There is a very interesting discussion going on at indiegamer.com. One developer asked if it’s “Possible to reach annual income of $100.000 with indie development?”
Look what Cliff Harris brought to us. (Notice: these are not just one year sales)

The total income shows $113,160.53 – and that’s just Plimus sales, doesn’t include any other deals. “Took more than a year, sadly.”, Cliff added.
He has previously shared Democracy sales stats and also sales information for his other games: Asteroid miner and Starship Tycoon.
You can read his interview, where he gives some insight on game production.
Thanks for Cliff, for letting me use the image – and thanks for being inspiration for all of us. Now we have to wait for him to get us sales information for Kudos game.










Wow, congratulations Cliffs for this success with your games! I found it fun for me to recognise Plimus’ screen, except there are 6 digits here where I only have 3 :)
It can only motivates me and other indies to continue.
yeah nice one. Well I figure that this year (my first year) I’ve made just over £2000 in 9 months working part-time, so extrapolated that’s say £2500 a year (around $5000). So to get $100,000 I need to multiply my Indie income by 20 times, which isn’t that much if I a) work more hours on game development, b) make more polished games c) get the games on more portals d) improve marketing etc. I took an IT business that had a £20,000 overdraft and that was losing money to making over £100,000 Net profit per year with only 4 employees, so I’m sure I can do it here too :-)
>Took more than a year, sadly.
around 5 or 6? So it is just $20k a year.
From the games release dates I’d say 18 months
@Anonymous:
A) If you read the sales stats of other games, you would have noticed that Asteroid miner made 2 figure number sales per month, Starship Tycoon 3-figure numbers, Democracy 4 figure sales per month. It would be wrong to say “20K per year”, it’s more like steadily growing numbers.
And
B) word *ONLY* has no place in indie gaming. Any indie game that’s developed or sold is a positive thing for the whole scene.
I think you would be interested in this:
https://www.mochimedia.com/community/forum/topic/developer-recap-johnny-k-2009#0
125$k gross in flash games
@golergka: damn sweet.