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	<title>Comments on: Pjio.com &#8211; Upload, Tag, Share and Play Games</title>
	<atom:link href="http://www.gameproducer.net/2006/10/17/pjiocom-upload-tag-share-and-play-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gameproducer.net/2006/10/17/pjiocom-upload-tag-share-and-play-games/</link>
	<description>I bake games. Indie style.</description>
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		<title>By: Tim Fisher</title>
		<link>http://www.gameproducer.net/2006/10/17/pjiocom-upload-tag-share-and-play-games/comment-page-1/#comment-15245</link>
		<dc:creator>Tim Fisher</dc:creator>
		<pubDate>Thu, 19 Oct 2006 20:42:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/10/17/pjiocom-upload-tag-share-and-play-games/#comment-15245</guid>
		<description>20 paces at dawn?</description>
		<content:encoded><![CDATA[<p>20 paces at dawn?</p>
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		<title>By: Jim Greer</title>
		<link>http://www.gameproducer.net/2006/10/17/pjiocom-upload-tag-share-and-play-games/comment-page-1/#comment-15228</link>
		<dc:creator>Jim Greer</dc:creator>
		<pubDate>Thu, 19 Oct 2006 16:18:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/10/17/pjiocom-upload-tag-share-and-play-games/#comment-15228</guid>
		<description>Hi guys - 

For a different take on this, check out Kongregate - we&#039;re focusing on web games (Flash now, Shockwave soon, Java a little later). 

We give a share of the revenue we make to the game developer - up to 50% depending on whether they implement our APIs and whether the game is exclusive to us.

Game developers will be able to use our 1-click payment system to charge for premium content in their games. For instance you could have a racing game where the first 3 tracks are free, and then additional tracks are $0.50 each or $5 for all of them. The price is up to the developer - here the revenue share will be much higher than 50% - it&#039;s your game after all.

One cool thing we&#039;re doing that isn&#039;t implemented yet is a metagame. By playing the individual Flash games you can earn &quot;Cards&quot; - sort of like Achievements on Xbox Live. Those cards are playable in an online collectible card game, sort of like Magic the Gathering.

A lot of this isn&#039;t implemented yet, but you can check out the basics now. If you&#039;re interested go to http://kongregate.com and request an invitation. We&#039;re really trying to get feedback from developers to make sure we&#039;re implementing the right set of features and making a site that will be the best place to upload web games.</description>
		<content:encoded><![CDATA[<p>Hi guys &#8211; </p>
<p>For a different take on this, check out Kongregate &#8211; we&#8217;re focusing on web games (Flash now, Shockwave soon, Java a little later). </p>
<p>We give a share of the revenue we make to the game developer &#8211; up to 50% depending on whether they implement our APIs and whether the game is exclusive to us.</p>
<p>Game developers will be able to use our 1-click payment system to charge for premium content in their games. For instance you could have a racing game where the first 3 tracks are free, and then additional tracks are $0.50 each or $5 for all of them. The price is up to the developer &#8211; here the revenue share will be much higher than 50% &#8211; it&#8217;s your game after all.</p>
<p>One cool thing we&#8217;re doing that isn&#8217;t implemented yet is a metagame. By playing the individual Flash games you can earn &#8220;Cards&#8221; &#8211; sort of like Achievements on Xbox Live. Those cards are playable in an online collectible card game, sort of like Magic the Gathering.</p>
<p>A lot of this isn&#8217;t implemented yet, but you can check out the basics now. If you&#8217;re interested go to <a href="http://kongregate.com" rel="nofollow">http://kongregate.com</a> and request an invitation. We&#8217;re really trying to get feedback from developers to make sure we&#8217;re implementing the right set of features and making a site that will be the best place to upload web games.</p>
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	<item>
		<title>By: Tim Fisher</title>
		<link>http://www.gameproducer.net/2006/10/17/pjiocom-upload-tag-share-and-play-games/comment-page-1/#comment-15202</link>
		<dc:creator>Tim Fisher</dc:creator>
		<pubDate>Thu, 19 Oct 2006 10:13:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/10/17/pjiocom-upload-tag-share-and-play-games/#comment-15202</guid>
		<description>The plugin has been installed by millions of users and is used on Miniclip.com who have over 27Million visitors per month.</description>
		<content:encoded><![CDATA[<p>The plugin has been installed by millions of users and is used on Miniclip.com who have over 27Million visitors per month.</p>
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		<title>By: Fred Bass</title>
		<link>http://www.gameproducer.net/2006/10/17/pjiocom-upload-tag-share-and-play-games/comment-page-1/#comment-15103</link>
		<dc:creator>Fred Bass</dc:creator>
		<pubDate>Wed, 18 Oct 2006 21:38:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/10/17/pjiocom-upload-tag-share-and-play-games/#comment-15103</guid>
		<description>It does beg the question.. How do you get people to know about your web site and how do you get them to install you plugin &#039;en mass&#039; if you do not present them with such a site?</description>
		<content:encoded><![CDATA[<p>It does beg the question.. How do you get people to know about your web site and how do you get them to install you plugin &#8216;en mass&#8217; if you do not present them with such a site?</p>
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	<item>
		<title>By: Troy Gilbert</title>
		<link>http://www.gameproducer.net/2006/10/17/pjiocom-upload-tag-share-and-play-games/comment-page-1/#comment-15097</link>
		<dc:creator>Troy Gilbert</dc:creator>
		<pubDate>Wed, 18 Oct 2006 20:31:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/10/17/pjiocom-upload-tag-share-and-play-games/#comment-15097</guid>
		<description>We&#039;ve had these options before (see Millions of Games, or MOG). It misses the boat, and *requires* another plug-in, something the majority of users aren&#039;t going to rapidly swallow (from a website they&#039;ve never heard of from a company they have no experience with to play a game they&#039;ve got no ideas about?).</description>
		<content:encoded><![CDATA[<p>We&#8217;ve had these options before (see Millions of Games, or MOG). It misses the boat, and *requires* another plug-in, something the majority of users aren&#8217;t going to rapidly swallow (from a website they&#8217;ve never heard of from a company they have no experience with to play a game they&#8217;ve got no ideas about?).</p>
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	<item>
		<title>By: Tim Fisher</title>
		<link>http://www.gameproducer.net/2006/10/17/pjiocom-upload-tag-share-and-play-games/comment-page-1/#comment-14947</link>
		<dc:creator>Tim Fisher</dc:creator>
		<pubDate>Wed, 18 Oct 2006 08:44:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/10/17/pjiocom-upload-tag-share-and-play-games/#comment-14947</guid>
		<description>Hi Patrick,

