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	<title>Comments on: 2 Miles Run Is NOT Pretty Pathetic</title>
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	<link>http://www.gameproducer.net/2006/09/27/2-miles-run-is-not-pretty-pathetic/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Wed, 12 Jun 2013 15:09:19 +0000</lastBuildDate>
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		<title>By: GameProducer.Net &#187; Archive &#187; It Cannot Be Done</title>
		<link>http://www.gameproducer.net/2006/09/27/2-miles-run-is-not-pretty-pathetic/comment-page-1/#comment-14379</link>
		<dc:creator>GameProducer.Net &#187; Archive &#187; It Cannot Be Done</dc:creator>
		<pubDate>Thu, 12 Oct 2006 04:58:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/09/27/2-miles-run-is-not-pretty-pathetic/#comment-14379</guid>
		<description>[...] That&#8217;s why sometimes it might feel like people are being harsh at you, but when you think about yourself: isn&#8217;t it easy to tell &#8220;what&#8217;s wrong&#8221; about others or their behavior (games, team member work, children, dogs&#8230;) rather than &#8220;reward the right&#8221; things. It&#8217;s easy to say &#8220;NO!&#8221; to your dogs 100 times every day and forget saying &#8220;Good doggie!&#8221; when they sit nicely or act well&#8230; When people say bad things that reflects their own thinking and life, and you should remember that doing something is much better than doing nothing. [...]</description>
		<content:encoded><![CDATA[<p>[...] That&#8217;s why sometimes it might feel like people are being harsh at you, but when you think about yourself: isn&#8217;t it easy to tell &#8220;what&#8217;s wrong&#8221; about others or their behavior (games, team member work, children, dogs&#8230;) rather than &#8220;reward the right&#8221; things. It&#8217;s easy to say &#8220;NO!&#8221; to your dogs 100 times every day and forget saying &#8220;Good doggie!&#8221; when they sit nicely or act well&#8230; When people say bad things that reflects their own thinking and life, and you should remember that doing something is much better than doing nothing. [...]</p>
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		<title>By: cliffski</title>
		<link>http://www.gameproducer.net/2006/09/27/2-miles-run-is-not-pretty-pathetic/comment-page-1/#comment-13305</link>
		<dc:creator>cliffski</dc:creator>
		<pubDate>Thu, 28 Sep 2006 16:16:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/09/27/2-miles-run-is-not-pretty-pathetic/#comment-13305</guid>
		<description>This is true of the music biz too. I was a musician for a while. I wasn&#039;t that bad, but people would always say &quot;have you been on top of the pops?&quot; and if I said no, they&#039;d say &quot;you must be pretty crap then&quot;. Those people never seemed to be able to play a musical instrument though...</description>
		<content:encoded><![CDATA[<p>This is true of the music biz too. I was a musician for a while. I wasn&#8217;t that bad, but people would always say &#8220;have you been on top of the pops?&#8221; and if I said no, they&#8217;d say &#8220;you must be pretty crap then&#8221;. Those people never seemed to be able to play a musical instrument though&#8230;</p>
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		<title>By: Jake Birkett</title>
		<link>http://www.gameproducer.net/2006/09/27/2-miles-run-is-not-pretty-pathetic/comment-page-1/#comment-13216</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Wed, 27 Sep 2006 10:29:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/09/27/2-miles-run-is-not-pretty-pathetic/#comment-13216</guid>
		<description>microphone received thanks.

OK so today my total income from games and my BlitzMax Game Framework topped Â£2000.  This has happened over 9 months and is from 450 units sold.  Again, this might not seem like a lot, but it&#039;s over Â£220 a month and this is just the beginning! I even found out that I sold 3 Xmas Bonus games in July haha, talk about out of season.

My next game is nearly ready for release and I learnt from my other games (and by looking at other top games) so it should do well and ramp up my income.  Things can only get better and I&#039;m not giving up.  Other games are already in the pipeline.

