Yesterday I had a short conversation with one guy who threw a comment that got me thinking about game development. He said (when I asked ‘How’s things?’):
not too bad, just tried going for a morning run for the first time ever…now im knackered! heh about 2 miles. its pretty pathetic hahah
I immediately said: “Hey, that’s much better than most people ever do!”
It’s same with video games development: When somebody makes and finishes a game, you can rest assured that there’s always some people who are saying “But Neverwinter Night is much better and it costs only $20 more, you all should buy that game.” It’s like… it really makes people shy about their achievements. I mean – finishing a game is a big thing. Even if it’s a Pong clone, it’s still finished. I mean – Neverwinter Night is a great game, won’t argue with that – but any indie game that sees a daylight is definitely worth mentioning.
There’s lots of people out there who can point how “somebody did a better game” and “how your game sucks” and basically will mock you.
Let’s take a wider view on this issue: There must be like millions of game developers in the world and if you’ve done any game progress, you have the right to be proud of it. 2 miles run is NOT pretty pathetic. It’s a fine start.
There’s no other way to make the journey of thousand miles than taking one step after another. Sure, sometimes you might get lost and travel in a completely wrong direction, but that’s why they invented compass: so that you could learn from failures, head for the right direction and take steps forward.