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	<title>Comments on: Dealing With Deadlines</title>
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	<link>http://www.gameproducer.net/2006/08/19/dealing-with-deadlines/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Juuso Hietalahti</title>
		<link>http://www.gameproducer.net/2006/08/19/dealing-with-deadlines/comment-page-1/#comment-10385</link>
		<dc:creator>Juuso Hietalahti</dc:creator>
		<pubDate>Fri, 01 Sep 2006 11:10:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/08/19/dealing-with-deadlines/#comment-10385</guid>
		<description>We are using Blitz3D which has a BASIC like syntax. It doesn&#039;t have decent OOP stuff, but it has Types which can be used to do all kinds of fancy stuff. It has 3D features as Jake mentioned.</description>
		<content:encoded><![CDATA[<p>We are using Blitz3D which has a BASIC like syntax. It doesn&#8217;t have decent OOP stuff, but it has Types which can be used to do all kinds of fancy stuff. It has 3D features as Jake mentioned.</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2006/08/19/dealing-with-deadlines/comment-page-1/#comment-9924</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Sat, 26 Aug 2006 21:41:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/08/19/dealing-with-deadlines/#comment-9924</guid>
		<description>You know that Blitz3D isn&#039;t object oriented right?  You can make Types (same as Structs)  and functions to deal with them, but you can&#039;t do any decent OOP stuff, it all has to be &quot;simulated&quot;.  I was using BlitzPlus and I changed to BlitzMax as I really wanted OOP (because I was used to it from my day job in business software) plus it can use all the 3D card fancy effects.  However, it&#039;s only 2D right now, the BlitzMax 3D module isn&#039;t due out for a little while...</description>
		<content:encoded><![CDATA[<p>You know that Blitz3D isn&#8217;t object oriented right?  You can make Types (same as Structs)  and functions to deal with them, but you can&#8217;t do any decent OOP stuff, it all has to be &#8220;simulated&#8221;.  I was using BlitzPlus and I changed to BlitzMax as I really wanted OOP (because I was used to it from my day job in business software) plus it can use all the 3D card fancy effects.  However, it&#8217;s only 2D right now, the BlitzMax 3D module isn&#8217;t due out for a little while&#8230;</p>
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		<title>By: Paul Mendoza</title>
		<link>http://www.gameproducer.net/2006/08/19/dealing-with-deadlines/comment-page-1/#comment-9330</link>
		<dc:creator>Paul Mendoza</dc:creator>
		<pubDate>Sat, 19 Aug 2006 17:28:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/08/19/dealing-with-deadlines/#comment-9330</guid>
		<description>What language is it that you&#039;re programming the game in? Is it C#?</description>
		<content:encoded><![CDATA[<p>What language is it that you&#8217;re programming the game in? Is it C#?</p>
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		<title>By: GameProducer.Net &#187; Archive &#187; GameProducer.NET Website Version 4.0 is Online</title>
		<link>http://www.gameproducer.net/2006/08/19/dealing-with-deadlines/comment-page-1/#comment-9309</link>
		<dc:creator>GameProducer.Net &#187; Archive &#187; GameProducer.NET Website Version 4.0 is Online</dc:creator>
		<pubDate>Sat, 19 Aug 2006 13:42:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/08/19/dealing-with-deadlines/#comment-9309</guid>
		<description>[...] POSTS * GameProducer.NET Website Version 4.0 is Online * Dealing With Deadlines * Blogs Roundup #1 - How to Get Your Site Appear on GameProducer.NET *Experimenting Offline Promotion (Part 1/2) * Celtic Hill - Online Multiplayer Games Portal Now Officially Launched [...]</description>
		<content:encoded><![CDATA[<p>[...] POSTS * GameProducer.NET Website Version 4.0 is Online * Dealing With Deadlines * Blogs Roundup #1 &#8211; How to Get Your Site Appear on GameProducer.NET *Experimenting Offline Promotion (Part 1/2) * Celtic Hill &#8211; Online Multiplayer Games Portal Now Officially Launched [...]</p>
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