I don&#039;t think there is a magic wand you can wave to suddenly make money in this industry but you have to build up your skills and knowledge and keep moving forward.  Although I&#039;ve been programming for 23 years (inc. 10 years as a business software/database developer), I only started making demo PC games in Blitz in Nov 2004, and my first commercial game was released at the end of Dec 2005 - so it took over a year of practice to get to that stage before I made any money at all.</description>
		<content:encoded><![CDATA[<p>microphone received thanks.</p>
<p>OK so today my total income from games and my BlitzMax Game Framework topped Â£2000.  This has happened over 9 months and is from 450 units sold.  Again, this might not seem like a lot, but it&#8217;s over Â£220 a month and this is just the beginning! I even found out that I sold 3 Xmas Bonus games in July haha, talk about out of season.</p>
<p>My next game is nearly ready for release and I learnt from my other games (and by looking at other top games) so it should do well and ramp up my income.  Things can only get better and I&#8217;m not giving up.  Other games are already in the pipeline.</p>
<p>I don&#8217;t think there is a magic wand you can wave to suddenly make money in this industry but you have to build up your skills and knowledge and keep moving forward.  Although I&#8217;ve been programming for 23 years (inc. 10 years as a business software/database developer), I only started making demo PC games in Blitz in Nov 2004, and my first commercial game was released at the end of Dec 2005 &#8211; so it took over a year of practice to get to that stage before I made any money at all.</p>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/09/27/2-miles-run-is-not-pretty-pathetic/comment-page-1/#comment-13209</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Wed, 27 Sep 2006 08:24:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/09/27/2-miles-run-is-not-pretty-pathetic/#comment-13209</guid>
		<description>Yeh, and it isn&#039;t really matter if your game/product/demo/whatever is poor or good - that&#039;s subjective. In reality it&#039;s in people&#039;s minds. I could almost argue that product has nothing to do with what people say about it: there&#039;s always people who will hate it and like it. You can take any game or product and I&#039;m sure there&#039;s somebody out there who likes it, and somebody who dislikes it. Somebody will say &quot;cool!&quot; while others say something like what you&#039;ve just mentioned. Whether it costs 6 millions to make or 40 hours - there&#039;s always somebody who dislikes or likes it.

Even when it&#039;s true that you can show the benefits by getting people into your project I seriously want to remind everybody (including me!) that &lt;i&gt;game (or any) products are not done to get acceptance from others and there&#039;s nothing you need to prove to anybody&lt;/i&gt;. If - let&#039;s say &lt;i&gt;when&lt;/i&gt; somebody mocks my games, projects, ideas, websites, blog or whatever... that&#039;s their opinion. I mean: I&#039;m not here to please everybody. Naturally I read every bit of feedback I get and progress them - but ultimately I&#039;m not doing business just to please somebody who doesn&#039;t like what I&#039;m doing. Of course I&#039;m sorry to hear that some people dislike what I do, but I really cannot ask anything but patience. Maybe I can be a good example about a bad example on how not to do something! If these guys leave, but learnt that lesson - then my work is done. Every negative feedback I get is a sign for me to improve in some way: maybe I need to write in better way or adjust and improve game in some way. I don&#039;t say I&#039;d accept everything, but negative feedback can help you find the quickest way to the place where you are heading.

It&#039;s easy to see how &quot;others do this&quot;, but if you take a honest look on yourself: can you spot similar behavior in yourself? In the past I&#039;ve seen guys that are successful and had quick feeling of &quot;man that sucks how he is so successful&quot;, but after thinking and progressing these feelings it&#039;s easy to spot that this type of thinking probably means that you are looking at something what you want. I&#039;ve noticed that it does absolutely no good to me to focus on moaning about somebody&#039;s successful even if I don&#039;t like the guy. The thing I&#039;m practising is to learn from those who are some way better than I in doing something. Maybe their business model is awesome - so I could try to copy the model and implement it in my field of business. Or maybe there&#039;s some nice opportunities being done by big corporations: perhaps I could learn from them even when I might dislike how they treat customers or their people. 

