$113,160.53 Indie Games Sales
September 28th, 2006 by JuusoPosted in Business, Featured Articles, Sales Statistics
There is a very interesting discussion going on at indiegamer.com. One developer asked if it’s “Possible to reach annual income of $100.000 with indie development?”
Look what Cliff Harris brought to us. (Notice: these are not just one year sales)

The total income shows $113,160.53 - and that’s just Plimus sales, doesn’t include any other deals. “Took more than a year, sadly.”, Cliff added.
He has previously shared Democracy sales stats and also sales information for his other games: Asteroid miner and Starship Tycoon.
You can read his interview, where he gives some insight on game production.
Thanks for Cliff, for letting me use the image - and thanks for being inspiration for all of us. Now we have to wait for him to get us sales information for Kudos game.

September 28th, 2006 at 9:31 pm
Wow, congratulations Cliffs for this success with your games! I found it fun for me to recognise Plimus’ screen, except there are 6 digits here where I only have 3 :)
It can only motivates me and other indies to continue.
September 29th, 2006 at 4:51 am
[...] This is a hijack from another blog post, but in case some of you don’t read GameProducer or visit the indiegamer forums, I am posting it here. [...]
September 29th, 2006 at 12:22 pm
yeah nice one. Well I figure that this year (my first year) I’ve made just over £2000 in 9 months working part-time, so extrapolated that’s say £2500 a year (around $5000). So to get $100,000 I need to multiply my Indie income by 20 times, which isn’t that much if I a) work more hours on game development, b) make more polished games c) get the games on more portals d) improve marketing etc. I took an IT business that had a £20,000 overdraft and that was losing money to making over £100,000 Net profit per year with only 4 employees, so I’m sure I can do it here too :-)
September 29th, 2006 at 8:35 pm
>Took more than a year, sadly.
around 5 or 6? So it is just $20k a year.
September 29th, 2006 at 8:56 pm
From the games release dates I’d say 18 months
September 29th, 2006 at 10:29 pm
[...] Gameproducer.net published the sales statistics of 2 indie game developers: The company of Cliff Harris (known from the game Democracy) was able to make $113,160.53 on sales, while Anawiki Games has not quite reached that success. [...]
September 30th, 2006 at 3:40 pm
@Anonymous:
A) If you read the sales stats of other games, you would have noticed that Asteroid miner made 2 figure number sales per month, Starship Tycoon 3-figure numbers, Democracy 4 figure sales per month. It would be wrong to say “20K per year”, it’s more like steadily growing numbers.
And
B) word *ONLY* has no place in indie gaming. Any indie game that’s developed or sold is a positive thing for the whole scene.
November 21st, 2006 at 11:10 am
[...] #5 - Mention big numbers Mention big numbers. I can say number $113,160.53 with a website link, and people are eager to check out the link. For some reason we people want to hear success stories and if somebody has made $113,160.53 selling games, that must be interested. Even you might got interested to check out how the money was earned, don’t you? [...]