<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Don&#8217;t Wait For the Mouse</title>
	<atom:link href="http://www.gameproducer.net/2006/10/11/dont-wait-for-the-mouse/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2006/10/11/dont-wait-for-the-mouse/</link>
	<description>I bake games. Indie style.</description>
	<lastBuildDate>Thu, 16 May 2013 13:23:44 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Juuso - Game Producer</title>
		<link>http://www.gameproducer.net/2006/10/11/dont-wait-for-the-mouse/comment-page-1/#comment-14351</link>
		<dc:creator>Juuso - Game Producer</dc:creator>
		<pubDate>Wed, 11 Oct 2006 16:15:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/10/11/dont-wait-for-the-mouse/#comment-14351</guid>
		<description>I suppose I explained it poorly... basically there&#039;s a command &quot;WaitMouse&quot; in blitz which freezes the program... until user clicks mouse. 

Normally host and client check in every frame if there are new packets - but now the program was &quot;frozen&quot; - waiting host to click mouse - and it was NOT doing ANYTHING else. 

So - I was waiting things to happen, and hadn&#039;t click mouse button.</description>
		<content:encoded><![CDATA[<p>I suppose I explained it poorly&#8230; basically there&#8217;s a command &#8220;WaitMouse&#8221; in blitz which freezes the program&#8230; until user clicks mouse. </p>
<p>Normally host and client check in every frame if there are new packets &#8211; but now the program was &#8220;frozen&#8221; &#8211; waiting host to click mouse &#8211; and it was NOT doing ANYTHING else. </p>
<p>So &#8211; I was waiting things to happen, and hadn&#8217;t click mouse button.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick Stein</title>
		<link>http://www.gameproducer.net/2006/10/11/dont-wait-for-the-mouse/comment-page-1/#comment-14349</link>
		<dc:creator>Patrick Stein</dc:creator>
		<pubDate>Wed, 11 Oct 2006 16:09:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/10/11/dont-wait-for-the-mouse/#comment-14349</guid>
		<description>Not sure that I follow what you&#039;re saying in that last paragraph.... are you saying you should have frozen the mouse or you didn&#039;t freeze the mouse?  Either way, what was happening?  Was the game in a state where it thinks you are dragging a piece when really you aren&#039;t?  Or in a state where it&#039;s always one (several?) mouse events behind?</description>
		<content:encoded><![CDATA[<p>Not sure that I follow what you&#8217;re saying in that last paragraph&#8230;. are you saying you should have frozen the mouse or you didn&#8217;t freeze the mouse?  Either way, what was happening?  Was the game in a state where it thinks you are dragging a piece when really you aren&#8217;t?  Or in a state where it&#8217;s always one (several?) mouse events behind?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