This turned out to be a quite long comment - I&#039;ll pass the microphone now to the next one.</description>
		<content:encoded><![CDATA[<p>Yeh, and it isn&#8217;t really matter if your game/product/demo/whatever is poor or good &#8211; that&#8217;s subjective. In reality it&#8217;s in people&#8217;s minds. I could almost argue that product has nothing to do with what people say about it: there&#8217;s always people who will hate it and like it. You can take any game or product and I&#8217;m sure there&#8217;s somebody out there who likes it, and somebody who dislikes it. Somebody will say &#8220;cool!&#8221; while others say something like what you&#8217;ve just mentioned. Whether it costs 6 millions to make or 40 hours &#8211; there&#8217;s always somebody who dislikes or likes it.</p>
<p>Even when it&#8217;s true that you can show the benefits by getting people into your project I seriously want to remind everybody (including me!) that <i>game (or any) products are not done to get acceptance from others and there&#8217;s nothing you need to prove to anybody</i>. If &#8211; let&#8217;s say <i>when</i> somebody mocks my games, projects, ideas, websites, blog or whatever&#8230; that&#8217;s their opinion. I mean: I&#8217;m not here to please everybody. Naturally I read every bit of feedback I get and progress them &#8211; but ultimately I&#8217;m not doing business just to please somebody who doesn&#8217;t like what I&#8217;m doing. Of course I&#8217;m sorry to hear that some people dislike what I do, but I really cannot ask anything but patience. Maybe I can be a good example about a bad example on how not to do something! If these guys leave, but learnt that lesson &#8211; then my work is done. Every negative feedback I get is a sign for me to improve in some way: maybe I need to write in better way or adjust and improve game in some way. I don&#8217;t say I&#8217;d accept everything, but negative feedback can help you find the quickest way to the place where you are heading.</p>
<p>It&#8217;s easy to see how &#8220;others do this&#8221;, but if you take a honest look on yourself: can you spot similar behavior in yourself? In the past I&#8217;ve seen guys that are successful and had quick feeling of &#8220;man that sucks how he is so successful&#8221;, but after thinking and progressing these feelings it&#8217;s easy to spot that this type of thinking probably means that you are looking at something what you want. I&#8217;ve noticed that it does absolutely no good to me to focus on moaning about somebody&#8217;s successful even if I don&#8217;t like the guy. The thing I&#8217;m practising is to learn from those who are some way better than I in doing something. Maybe their business model is awesome &#8211; so I could try to copy the model and implement it in my field of business. Or maybe there&#8217;s some nice opportunities being done by big corporations: perhaps I could learn from them even when I might dislike how they treat customers or their people. </p>
<p>This turned out to be a quite long comment &#8211; I&#8217;ll pass the microphone now to the next one.</p>
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		<title>By: Paul Mendoza</title>
		<link>http://www.gameproducer.net/2006/09/27/2-miles-run-is-not-pretty-pathetic/comment-page-1/#comment-13200</link>
		<dc:creator>Paul Mendoza</dc:creator>
		<pubDate>Wed, 27 Sep 2006 06:55:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/09/27/2-miles-run-is-not-pretty-pathetic/#comment-13200</guid>
		<description>I do independent software projects and a lot of times most of the time when I tell people I&#039;m building a program that does whatever it is that it does, they almost always go &quot;there&#039;s already a bunch of software out there like that already&quot; or &quot;who is going to want to use that?&quot;. I&#039;m convinced that people have these responses for two reasons. The first being that they don&#039;t understand your idea and just don&#039;t care about it to begin with and the second reason being that subconsiously they don&#039;t want you to succeed because they feel that they&#039;re better than you and that they should be the one to succeed although they haven&#039;t tried to do anything so they probably wont. I think everyone thinks they&#039;re better than other people in some way. Not every way but in some way everything thinks they&#039;re better at something. The only way I&#039;ve found to get anyone to think my idea is cool is if I offer to have them join my project with me and show them the benifits they could get from it for themselves.</description>
		<content:encoded><![CDATA[<p>I do independent software projects and a lot of times most of the time when I tell people I&#8217;m building a program that does whatever it is that it does, they almost always go &#8220;there&#8217;s already a bunch of software out there like that already&#8221; or &#8220;who is going to want to use that?&#8221;. I&#8217;m convinced that people have these responses for two reasons. The first being that they don&#8217;t understand your idea and just don&#8217;t care about it to begin with and the second reason being that subconsiously they don&#8217;t want you to succeed because they feel that they&#8217;re better than you and that they should be the one to succeed although they haven&#8217;t tried to do anything so they probably wont. I think everyone thinks they&#8217;re better than other people in some way. Not every way but in some way everything thinks they&#8217;re better at something. The only way I&#8217;ve found to get anyone to think my idea is cool is if I offer to have them join my project with me and show them the benifits they could get from it for themselves.</p>
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