I saw a fun thread at indiegamer.com about lips syncing. Guys at Ovogame said that they’ve done a lips syncing application. Basically this means that a talking head’s lips move in sync with sound.
I tested the application right away and even recorded my own “test.wav” to see if the app can really handle custom made stuff. I was quite impressed when I heard the lips moving in sync when I was speaking Finnish!
The app is not finished yet and not for sale yet, but their initial pricing structure is like this:
- Professional: 1000$
- Indie Dev: 150$ (GP note: now… who said indies aren’t professional ;)
- Indie Dev: 35$ + link to www.ovogame.com on your site + game credits + 1 free copy
The $35 price tag (with links/credits and stuff) doesn’t sound like a bad price for this, and if you really need this sort of stuff then $150 doesn’t sound bad either for indies – especially when if it works with 3D stuff as well. According to them: “At the moment I can only demo it in 2D (sprites) but soon it will also work perfectly in 3D.”
Anyway, check out the site if you need lip syncing. I presume this stuff could be used not just in games, but also in applications.
Thumbs up for ovogames.
Hi, the SDK is now available. If you want to have a look, check this link.
http://www.ovogame.com/TalkToMe
thanks
JC
There’s even cheaper (i.e. free) alternative:
http://www.annosoft.com/sapi_lipsync/docs/
Works quite good integrated with our game.