretty much focused around his famous saying: ï¿½An eye for eye only ends up making the whole world blind.ï¿½ The game could use be presented as some sort of strategic, rpg and/or adventure theme: you could take the role of Gandhi and ‘lead’ the so called ‘troops’ to independence. The game could also present different paths and take situations that really occured.
Even though I enjoy seeing action & massive battles (like the ones that take place in Battle for Middle Earth) I believe this kind of very different approach could find its audience.
If you want to comment the idea, or tell us about your game idea, feel free to contribute to the challenge.