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	<title>Comments on: Experimenting Offline Promotion (Part 2/2)</title>
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	<link>http://www.gameproducer.net/2006/10/04/experimenting-offline-promotion-part-22/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/10/04/experimenting-offline-promotion-part-22/comment-page-1/#comment-13743</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Wed, 04 Oct 2006 09:47:20 +0000</pubDate>
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		<description>I wouldn&#039;t say offline promotion is bad or that I won&#039;t do it again. I&#039;m saying bit like the same as Joonas here: the promotion must be focused &amp; targeted. Making a speech for a goup of game developers (and handing out flyers) could be good way to get publicity &amp; credibility. I also must say that I wouldn&#039;t underestimate the effect of newspapers (or television!) - it&#039;s in my interest to try to get coverage from these medias. I recommend both online+offline promotion.</description>
		<content:encoded><![CDATA[<p>I wouldn&#8217;t say offline promotion is bad or that I won&#8217;t do it again. I&#8217;m saying bit like the same as Joonas here: the promotion must be focused &#038; targeted. Making a speech for a goup of game developers (and handing out flyers) could be good way to get publicity &#038; credibility. I also must say that I wouldn&#8217;t underestimate the effect of newspapers (or television!) &#8211; it&#8217;s in my interest to try to get coverage from these medias. I recommend both online+offline promotion.</p>
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		<title>By: Dark Moon</title>
		<link>http://www.gameproducer.net/2006/10/04/experimenting-offline-promotion-part-22/comment-page-1/#comment-13739</link>
		<dc:creator>Dark Moon</dc:creator>
		<pubDate>Wed, 04 Oct 2006 09:10:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/10/04/experimenting-offline-promotion-part-22/#comment-13739</guid>
		<description>It&#039;s hard to measure the exact results of an offline promotion. In our case, about 100 flyers were given to people in the target audience of the website: parents and kids.
In the nearby future we will write some emails and/or letters to childcare centers (BKO in dutch, don&#039;t know the correct english term), and maybe schools. Will be interesting to see the results...

@Ali: I agree, I don&#039;t think I&#039;ll invest in offline promotion for my games business. Not in the first year at least :)</description>
		<content:encoded><![CDATA[<p>It&#8217;s hard to measure the exact results of an offline promotion. In our case, about 100 flyers were given to people in the target audience of the website: parents and kids.<br />
In the nearby future we will write some emails and/or letters to childcare centers (BKO in dutch, don&#8217;t know the correct english term), and maybe schools. Will be interesting to see the results&#8230;</p>
<p>@Ali: I agree, I don&#8217;t think I&#8217;ll invest in offline promotion for my games business. Not in the first year at least :)</p>
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		<title>By: Ali</title>
		<link>http://www.gameproducer.net/2006/10/04/experimenting-offline-promotion-part-22/comment-page-1/#comment-13732</link>
		<dc:creator>Ali</dc:creator>
		<pubDate>Wed, 04 Oct 2006 08:18:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/10/04/experimenting-offline-promotion-part-22/#comment-13732</guid>
		<description>For an internet website that targets video game programmers/designers, you&#039;re better off sticking to online advertisements. Offline advertisements usually only work for offline businesses, whose customers are people who don&#039;t sit in front of a computer all day ;)</description>
		<content:encoded><![CDATA[<p>For an internet website that targets video game programmers/designers, you&#8217;re better off sticking to online advertisements. Offline advertisements usually only work for offline businesses, whose customers are people who don&#8217;t sit in front of a computer all day ;)</p>
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		<title>By: Joonas</title>
		<link>http://www.gameproducer.net/2006/10/04/experimenting-offline-promotion-part-22/comment-page-1/#comment-13727</link>
		<dc:creator>Joonas</dc:creator>
		<pubDate>Wed, 04 Oct 2006 07:19:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/10/04/experimenting-offline-promotion-part-22/#comment-13727</guid>
		<description>It&#039;s like online promotion, really: you need to reach your key audience. If I were to put out flyers for a niche site, I&#039;d either think of some specific content which would interest a larger segment, or target the flyers very specifically. (Say, university labs with some sort of game courses.)

I believe your closing comment is spot on: this kind of content is probably best publicized via editorial media and personal displays.</description>
		<content:encoded><![CDATA[<p>It&#8217;s like online promotion, really: you need to reach your key audience. If I were to put out flyers for a niche site, I&#8217;d either think of some specific content which would interest a larger segment, or target the flyers very specifically. (Say, university labs with some sort of game courses.)</p>
<p>I believe your closing comment is spot on: this kind of content is probably best publicized via editorial media and personal displays.</p>
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