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	<title>Comments on: 7 Ways to Get Ideas</title>
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	<link>http://www.gameproducer.net/2006/08/07/7-ways-to-get-ideas/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Clockwork Rhino &#187; Ways To Get Ideas</title>
		<link>http://www.gameproducer.net/2006/08/07/7-ways-to-get-ideas/comment-page-1/#comment-21786</link>
		<dc:creator>Clockwork Rhino &#187; Ways To Get Ideas</dc:creator>
		<pubDate>Tue, 21 Nov 2006 03:11:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/08/07/7-wacky-ways-to-get-ideas/#comment-21786</guid>
		<description>[...] From Game Producer, 7 Ways To Get Ideas. All of them are excellent suggestions, I recommend you try all of them. As a game designer, they all come down to immersing yourself in culture, society and the environment. There&#8217;s no better way to get ideas for game elements that people can relate to than examining their lives, and what drives society. [...]</description>
		<content:encoded><![CDATA[<p>[...] From Game Producer, 7 Ways To Get Ideas. All of them are excellent suggestions, I recommend you try all of them. As a game designer, they all come down to immersing yourself in culture, society and the environment. There&#8217;s no better way to get ideas for game elements that people can relate to than examining their lives, and what drives society. [...]</p>
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		<title>By: CubaGames &#187; IdÃ©ias, onde buscÃ¡-las</title>
		<link>http://www.gameproducer.net/2006/08/07/7-ways-to-get-ideas/comment-page-1/#comment-9788</link>
		<dc:creator>CubaGames &#187; IdÃ©ias, onde buscÃ¡-las</dc:creator>
		<pubDate>Fri, 25 Aug 2006 14:20:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/08/07/7-wacky-ways-to-get-ideas/#comment-9788</guid>
		<description>[...] IdÃ©ias boas para jogos, todos tÃªm, mas de onde elas vÃªm? Onde aparece aquela inspiraÃ§Ã£o, aquela inovaÃ§Ã£o, aquela surpresa, seja em jogabilidade, histÃ³ria, grÃ¡ficos? O blog gameproducer.net citou 7 caminhos para surgirem idÃ©ias para jogos: [...]</description>
		<content:encoded><![CDATA[<p>[...] IdÃ©ias boas para jogos, todos tÃªm, mas de onde elas vÃªm? Onde aparece aquela inspiraÃ§Ã£o, aquela inovaÃ§Ã£o, aquela surpresa, seja em jogabilidade, histÃ³ria, grÃ¡ficos? O blog gameproducer.net citou 7 caminhos para surgirem idÃ©ias para jogos: [...]</p>
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		<title>By: Roman Budzowski</title>
		<link>http://www.gameproducer.net/2006/08/07/7-ways-to-get-ideas/comment-page-1/#comment-8335</link>
		<dc:creator>Roman Budzowski</dc:creator>
		<pubDate>Tue, 08 Aug 2006 12:02:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/08/07/7-wacky-ways-to-get-ideas/#comment-8335</guid>
		<description>So far my best idea of those that are transformed to games came to me when I saw (not played) some easy and not good looking game. I saw it and said to myself: &quot;What a great gameplay concept&quot;. And then I started to play and it turned out to be totaly different game that I thought it is. And now we are creating the game I thought I will play.</description>
		<content:encoded><![CDATA[<p>So far my best idea of those that are transformed to games came to me when I saw (not played) some easy and not good looking game. I saw it and said to myself: &#8220;What a great gameplay concept&#8221;. And then I started to play and it turned out to be totaly different game that I thought it is. And now we are creating the game I thought I will play.</p>
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		<title>By: Ville</title>
		<link>http://www.gameproducer.net/2006/08/07/7-ways-to-get-ideas/comment-page-1/#comment-8254</link>
		<dc:creator>Ville</dc:creator>
		<pubDate>Mon, 07 Aug 2006 17:18:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/08/07/7-wacky-ways-to-get-ideas/#comment-8254</guid>
		<description>Dreams. I get mine from dreams. Just last night I dreamt of actually living inside of myself as a smaller version of me. Boy was that weird, but an interesting idea nonetheless.</description>
		<content:encoded><![CDATA[<p>Dreams. I get mine from dreams. Just last night I dreamt of actually living inside of myself as a smaller version of me. Boy was that weird, but an interesting idea nonetheless.</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2006/08/07/7-ways-to-get-ideas/comment-page-1/#comment-8245</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Mon, 07 Aug 2006 16:04:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/08/07/7-wacky-ways-to-get-ideas/#comment-8245</guid>
		<description>Wather thin mint sir?

Anyway, yeah I do these things so that&#039;s cool.  As well as going for walks, sitting in your garden (or park if you don&#039;t have one) and just meditating is pretty good.  Anything that lets you tune out daily life to tune into the universe, which is the source of all inspiration is good.</description>
		<content:encoded><![CDATA[<p>Wather thin mint sir?</p>
<p>Anyway, yeah I do these things so that&#8217;s cool.  As well as going for walks, sitting in your garden (or park if you don&#8217;t have one) and just meditating is pretty good.  Anything that lets you tune out daily life to tune into the universe, which is the source of all inspiration is good.</p>
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		<title>By: Sila Kayo</title>
		<link>http://www.gameproducer.net/2006/08/07/7-ways-to-get-ideas/comment-page-1/#comment-8207</link>
		<dc:creator>Sila Kayo</dc:creator>
		<pubDate>Mon, 07 Aug 2006 07:15:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/08/07/7-wacky-ways-to-get-ideas/#comment-8207</guid>
		<description>I guess in [6] you meant &#039;Watch&#039;
8-)</description>
		<content:encoded><![CDATA[<p>I guess in [6] you meant &#8216;Watch&#8217;<br />
8-)</p>
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