There are still the community features to go live and that will happen within a couple of days -after that point we&#039;ll look at opening up to Flash and Java. Be aware though that if any game wants to take advantage of the community API then it will need to be wrapped with igLoader. The community API is not launched yet, it will enable secure highscoring and micropayment features.

A Mac plugin will run a Mac version if present.</description>
		<content:encoded><![CDATA[<p>Hi Patrick,</p>
<p>There are still the community features to go live and that will happen within a couple of days -after that point we&#8217;ll look at opening up to Flash and Java. Be aware though that if any game wants to take advantage of the community API then it will need to be wrapped with igLoader. The community API is not launched yet, it will enable secure highscoring and micropayment features.</p>
<p>A Mac plugin will run a Mac version if present.</p>
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	<item>
		<title>By: Patrick</title>
		<link>http://www.gameproducer.net/2006/10/17/pjiocom-upload-tag-share-and-play-games/comment-page-1/#comment-14879</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Tue, 17 Oct 2006 22:32:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/10/17/pjiocom-upload-tag-share-and-play-games/#comment-14879</guid>
		<description>So games with a Mac version will automatically run with the Mac plug-in? 

When do you expect the Mac and Java/Flash support to be available? I have a game that I&#039;d like to host with you in the near future, looking foward to the site developing.

It also has tremendous utility in &lt;a href=&quot;http://www.manifestogames.com/node/2411#comment-500&quot; rel=&quot;nofollow&quot;&gt;promotion&lt;/a&gt;, particularly with MySpace.</description>
		<content:encoded><![CDATA[<p>So games with a Mac version will automatically run with the Mac plug-in? </p>
<p>When do you expect the Mac and Java/Flash support to be available? I have a game that I&#8217;d like to host with you in the near future, looking foward to the site developing.</p>
<p>It also has tremendous utility in <a href="http://www.manifestogames.com/node/2411#comment-500" rel="nofollow">promotion</a>, particularly with MySpace.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tim Fisher</title>
		<link>http://www.gameproducer.net/2006/10/17/pjiocom-upload-tag-share-and-play-games/comment-page-1/#comment-14873</link>
		<dc:creator>Tim Fisher</dc:creator>
		<pubDate>Tue, 17 Oct 2006 21:31:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/10/17/pjiocom-upload-tag-share-and-play-games/#comment-14873</guid>
		<description>May I also suggest you utlise the site for getting feedback on proof of concepts. When the community features go live you&#039;ll be able to publish to communities whilst keeping the game private.</description>
		<content:encoded><![CDATA[<p>May I also suggest you utlise the site for getting feedback on proof of concepts. When the community features go live you&#8217;ll be able to publish to communities whilst keeping the game private.</p>
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	<item>
		<title>By: Dark Moon</title>
		<link>http://www.gameproducer.net/2006/10/17/pjiocom-upload-tag-share-and-play-games/comment-page-1/#comment-14872</link>
		<dc:creator>Dark Moon</dc:creator>
		<pubDate>Tue, 17 Oct 2006 21:18:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/10/17/pjiocom-upload-tag-share-and-play-games/#comment-14872</guid>
		<description>Cool! Thanks for the answers!

I think this could be useful to get feedback on a webgame, and use it to improve the game or to decide whether to make a deluxe version.</description>
		<content:encoded><![CDATA[<p>Cool! Thanks for the answers!</p>
<p>I think this could be useful to get feedback on a webgame, and use it to improve the game or to decide whether to make a deluxe version.</p>
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	<item>
		<title>By: Tim Fisher</title>
		<link>http://www.gameproducer.net/2006/10/17/pjiocom-upload-tag-share-and-play-games/comment-page-1/#comment-14868</link>
		<dc:creator>Tim Fisher</dc:creator>
		<pubDate>Tue, 17 Oct 2006 20:33:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gameproducer.net/2006/10/17/pjiocom-upload-tag-share-and-play-games/#comment-14868</guid>
		<description>I&#039;ve replied by email also.

1) Yes a Mac plugin is in development but it will only work with Mac games since it&#039;s not an emulation layer.

2) Yes it will be possible to upload a java game and it will be possible to upload flash games - Soon.

3) When you upload a game you are asked for a download url, a purchase url and the url of your game page - If you choose to post these details then a pjio visitor can link directly to your site - No cost to you. You have nothing to lose and everything to gain.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve replied by email also.</p>
<p>1) Yes a Mac plugin is in development but it will only work with Mac games since it&#8217;s not an emulation layer.</p>
<p>2) Yes it will be possible to upload a java game and it will be possible to upload flash games &#8211; Soon.</p>
<p>3) When you upload a game you are asked for a download url, a purchase url and the url of your game page &#8211; If you choose to post these details then a pjio visitor can link directly to your site &#8211; No cost to you. You have nothing to lose and everything to gain.</p>
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